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Regarding the X-ray search: it seems to me that the turtle room in Maridia is by far the most suspect. One of Saturn's "rules" in this hack is that every room that contained a certain number of collectable items contains that many in Impossible. The (incredibly obscure) turtle room missiles in the original are suspiciously absent in SMI. The turtle room is also only accessible after Ridley and contains two enemies (don't forget the little turtles!) which are somewhat buggy and appear nowhere else in the entire game. Everything seems to fit. Right now, I most suspect the left part of the room which supposedly does not exist. Possibly the big turtle could push you through the wall...?

This, of course, is all moot if there IS a missile pack somewhere in the room.

EDIT: Sorry, a little off-topic, but can anyone give me a hint as to the etecoon etank? That thing is driving me insane.
Etecoon E-Tank:  Well, hint-wise...bomb around the green portion of the room where the hornoads are.  It may reveal the way or what needs to be used to get to it.  If you head into the room with etecoons though, you've gone too far.

I hope that works for a hint.  I'm not exactly a master when it comes to giving good hints though laugh new .

I do know exactly how to get to it if you really want to know though  Wink .  Feel free to ask if you get fed up.
Quote from Anima Zero:
Etecoon E-Tank:  Well, hint-wise...bomb around the green portion of the room where the hornoads are.  It may reveal the way or what needs to be used to get to it.  If you head into the room with etecoons though, you've gone too far.

I hope that works for a hint.  I'm not exactly a master when it comes to giving good hints though laugh new .

I do know exactly how to get to it if you really want to know though  Wink .  Feel free to ask if you get fed up.


Thanks for the tip, got it^^... I hate the invisible hornoads though... annoying little things! Anyway, now trying to find the entrance to the gauntlet tank... I saw in a previous post that it had something to do with an invisible grapple block...I grappled like crazy and found nothing yet... anyway, must be somewhere in there!

Edit: Nevermind, got it, but damn, it was very well hidden, I felt kinda stupid though to not check the spot earlier..eheh Rolling Eyes
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Found that etecoon tank (clever, Saturn!), but the turtle room search is turning nothing up. Also, is it possible to get the snail Supers in realtime?
Okay, just wanted to check something, should I go to LN with these or do I need more?:

155 missiles edit: 160 missiles
15 Supers edit: 20 Supers
30 Powers
10 Energy Tanks
3 Reserves edit: 4 Reserves
Ball+Bombs
Grapple Beam
Charge/Spazer/Plasma Beam
High Jump
Space Jump
Spring Ball
Speed Booster

I know I'm missing the Maridia Reserve but I dunno how to get to get it w/o gravity... but is it really necessary for LN?

Edit: Nevermind, got it, I was checking the wrong room. And I picked up the Supers at Ice old place.
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Looks good to me. Those snail supers, though... Lance, earlier you said you found a way without using short charge. I'd just follow the emulator movie, but I can't play them for some reason. Just a quick description of the maneuver? All I've managed to do there is get permanently stuck  :P .
Are you playing v1.4 or older version? If so, I just used the snails to glitch through those crumble blocks (well, just ceiling glitching, nothing spectacular really). I would give you a proper description, but I dont have that much time and I am pretty sure that it would be an un-understandable one  :)

In v1.5 that snail glitching does not work anymore.

I do recommend you to watch that smv I posted way back. All you need is the right rom and the emulator snes9x 1.43 improvement 7 (I think i6 and i9 work too but I am not sure). Everyone here seem to use some newer version but I am too fond of that one to change it right now.
You people seem to be really scared to attack Lower Norfair without being 100% prepared. :)

Cymic, you have more than enough equipment to be ready for it.

Ducknerd:
That was because Lance did it in a earlier version. He managed to pass through blocks using the snails as a additional platform. In v1.5 this got fixed and therefore won't work anymore.

In short, yes, in v1.5 you have to use short charge to get the snail Super. There is no other way known to me to get it otherwise.

EDIT:
Just to note, I was shortly away while writing, and posted it before seing Lance's reply.
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I actually am playing 1.4, but as I said earlier, I can't play .smvs. I'm using snes9x on a Mac, which means no smvs, no preset button combos (like rothlenar posted several pages back for the short charge, and no slowdown below 50% or things get very glitchy.

I've tried messing around with the snails, but I can't see ceiling glitching with them. Every time I do an unmorph or whatnot, I pass through the snail instead of the wall and fall back to the ground feeling very stupid. Even worse, they'll sometimes just damage me and I'll fall through.

Crystal flashing has brought me infuriatingly close to success. Going through the crumble blocks doesn't work because I get stuck in the wall just to the left (and using a snail as a platform doesn't work either; power bomb... POOF!). On the left, I get tantalizingly close, but SOMEONE decided to make that one block of the weird fungus stuff solid, so no go there, either. I hope you fixed it in 1.5 so the player doesn't get stuck there.

So if/when you have time, an explanation would be greatly appreciated. These supers are driving me crazy.
Video (XviD format) of the demo made by Lance:
http://rapidshare.com/files/34504616/SMI__older_version__-_Snail_Supers_Glitching.avi.html

Also the reason I added some solid blocks there is to make sure no glitching through walls will work. I left them invisible to keep the original layout of that place intact and thus not giving any pointers to possible holes there, if looking from outside.

If you get stuck from trying to glitch or CF through walls, then it's simply your fault. :)
I don't intend to fix that.
I might as well say, there are two "kinds" of short charges I love to use in SMI. One requires reflexes only a computer can manage. I call this the "Super Short Charge." That's the one where I use a button combo. Currently, it is the only way I can manage to grab the Snail Super Missile (that tank just plain sucks, I hate it).

Then, you have the one in which you try to use your own reflexes to hit the run button, just like the short charges that Hotarubi can pull off. I call this the "Hotarubi Short Charge." This is the one I tried to use previously, but it was insufficient for trying to get that blasted Snail Super Missile. So I said, "Forget it!" and decided to take the "peace of mind" way with the Super Short Charge. I used the room before Botwoon as a practice room for the HSC. If you guys want, I can even post pictures of where I start running and where I attempt to press the run button to try to get the breakpoints. In that case, just try it and think rhythmically. Do NOT tell me that this is humanly impossible!

I think I'm going to take a break from searching for the X-Ray and just play through SMI multiple times.

Saturn, about that Snail Super Missile, I think that is an extremely good incentive to get a willing player to learn the Hotarubi Short Charge. You rock!
Short Charging is too difficult for me to pull off. Any techniques or an explained method?
How many E-tanks should I have for my first trip into Norfair?  I only have the one for  killing Kraid.

Which path should I take?  It seems I only have three doors I can enter: one requires speed boost and the other two bake me by the time I reach the second room.
Quote from Spoo:
How many E-tanks should I have for my first trip into Norfair?  I only have the one for  killing Kraid.

Which path should I take?  It seems I only have three doors I can enter: one requires speed boost and the other two bake me by the time I reach the second room.


Okay from here:
First, go grab the Spazer, since you've beaten Kraid, the door should have unlocked, then, you need to visit the High Jump old place. The door is locked but enemy controlled, this is where your Spazer comes into play. Wink After that, it's HELL RUN TIME!!!!


That should do for now ^^.

Oh and by the way, on my side is it normal that I needed to use a CF to beat Golden Torizo? Cause I really run out of ammo and energy by the time I make it to the Silver Pirates room...
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No, you should be able to beat it without a CF. You do have to do a CF at some point, but the Energy Tank you get at the fight's beginning should tide you over. Are you using luck manipulation on the drops from the ball-thingies it releases? You should, so you can keep pounding it with Supers.
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Yeah, yeah, double post, but it's on a different topic.

Finally got those blasted supers. Lance, that solution was absurd. Now just three more missiles and the xray. In the interest of my continued sanity, can someone tell me whether there are missiles in the turtle room or in the very large Craterian room just to the left of the Wrecked Ship?
While I was reading the above posts, I felt like encoding an avi about the snail supers but Saturn was fast, thanks for that Saturn. Also I am kinda proud that I made something that was.... encoded  :P

Thanks for the compliment ducknerd, that snail trickery is a prime example of what a desperate player can do  :) I see we are quite similar players / glitch searchers in many ways.  I really dont feel like using frame advance / abusing tons of slowdown and rerecords to get one more super pack. Now that snail glitching is no longer possible, I will not get that pack at all in v1.5 unless...

Saturn, I dont want to annoy you with these, but what if I STILL find another way to get that pack without short charge?  :P  Though, unlike last time, this time I am not sure at all, rather I am just thinking of something. I have to test and try some things when I can release some time for it....

(side note: I am kinda getting the hang of the "real" short charge technique (realtime), pressing dash 4 times to get the spark.) Rothlenar, If you have some pictures and/or whatnot about the short charge, I would appreciate those, because I feel like they might help me learn it better. I think I will base my charging on rhythm because it seems like an easy way for me to do it.

Sorry, but I cant help with those missile packs, I have not obtained all of those myself. I might quess that left-of-Wrecked Ship room does not contain a missile pack, as well as the Turtle room does not. Someone correct me if I am wrong, these quesses are based on my experiences and hunch, not facts.

About x-ray... ducknerd has some good thinking going on, but I think the x-ray does not need anything weird to be obtained. When someone thinks about the right place and the right trick together, it will be obtained. I have tested the turtle room quite thoroughly so I doubt it is there, although you never know what the heck... I still have a few things I have not tried regarding the x-ray, but they apply more to the mindless searching than sharp thinking.
If bombing or shooting does not reveal the x-ray, it must be out of bounds. Also if there is a super block or grapple block in front of it, those must be on the borders too (well, the hidden grapple block doesnt but anyway). I would rant more about the x-ray but unfortunately I have no time right now. Keep on brainstormin´!!!
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As it turns out, the big room does have one missile expansion
underneath the floor, accessible via hidden grapple block.


In the original game, however, there were three. Who knows if there's more there or what.

More important, however, is the xray search. Another area I've grown suspicious toward is the secret area in the right side of the mocktroid room after the room after Botwoon (you know the place  :P ). It's a fairly obscure secret passage which contains unique and interesting enemies which leads to... a Missile recharge room. Thus far, I've tried Crystal flashing through the ceiling, boosted by the weird enemies (not a viable plan, as they move away if you touch their sides, which is nearly impossible not to). Of additional interest are the pipe formations. There is an overhang which creates a pocket when speed boosted through, although it seems to reveal nothing interesting, but there is also a small, square-shaped area which is-at least theoretically-inaccessible. I've tried many different ways of glitching through here to no avail, but there are still strategies left to try.

EDIT: Interesting. The shrimps (what else can you call those things?) cannot be Kagoballed through. You instead warp to the side of the shrimp and fall down. Unfortunately, when you do this so you would warp into a wall, the shrimp warps out of the way. I get the feeling this could lead to the xray breakthrough. Any nudges, Saturn?

EDIT2: I am having too much fun with this room. I just used a frozen mocktroid to glitch into the right grapple alcove to see if there was anything there. There wasn't. I also don't believe there's any scrolling areas to the right, as I used the grapple blocks to force me into the wall. This leads me to believe that if the x-ray is in this room, it is on its far right.
In version 1.5, how many energy tanks can one obtain before going to LN? I'm not sure, you guys managed to get 11, but i read somewhere that saturn was editing it so you had to use a crystal flash to get to GT in 1.5...

Edit: Just got the Old charge beam e-tank with a super short charge, but i can't seem to find any more... I have:

10 e-tanks
4 reserve tanks
165 missiles
20 Supers
35 powers

I'm guessing that will be enough, although some more supers would be helpful :) anyway, guess ill go for LN now...

Also, just to help you out with your super short charge practice, you can't really base it on rhythm as every time you press dash at the right time, the time between each frame decreases (to make it look like samus is running faster). I've pulled it off in real time before, although its hard. The frame you're looking for is the one where samus' foot JUST touches the ground, however i find it easier to watch her arms.

When her front arm is as far behind her as it goes, the following frame is the one where you need to press dash. It works for me by pressing dash as soon as i see her arm back, but that's just me :P

Edit again -- I've never been so glad to see the damn varia suit before!! Now the item hunt begins.
Sorry for the double post, but i figured if i edited my old post nobody would read my question :P

How in the hell are you supposed to get to the missile packs in the snail room?
Quote from Saturn:
About the mochtroid room, I think it should be pretty obvious. There are 2 reasons I don't want to spoil yet, that you can easily notice in that room. Also I didn't want to let this nice part of the room being wasted for nothing, so I think it was a good choice.


Sorry to ruin your hard work ducknerd, but here is something quoted a couple of pages back. For me, that implies that there is nothing interesting in the right side of that room. Although...should we interpret something else about that whole quote? Would there be something in the actual mochtroid room.... watch the next episode and find out! (well ok, testing that room some more)
I think the inside of those grapple block things may hold the answer.

Wouldn't be the first time I'm wrong though.  Rolling Eyes
Has the possibility been proposed or denied that the X-ray could be in tourain? Saturn didn't want people to use the X-ray glitch to advance in the game... seems possible to me. Then again im not sure, has he said anything about its possible whereabouts?

On another note --

Sorry to nag / annoy, but how do i get the missile packs in the green brinstar tube, and in the big snail room. I havent found any other paths to shine spark through / no other morph ball tracks... am i missing something obvious? i hope not :S

14 (all) energy tanks
190 missiles
40 supers
50 power bombs

other than the ones i mentioned above... not sure on where the rest are haha. there is 230 missiles? i havent killed motherbrain yet... want to collect some items first.
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Rob: Saturn's hints about the xray boil down to: 1. It is in either Brinstar, Norfair, or Maridia. 2. It can only be acquired after Ridley. 3. It is offscreen (implied, but almost definitely) On your other note, you are correct, there are 230 missiles total. The snail missiles are infuriatingly hard to get; try grappling in the top-left corner of the room. When you find something, keep in mind it respawns. PM me if you want a full solution. As for the tube missiles, they require some sort of ceiling glitching that I have not quite been able to figure out. There was a .smv of the solution several pages back, so that should help if you can play smvs.

Hmm. This probably doesn't lead to the xray, since it's entirely doable before Ridley, but it is a curious little bit of trivia that in one of the sandfall rooms (the 2-block-wide one which leads from the post-Botwoon room to the snail room), there is a small tunnel that lets you go between the sides of this room. It was in the original game as well and serves absolutely no purpose. Suspicious, but the room doesn't look edited at all, and like I said the tunnel's accessible pre-Varia. I did get really excited for about five minutes, though laugh new .
I found that grappling block, im just not sure how to get into it...  Embarassed

I guess the only places that the x-ray could be in are maridia, pre-grey doors opened by ridley, or places you need wave beam or possible ice beam to get to... either that your you might have to use ice beam on enemy's to glitch through ceilings, in which case finding the x-ray would be a MEGA pain in the ass...

I realise i'm late to point all this stuff out, you guys have probably been searching for a while now haha. It's never too late to join the quest though is it? :P