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HUDD: 2010-09-08 09:07:37 pm
HUDD: 2010-09-01 12:16:26 am
-First off, Samus looks great.  This model is very good and also the 2d perspective running an such is very, very nice.
-The Navigation rooms look great.
-The environments are not very good,  Retro need to help them.  Generally the graphics are not very good.
-The RE4 over the shoulder view is garbage.
-When they halt the game and make you search for crap in 1st person is a terrible idea and I hate it.(Where's Waldo)
-I don't really like switching from 3rd to 1st person views.
-I hate how the morphball bounces off of everything with such bounciness.
-The linearity is annoying.
-Getting upgrades by getting authorization is pretty dumb.
-They show you exactly where the items are on the map...uh what's the point then?  No option to turn that off.  Terrible idea.


I am having some fun though.  Basically this game is a giant c**k tease showing you how badass a 2d game could be if they would make it 2d only.  No linearity please.  First Fusion, which was a fun game though, and now this.  Maybe Sakamoto has lost or is losing his touch.  I would love for Retro to do a completely 2d game, imagine the amazing level design.
Thread title: 
- looks like n64
Edit history:
HUDD: 2010-09-01 12:13:33 am
HUDD: 2010-08-31 10:28:23 pm
HUDD: 2010-08-31 10:24:40 pm
Yeah the graphics are a huge disappointment to me.  Don't get me wrong, I am no graphics whore but this is pretty unacceptable especially since I was playing MP3 getting ready for this.  It was quite a shock.

-The wall jumping is spot on though.


Indie Lover
wow, talk about diference of opinions, i think this game is way more beautiful than prime 3, and think this game is on par with super metroid...

just wow...
The graphics don't bother me at all.  There's a host of other shit about this game that so far has me quite disappointed.  It's still early for me to form a total opinion on it, but if I had to do so at this point it would be a reluctant thumbs down.
Quote from kesvalk:
wow, talk about diference of opinions, i think this game is way more beautiful than prime 3, and think this game is on par with super metroid...

just wow...



How can you say this game is on par with super metroid? No tricks, no sequence breaks, no finding suit upgrades, no shortcuts through the areas, maybe one hidden area that leads to a single upgrade.

It even tells you where every item is, granted 3 of them I couldn't get without Uchiha's help but thats because I was overthinking them. Thinking maybe they would be difficult to obtain, when in fact they were so easy I overlooked it.
Yeah, um, I thought the graphics were fine. The environments are actually very nice and although not as detailed as anything Retro's done, the sheer variety is enough to make up for that. Also keep in mind that MP3 is one of the Wii's visual darlings, so it's not entirely a fair comparison.

I will admit, though, even when the art style looks solid, the low-res textures do kind of stand out. Still, I can look past it and still appreciate some of the game's better looking environments.
Bangaa Bishop
Looks are nice, the action is nice, I like Samus' new moves, but I hate the event sequences where you are forced into the unmoveable first person view and forced to play a game of Where's Waldo? to find the 2 pixel by 2 pixel look target. It would be ok if it was a little more obvious what you were looking for, but I spent about 10 minutes searching for
  a green splotch on the ground outside the sector 1 exam center, not having any idea that's what I was looking for since the game never gave me any reason to look for something like that, I thought I was searching for some pixel on the dead guy's body or I needed to shoot something since I could shoot.
one of these hidden picture game spots. The game started off well enough with nice prompts telling you what to do, then they thrust you into these find the hidden object games and don't even give you a hint what you're looking at.

I'm enjoying the game outside of this one really annoying "feature."
Quote from Tahngarthor:
Looks are nice, the action is nice, I like Samus' new moves, but I hate the event sequences where you are forced into the unmoveable first person view and forced to play a game of Where's Waldo? to find the 2 pixel by 2 pixel look target. It would be ok if it was a little more obvious what you were looking for, but I spent about 10 minutes searching for
  a green splotch on the ground outside the sector 1 exam center, not having any idea that's what I was looking for since the game never gave me any reason to look for something like that, I thought I was searching for some pixel on the dead guy's body or I needed to shoot something since I could shoot.
one of these hidden picture game spots. The game started off well enough with nice prompts telling you what to do, then they thrust you into these find the hidden object games and don't even give you a hint what you're looking at.

I'm enjoying the game outside of this one really annoying "feature."


Oh christ this. I just got past that exact same "Where's Waldo" episode, and it literally took me ten minutes to find the less-than-obvious three pixels lying on the floor. It's the most insipid game design decision I've ever seen. Literally, I'm not exaggerating here. It's a HUGE blemish on an otherwise solid game that irritates me to no end.
my umbrella goes directly to Bankai
the game looks good. sure, it isn't mario galaxy or mp3, but it is better than most wii games in that area.

i would shit bricks if the N64 looked like this.

also, the "where's waldo" segments are probably the only area where everyone agrees that it sucks big time.
Edit history:
HUDD: 2010-09-01 12:14:56 am
By graphics being bad I mean the textures and the blandness.  They have made the plant life in Biosphere more bio-luminescent for instance and added more bloom lighting in general.  The environments are well varied they need much more TLC.  When playing Retros games I could just check out the environments and have fun just looking at it sometimes.

I forgot to add.  Where's the Metroid music I know and love?  Other M is seriously lacking in the music department.


Also,
When the creature is on top of you and you have to attack it's moving tail...just stupid.


This game does show glimpses of greatness for sure.  Like I said though, this shows me that a 2d Metroid on Wii should have happened.  I remember in an interview Sakamoto saying "2d Metroid fans, Other M is for you"...really? 
Yeah I had to do some web cheating to get past that waldo scene.  The good news is that it is an annoyance that won't repeat itself since you will always remember what to look for from now on. 
Edit history:
Hitokiri: 2010-09-01 12:18:19 am
Hitokiri: 2010-09-01 12:16:58 am
Ya, I did have fun playing it but the more I think back on it the more it makes me die inside. I started a Hard run but see no point in playing it, theres literally no point.

I want to explore, but what? I want to try and obtain upgrades early or skip them completely, I cannot. It makes me more sad than angry, another series I love thrown to the masses with gimmicks to try and make a quick buck.

Did anyone else get the impression that they just got lazy here? The bosses were epic but damn, the exploration and everything else was just thrown out the window. Also yes HUDD I was going to say the music, or lack there of is a serious issue for me.


I'm a 2d fan, and Other M isn't something I want to go back and experience again. Except the intro movie, it was so very good and really made you ready to play something epic...such a damn shame.
my umbrella goes directly to Bankai
it is not a precedent for them to remove exploration since few of the games in the series have real exploration. what really makes it apparent is that there's practically no secret passages or alternate routes.
The Overlord of All Acorns.
Retro making an entirely 2d game would be no less linear than this game.  By the end of Prime 3 they were in tears over what had been done to their games.
Quote from Boris:
Retro making an entirely 2d game would be no less linear than this game.  By the end of Prime 3 they were in tears over what had been done to their games.


Who was in tears?  Retro?  I am wanting Retro to do it because of the level design.  They could make a non linear game with exploration as the focus.  Just because MP3 was more linear doesn't mean they could never make a non linear game again.
Quote from HUDD:
I forgot to add.  Where's the Metroid music I know and love?  Other M is seriously lacking in the music department.

Uhh... really? As a sound designer myself I thought that Other M was very strong in the audio department. The music was especially good, it just wasn't typical Metroid fair. The Ridley theme orchestration in particular is epic.
The Overlord of All Acorns.
Quote from HUDD:
Quote from Boris:
Retro making an entirely 2d game would be no less linear than this game.  By the end of Prime 3 they were in tears over what had been done to their games.


Who was in tears?  Retro?  I am wanting Retro to do it because of the level design.  They could make a non linear game with exploration as the focus.  Just because MP3 was more linear doesn't mean they could never make a non linear game again.


Considering how much unnecessary patching they gave to Prime in PAL, PC, and Trilogy, I would say that they were decisively butthurt over the issue.
Edit history:
HUDD: 2010-09-01 12:44:52 am
HUDD: 2010-09-01 12:44:06 am
HUDD: 2010-09-01 12:43:35 am
Quote from Melancholy Spork:
Quote from HUDD:
I forgot to add.  Where's the Metroid music I know and love?  Other M is seriously lacking in the music department.

Uhh... really? As a sound designer myself I thought that Other M was very strong in the audio department. The music was especially good, it just wasn't typical Metroid fair. The Ridley theme orchestration in particular is epic.


I said where's the Metroid music I know and love.  This is a Metroid game and you said it best..."it just wasn't typical Metroid fair".
Quote from HUDD:
Quote from Melancholy Spork:
Quote from HUDD:
I forgot to add.  Where's the Metroid music I know and love?  Other M is seriously lacking in the music department.

Uhh... really? As a sound designer myself I thought that Other M was very strong in the audio department. The music was especially good, it just wasn't typical Metroid fair. The Ridley theme orchestration in particular is epic.


I said where's the Metroid music I know and love.  This is a Metroid game and you said it best..."it just wasn't typical Metroid fair".

We all knew that Other M wasn't going to be a typical Metroid game. Just because the music wasn't what we're used to hearing from a series that's traditionally riddled with synthetic sounds doesn't mean it was bad.

Whoever did the music for Other M was clearly a talented fellow, don't diss his work because it's not what you expected.
Bangaa Bishop
Quote:
Whoever did the music for Other M was clearly a talented fellow, don't diss his work because it's not what you expected.
Personally, i'm not dissing the music, only the amount of it. There's mostly just atmospheric background noise, which works, but it's not really music.
Quote from Tahngarthor:
Quote:
Whoever did the music for Other M was clearly a talented fellow, don't diss his work because it's not what you expected.
Personally, i'm not dissing the music, only the amount of it. There's mostly just atmospheric background noise, which works, but it's not really music.

>_>

I resent that statement, but my opinion is a little biased since I've written ambient tracks myself and I can personally vouch for the effort involved. But, I will admit, I do kind of miss the Metroid music we're used to.
Sure, he is a talented fellow.  I did not like the music, overall.  It was just ambient noise.  I am not talking about Ridley theme or things like that I am talking about the music in game just playing.  It is lacking. 
Quote from HUDD:
Sure, he is a talented fellow.  I did not like the music, overall.  It was just ambient noise.  I am not talking about Ridley theme or things like that I am talking about the music in game just playing.  It is lacking. 

For my sake, and the sake of accuracy, just use the term "subtle" instead of "lacking". The music represented the onscreen action very well and it was clearly approached in a more traditional fashion- subtle and unintrusive during slower segments and fast-paced and epic during faster segments. It's exactly the kind of soundtrack you'd find in your average action game- which is what Other M is.

Sorry, it's just a personal pet peeve. I don't like seeing good work called "lacking".
Edit history:
HUDD: 2010-09-01 05:03:27 am
HUDD: 2010-09-01 05:03:07 am
HUDD: 2010-09-01 05:02:12 am
Not a big deal.  I will still use the word lacking because to me it is not good work, it is average.  We have different opinions that's all.

"It's exactly the kind of soundtrack you'd find in your average action game"...which is what Metroid shouldn't be. 

BTW, I am an artist so I know where you are coming from regarding seeing the details and effort you know is there that normal people don't notice, so I am not stating my opinion without thoughtfulness.  Cheers.