I didn't realize how quickly that door to Transport Tunnel A opened. This seems like the best strat (I did the damage boost controller savestate, so there still some time to be saved there).
There is honestly no point in asking for help on this TAS, but like if anyone has any ideas on how to do this fast, PLEASE help me.
Basically, you can only really move forward after pressing R (plus you build speed doing that), jumping without pressing R cuts out all of your speed, hitting the walls slows you down a lot. the load trigger is here
if I recall correctly you can jump into a ceiling and if you push against it it transfers your upward speed downward immediately, use that and hit a slope and jump? :)
first dash hits the loading trigger for Ruined Shrine Access which saves a fair bit of time when I go by that door later. Second dash was just done with a controller, I haven't optimized it at all yet.
it's annoying to do well, but just doing it in general isn't that bad. I guess.
Edit:
I don't really know how I'm going to optimize the Ruined Shrine Access, I can probably dash into the door somehow(?) I went ahead and did it controller+savestate though:
Edit: just messing around with the PB wallcawl a little. if someone can think of a better way to get back inbounds after the PB than this, please share
PBs have a pretty big range, and flaahgra's vines can hit you pretty far. I'm pretty sure this is possible, but probably absolutely horrible to do legitimately... I can't wait.
The first video I uploaded works by laying a PB on the frame the cutscene starts, hitting the second bomb slot during the cutscene. And my theory is that it's possible, by damage boosting off the vine when you lay your first bomb, to get close enough to the next slot to PB it without cheating.
that flaahgra 3 round is so genius! is 2 round also possible?
Considering that the other 3 slots aren't even active until you use the first one, 2 round isn't possible through this means.
that's not true. no slots are active until you hit the first mirror up, after that they all work. the problem is the lack of PBs and no drops during the fight.
Video on the right isn't as optimized as the one on the left
I think the right strat will be faster. Unfortunately the door doesn't open until you're right up near it, so I can't dash straight through the door without slowing down once it starts to open, or stopping and doing another dash (which could be possible, but might be annoying because there aren't any easy scan points to lock onto around here in the direction I'm facing.)
EDIT: I just realized I didn't skip text anywhere near optimally in the video of the new strat, it's actually faster in this comparison.
Edit:
more controller savestate testing (I'm about exactly 2 minutes ahead of T3's run at morph ball, give or take a second)
Edit:
this wallcrawl is 4 seconds slower than the above video, and could probably have 4 seconds taken off it at least
Edit: I'm going with the inbounds strat because it should be faster, and also lets me get both main plaza missiles. which means even if the oob is around the same speed to morph ball, it would still be slower.