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Did you actually beat the collision and made it oob?
Edit history:
axon: 2015-03-21 02:11:36 pm
axon: 2015-03-21 02:10:30 pm
playing prime in a thunderstorm
i'm wrong
I'm gonna see how slow i can do it to be honest
playing prime in a thunderstorm
oh
Well that complicates things slightly
Have you checked dolphin settings?
What settings? The nonexistent ones for load speed?
Andy said that there were only 5 frames of leeway iirc. If you see the video for getting the next tunnel room to load around him he transitions to the first tunnel room from OoB frames after going OoB
Edit history:
MilesSMB: 2015-03-21 02:17:40 pm
...I have no clue what you're doing because it's nowhere near that slow for me. What revision are you using?
its just slow because i have a bunch of stuff going on my comp & recording the screen, and my computer isn't a gaming PC haha
Edit history:
MLSTRM: 2015-03-21 02:20:21 pm
MLSTRM: 2015-03-21 02:20:21 pm
So this actually isn't an issue with the emulator's accuracy, more with your computer's ability to run it well... I guess the only way to know for sure would be to play back inputs on a GCN somehow, but not sure if that's even possible, and if that would even work?
no, the CPU does not affect load time
At any rate, itsPersonnal's settings/revisions does not have the room load that stupidly slow, so there's not actually an issue here.

(the speed of the emulator shouldn't have anything to do with the load times)
Quote from MLSTRM:
So this actually isn't an issue with the emulator's accuracy, more with your computer's ability to run it well... I guess the only way to know for sure would be to play back inputs on a GCN somehow, but not sure if that's even possible, and if that would even work?

The TAS input can be played back on a console yes. But it would have to be from the start of the game.
What revision is Andy using?
Dolphin dev
It sounds unlikely that the difference in loading times is caused by Dolphin differences... The latest change that made things slower for GC games was 4.0-4222, and I really don't think Andy is using a version that's older than that. (4.0-4728 also changed the speeds for GC games, but only by making them slightly faster.) It can't be a matter of configuration either, because the only possible change (enabling Speed Up Disc Transfer Rate) would make loads pretty much instant, which isn't happening for anyone here. Baby Sheegoth, is your ISO confirmed to be an accurate rip? If it has been trimmed or anything like that, it is likely to have inaccurate loading times.
Edit history:
Hazel: 2015-03-21 04:59:14 pm
Hazel: 2015-03-21 04:57:44 pm
rocks, locks, and invisible blocks
Quote from Qty:
Andy said that there were only 5 frames of leeway iirc. If you see the video for getting the next tunnel room to load around him he transitions to the first tunnel room from OoB frames after going OoB

this.


also the only way to beat the load on my revision, 4.0-4222, is to damage dash off the first pirate, getting a velocity of around 48, instead of ~35 from the scan dash. every other load I've tested on this revision has been equal to console down to the frame, or faster than console, meaning this is certainly "possible" to recreate. good luck avoiding the second pirate and getting the damage dash non-TAS, though.
Quote from JosJuice:
It sounds unlikely that the difference in loading times is caused by Dolphin differences... The latest change that made things slower for GC games was 4.0-4222, and I really don't think Andy is using a version that's older than that. (4.0-4728 also changed the speeds for GC games, but only by making them slightly faster.) It can't be a matter of configuration either, because the only possible change (enabling Speed Up Disc Transfer Rate) would make loads pretty much instant, which isn't happening for anyone here. Baby Sheegoth, is your ISO confirmed to be an accurate rip? If it has been trimmed or anything like that, it is likely to have inaccurate loading times.


That is what I thought. I knew the only setting that would modify it would be Speed Up Transfer Rate.

The rip is something I got myself, the MD5 is eeacd0ced8e2bae491eca14f141a4b7c. I actually noticed this before the TAS did it, I was on Skype with Justin and I freaked out because it happened.
Also I just want to make it really clear that I'm not trying to skewer the TAS, I fucking love andy so much for doing it... not trying to at all I just saw the OOB and got weirded out because I literally just managed to beat the load like 9 hours earlier.
Dolphin dev
That MD5 does seem to match. I don't know what could explain a difference in loading times then, unless someone screwed something up in Dolphin's code since 4.0-4222.
Can someone link me the mac version of 4.0-4222? I wanna test it on there
Edit history:
Hazel: 2015-03-21 05:20:09 pm
Hazel: 2015-03-21 05:20:01 pm
rocks, locks, and invisible blocks
Quote from Baby Sheegoth:
Also I just want to make it really clear that I'm not trying to skewer the TAS, I fucking love andy so much for doing it... not trying to at all I just saw the OOB and got weirded out because I literally just managed to beat the load like 9 hours earlier.

I can assure you that this is possible on console, if you could play back my inputs for this room it would beat the load just fine. Dolphin isn't absolutely perfect right now, and I can't imagine the entire movie would sync on a console if you tried to make it, but if you could, I can't see it not beating the load, basically. Anyway, this isn't a problem we should be worrying about anymore, or at all really.