That's one of the things that made Echoes less fun, too. In Prime, pretty much every area was connected to two or more areas. Echoes is, like, room-by-room-by-room all the way through.
Hunters slightly fixes that by the use of teleporters... Meaning once you activate them, you can get from the starting point to two other points instantly, which kinda makes it feel like the world has more starting points... but it's still damn linear.[/u]
Hunters slightly fixes that by the use of teleporters... Meaning once you activate them, you can get from the starting point to two other points instantly, which kinda makes it feel like the world has more starting points... but it's still damn linear.[/u]