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What luck, there's french fry stuck in my beard.
http://www.samusforum.co.uk/viewtopic.php?t=9707

Just like with Echoes, I'm keeping up with the latest details of Corruption over at SCU.  Yeah, just in case you want a little database to keep up with the latest instead of having to search all over heck.
Thread title: 
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Ready and willing.
Wow, it sounds to me that you, GreenMamba, should be cowering in horror at all of this. Of course, maybe I'm just not reading you right.

And it looks like the loner aspect has been nuked, torn to pieces, stepped on, and flushed down the toilet. I've always been almost solely about the gameplay when it comes to games, so we'll see how this goes.
What luck, there's french fry stuck in my beard.
Cowering in horror from what?
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Ready and willing.
Well, it sounds like there's a lot of elements in there that you would absolutely fucking hate, like the multi-planet thing, and more space pirates, and stuff.

EDIT: God, this is weird. I'm not scared that I'll hate it, I'm scared everyone ELSE will hate it.
red chamber dream
Quote from Yoshi348:
And it looks like the loner aspect has been nuked, torn to pieces, stepped on, and flushed down the toilet. I've always been almost solely about the gameplay when it comes to games, so we'll see how this goes.

You mean as in how Samus has always been a loner up until now? I completely agree with you: I think Retro is making this game more and more like an FPS, moving it away from the whole "FPA" thing (which, btw, I think Prime I did excellently). Nintendo has even been calling it an FPS. Ah well, as long as it still feels like Metroid and isn't multiplayer, I guess.
What luck, there's french fry stuck in my beard.
Quote from Yoshi348:
Well, it sounds like there's a lot of elements in there that you would absolutely flickerbat hate, like the multi-planet thing, and more space pirates, and stuff.


Oh, well, yeah.  I'm too proud to cower, but I'm not happy about multiple planets one bit.  Though I entirely expected the Space Pirates to be there (just not this present).  And the presence of Ridley really ticks me off.

But I'll keep optimistic.  I do that.  Besides, the Grapple Beam is finally useful.  :)

EDIT: Really, I think I'm just too pissed off at the complete lack of Smash Bros. info to even stop to think about it.
l'appel du vide
I still wish they centered the gun at all times.  Mouse-look and all...turning seems to be more cumbersome than it needs to be (Red Steel, listen up!).

Here's a couple new vids, btw.
What luck, there's french fry stuck in my beard.
If it remained centered at all times, the camera would shake like crazy.  I just wish you didn't have to point so far to turn.
Personally, I am loving that they are finally giving the Pirates the credit they deserve. I mean, Super Metroid had them everywhere, which you would expect since that was their main base of operations at the time. In Prime they had a strong showing, since Tallon IV was a very important stronghold, being their first encounter with Phazon. Besides those two games though, you really don't see too much of them, or not at all in some cases. (Meaning Metroid, ROS, and Hunters, besides Ridley and Weavel anyway)

If they are supposed to be a huge threat to the Federation, it's about time that they are made to be that way. From what the storyline sounds like, it seems that they are going to make this happen, which in my opinion is a great thing.

As long as they can have good, challenging bosses to go along with Ridley... (And hopefully Kraid: He needs to make some sort of appearance in a 3D Metroid, and VERY soon)

However, as with the rest of the Prime series, there seems to be no indication of actual Metroids being involved in the main part of the story. :?

Edit: If the multiple planets are bigger and more diverse than the ones in Hunters, I am willing to accept the fact that they are doing this.
red chamber dream
I agree with you: the Pirates were my favourite part of Prime I, by far. They had the most interesting designs and music of all the baddies, creating a menacing feel throughout Prime. I actually tiptoed through much of Phazon Mines and the Frigate Crash Site.
Time bomb set get out fast!
Quote from Prime Hunter:
However, as with the rest of the Prime series, there seems to be no indication of actual Metroids being involved in the main part of the story. :?


They can't really do that without messing up Super Metroid's storyline.  (They've already pushed it by introducing new Metroid breeds, especially the Metroid Prime.)  Being a prequel is a harsh mistress.
my umbrella goes directly to Bankai
well, they can pust the normal MEtroid evolutions since those are in M2 and i'd like to see those forms in 3D

*imagines fighting an Omega Metroid in 3D*

btw, mp3 for Wii launch woah! didn't expect that
soaking through
Quote from Zeke:
Quote from Prime Hunter:
However, as with the rest of the Prime series, there seems to be no indication of actual Metroids being involved in the main part of the story. :?


They can't really do that without messing up Super Metroid's storyline.  (They've already pushed it by introducing new Metroid breeds, especially the Metroid Prime.)  Being a prequel is a harsh mistress.


I seem to remember Prime being mainly about a giant metroid.  >_>
True, but I meant Metroids in the way we know them. Prime/Dark Samus is a special case.
Anywhere, everywhere
Vid of entire demo! grin new
[url]www.screwattack.com[/url]
l'appel du vide
Quote from "[url=http://www.planetgamecube.com/previewArt.cfm?artid=11539:
Planet GameCube[/url]"]Today, we had the golden opportunity to sit down with some of the most important people in the development of the Metroid Prime series: Bryan Walker, Senior Producer; Mark Pacini, Lead Designer; Kensuke Tanabe, Producer for NCL, and Risa Tabata, Assistant Producer for NCL. The topic was of course Metroid Prime 3: Corruption, and we learned a great deal about the game.

Perhaps most exciting is confirmation that Corruption is a Wii launch title, and the developers promise that it is just as big and deep as the previous games. And no need to worry about the game being labeled a “First-Person Shooter” in some of Nintendo’s press materials, because this is still very much an adventure game, just now with improved shooting mechanics thanks to the Wii controller. On the subject of multiplayer, Retro isn’t ruling out some kind of support for WiiConnect24, the console’s online service, but they are not interested in going back to the multiplayer mode from Echoes. They definitely want to stress the single-player gameplay as the game’s focus, so there may be no multiplayer at all.

The story completes the Phazon trilogy, with the nefarious substance now spreading across the galaxy. Corruption takes place over multiple planets, which Samus can travel among using her ship. This planet-hopping aspect is part of the game’s non-linearity, so you can go back and forth at will. You don’t actually control the ship in flight, but you can use the Command Visor to call upon it while exploring a planet. The ship can deliver an air strike during tough combat sequences, and it can move large objects blocking the way. The goal, according to the developers, was to give players a way to utilize the ship in ways that make sense in the context of Metroid gameplay.

Samus seeks to stop the spread of Phazon and eliminate its presence from the infected planets, even while she herself has been infected with Phazon and becomes increasingly affected by it as the game progresses. Her Phazon infection ties in with the gameplay, as she can now use its energy to enter “Hyper Mode” in either biped or Morph Ball form. While this power is in effect, her attacks are much more potent, but her health is in danger, and she could die if the ability is overused.

The ice-wielding character mentioned in Jonathan’s impressions is not Noxus from Metroid Prime: Hunters, but the character designer on Corruption also worked on Hunters and the first two Prime games, so that explains the similarity. There are several other bounty hunters featured throughout the game, and not all of them are as helpful as the one seen in the E3 demo.

In the E3 demo, Samus has some new uses for the Grappling Beam; Retro says that other familiar upgrades will also have surprising new uses. For instance, the X-Ray Visor is returning, but is now more useful when used in combination with a beam that shoots through walls. Screw Attack is returning and will be used much more, since you get it earlier in the game. There will be situations in which you can Screw Attack across a chasm, go straight into a Wall Jump to climb to a higher area, and then fly right back into the Screw Attack in this new area. Also, the Screw Attack will have more uses in combat this time around.

There’s a reason that the E3 demo suggests no method for switching beam weapons on the fly, which was a key feature of the control scheme on GameCube. In Corruption, there is no need to switch beam weapons. They stack upon each other as in Super Metroid, so your beam becomes more and more powerful as you go. This design should also speed up long-distance travel around the environments, because you won’t need to switch weapons back and forth to open doors. The Grappling Beam also has stacked upgrade effects.

The developers have listened to feedback on Echoes and are addressing some of those comments in Corruption. The difficulty will be slightly reduced (many Metroid fans were unable to finish the last game), and backtracking will be made less tedious, while still preserving the non-linear exploration aspects of the Metroid series. Scanning is definitely still part of the game, but the process will be faster, so players who don’t like to scan everything can more easily find critical scans and get them over with. Those who do like to read about every little object will find just as much backstory as in the previous games.

As for control, the development team is closely watching how players react to the E3 demo, as many elements of the control scheme are still being tweaked. For instance, the motion sequence to use the Grappling Beam is not finalized, and they are still considering how to use the accelerometers. Firing Samus’s beam weapon is currently mapped to the A button (with the reasoning that rapidly pressing the B trigger button could create finger fatigue), but that could change. There will definitely be pointer sensitivity options in the final game, just as there are in the E3 demo. The remote’s built-in speaker is not being used at this time, but they have many ideas on how it might be implemented.

Metroid Prime 3: Corruption is shaping up to be a huge new game in this venerable series, with completely new control methods and tons of new ideas that push the Metroid gameplay ever further. With this monster and Zelda both available at launch, Nintendo’s Wii will have more blockbusters on day one than most new consoles have within the first year.
red chamber dream
Quote:
Samus seeks to stop the spread of Phazon and eliminate its presence from the infected planets, even while she herself has been infected with Phazon and becomes increasingly affected by it as the game progresses. Her Phazon infection ties in with the gameplay, as she can now use its energy to enter “Hyper Mode” in either biped or Morph Ball form. While this power is in effect, her attacks are much more potent, but her health is in danger, and she could die if the ability is overused.

Sort of a ripoff of Dark Aether, no? Kind of. Hopefully gimmicks like that won't be a huge part of the game.

Other than that and the fact that it's going to be -easier- than Echoes (what the hell...? Echoes was very easy), the game looks to be very good, judging by that interview. Maybe it won't suck after all. The new Screw Attack/Wall Jump implements sound great, and the stackable Beams thing is AWESOME. It'll be different, but not too different.
Quote:
In Corruption, there is no need to switch beam weapons. They stack upon each other as in Super Metroid, so your beam becomes more and more powerful as you go.


That is so incredibly awesome. That was one of the things on my wish list, but I certainly never expected to see it realized.  8-)
in the name of justice!
Quote from "[url=http://www.planetgamecube.com/previewArt.cfm?artid=11539:
Planet GameCube[/url]"]Samus seeks to stop the spread of Phazon and eliminate its presence from the infected planets, even while she herself has been infected with Phazon and becomes increasingly affected by it as the game progresses. Her Phazon infection ties in with the gameplay, as she can now use its energy to enter “Hyper Mode” in either biped or Morph Ball form. While this power is in effect, her attacks are much more potent, but her health is in danger, and she could die if the ability is overused.

badass!  it's metroid: phazon quarter!  i am excited about this game again.
Quote:
In the E3 demo, Samus has some new uses for the Grappling Beam; Retro says that other familiar upgrades will also have surprising new uses. For instance, the X-Ray Visor is returning, but is now more useful when used in combination with a beam that shoots through walls.

oh dear god, the x-ray visor can see through things in a useful manner too?  yes!
Quote from Arkarian:
Other than that and the fact that it's going to be -easier- than Echoes (what the hell...? Echoes was very easy), the game looks to be very good, judging by that interview. Maybe it won't suck after all. The new Screw Attack/Wall Jump implements sound great, and the stackable Beams thing is AWESOME. It'll be different, but not too different.

maybe their idea of making echoes easier is one of the following:
making it as hard as prime (which was harder imo)
removing cheap and boring bosses (chykka, empy, boosty...i suppose)
taking out the endgame collect-a-thon

i would be fine with all of those.
everybody knows it's true
Mamba, where did you get the info about the second planet?
my umbrella goes directly to Bankai
Quote:
The difficulty will be slightly reduced (many Metroid fans were unable to finish the last game), and backtracking will be made less tedious, while still preserving the non-linear exploration aspects of the Metroid series


idiots

they need to balance the difficulty. not reduce it.

isn't it illogical that a mere Ing soldier like the Boost Guardian is a lot more dangerous than the last and most "powerful" boss?

in mp1, the hardest boss was the last and each boss was harder accordingly to progression (well, except Ridley. he's easier than Thardus). in echoes, the boss difficulty was a mess. you could find cheap things early and wimps late in thegame.
l'appel du vide
Well, they could always make the cheap things wimps...

Voila!  Balance.
I just read through the topic, and, hot DAMN does this rock. Stackable beams? Useful X-ray Visor? Command Visor? PHAZON-INFUSED SAMUS!?!?!?! I have one word for this: happiness. :-D
they're stupid, why the hell did they make the game more easier!? :x

What's the point of fighting a boss and killing it the first time through? :x

I was expecting crazy bosses, bosses that kill you without you even know how or what killed you, bosses that make you scream "WTF!?" every 10 secs like the spider guardian.

After all, bosses don't always make a game better.
lvl 28 Magic Leper
Although I agree with all of you that they shouldn't lower the difficulty of MP3, I think that they made the best decision. This is going to be a launch title for a system that uses a controller like nothing before it has (unless you count lightguns, but I don't), I imagine that alone will raise the difficulty. Unlike the previous games (aside from hunters) it seems that you can't target enemies, I can't even begin to fathom the difficulty of boost guardian with this controller.