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Super Secret Area - Dead Ahead!
I was only mentioning keying the combination at startup to help differentiate between entering an obvious cheat code (not specifically Super Metroid), and something that can be done in-game.

This breaks the game a lot less than the Murder Beam does, as it's not actually breaking anything.  Yet the Murder Beam is OK?  It should be remembered too that the collecting of items in this game is only a means to an end, and is not the game in itself.  The task at hand in Super Metroid is beating the bosses of each area, to open the door to Tourian.  That is all.  Items are only collected to allow travelling into new areas.  They are not actually part of your task at hand.  This means that a completion of Super Metroid involves getting whatever items are necessary to beat the four bosses in the quickest time.  It doesn't matter how this is achieved at all.  Please don't feel that I'm playing down the normal runs at all.  I still prefer them too, much as you do, but times change, new things are discovered, and things can never be as they were.  Technically, this code actually breaks the game a lot less than abusing physics and whatnot.  Things like mockballing, which eliminates Spore Spawn, jumping through platforms, eliminating the shaktool (sloooow) room when collecting Spring Ball, arm pumping to skip Torizo, blue suit from Draygon...  All of those actually break the game more than this code.  Why is getting Supers via a glitch OK, yet this isn't?  Why is abusing the game's scroll mechanics to skip Spore Spawn OK, and not this?  It all seems a little contradictory.
My name is 4N6/Forensics.
Quote from Behemoth:
do you mean starting the run from ceres having done the Space Time beam and going through the whole game?

Yes.
I think it's about drawing the line though. Yes it's not technically breaking any rules but it's the effect it has on the run. I understand new things come along and totally rewrite the story but this new code I'm finding rather difficult too accept as legitimate as it's affect is drastic to say the least.
My name is 4N6/Forensics.
I would have to agree with Behemoth. Because its more of a code then a glitch.
Edit history:
Quietus: 2010-12-04 01:43:47 pm
Super Secret Area - Dead Ahead!
Yes, but so were the others when they were first discovered.  Knocking five minutes off your time skipping Spore Spawn was seen as a biggie too.

No less buttons are pressed for each mockball, either.  You could also say that the Crystal Flas is a 'code'. 
Edit history:
Behemoth: 2010-12-04 01:51:05 pm
Behemoth: 2010-12-04 01:43:17 pm
Behemoth: 2010-12-04 01:43:04 pm
But it's the way it is done is the important part. no skill. it's essentially typing in a code like a cheat and getting your reward.

with the spore spawn thing. it just so happens a boss in involved with it that makes it equally as severe
I love you whores!
Quote from Behemoth:
But it's the way it is done is the important part. no skill. it's essentially typing in a code like a cheat and getting your reward.


Agreed. Nuff said, end of discussion.
Super Secret Area - Dead Ahead!
I agree.  What I'm saying is that it doesn't change the fact that it's been discovered, and it's here.
Probably to stay.  I'd rather it were never discovered too.
I'd rather see more of the old runs getting trumped.
To me this is something like using the Space Time Glitch in a moderate way. If we start the game with all itens, we'll just have to worry about going to kill all the bosses and go to the end of the game. In the case of GT code, is the same thing, the difference is you'll get all itens in about 1/4 of the game. So if this is allowed, why not start from Ceres with all itens? It would be almost the same thing...

Also, The Murder Beam is a bug that you need two itens to activate and you need to collect them for using the bug. But in the end, the murder beam, used in bosses, doesn't save much time, except for Mother Brain while the Big Metroid restores Samus's health.
Edit history:
Quietus: 2010-12-04 01:50:49 pm
Super Secret Area - Dead Ahead!
And you need a bunch of item to get to GT's room.  If you started from Ceres with everything, you still have the clock counting, so it'd be slower.

You could also argue that without glitching for Supers early, non of the other stuff would be possible.
Edit history:
Quietus: 2010-12-04 01:53:26 pm
Super Secret Area - Dead Ahead!
The only way to really have a legit vs non-legit run is to avoid everything, and perform no moves outside of those intended by the game.  But then that would be decried as boring, and not in the spirit of Metroid.  We crave sequence breaks at every turn, and yet complain when a big one arises.

It's no different for the other games in the series.  I'd rather see a proper run of Prime too, but sequence breaking has come so far in it that out of room travel is the norm.
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Stay or not its more for the casual runner/player. The reason this glitch/code should never be looked at as a speedrun is because it allows much lesser skilled players to compete with the times of more skilled veteran players. All a not so good player has to do is learn the game (with speed and skill in mind) up to the point of the GT Glitch, then after that its all downhill for almost anyone ie. NO SKILL INVOLVED. I think the best way to find if this would qualify as a legitimate speedrun is to ask. If it does in fact qualify i quit. 
You would quit I'd kill myself lol
Super Secret Area - Dead Ahead!
It'd be up to SDA.  I believe Behemoth has an account there, so he'd be the best bet to ask on our behalf.  I also disagree with the players thing.  It wouldn't matter what route is taken.  Players like Behemoth, with their general skill in room traversal would still trump any inexperienced runners.
Super Secret Area - Dead Ahead!
I still think they're likely to accept it, as it can be done in-game, during a normal run.  It's similar to the low% run for Nestroid.  I believe that if you don't collect any missiles, you're automatically given so many by one of the bosses, so you get them anyway, without having collected any.  I reckon this'd be classed as the same.  I think it'd be better to hope for a different category.
The first thing would be where to actually ask about this over on SDA.
Edit history:
SnUfFiT86: 2010-12-04 02:08:32 pm
SnUfFiT86: 2010-12-04 02:02:09 pm
I love you whores!
LOL. I would only quit because the skill gap would be considerably less, therefor making the game less competitive, and i am a competitor. Any less challenging, then all I worked for is gone. 

Yea, I would be fine with a different category. When I first heard of this "glitch", I thought it would if anything be classified under a glitched run or a major skipped run.
Edit history:
Behemoth: 2010-12-04 02:02:58 pm
Behemoth: 2010-12-04 02:01:59 pm
Behemoth: 2010-12-04 02:01:26 pm
Truthfully the TAS I did felt easy after the code. It felt like a planet cleanup than a progressively easier challenge like it should be.

I liken it to the x ray climbing myself. Might not be quite as severe but it's definately second on the list.
Super Secret Area - Dead Ahead!
There's probably a thread somewhere for general discussion of the game, but since the glitch applies to both PAL and NTSC, I'd suggest just asking in your thread.
Edit history:
SnUfFiT86: 2010-12-04 02:07:34 pm
I love you whores!
Yep Quietus is right. On SDA just bring it up in either of the threads, and someone will be glad help iron this out.

Though it doesn't take much thought to know this is a glitched run.
Yea typing on my thread at the moment and I may copy it onto the NTSC thread too so it looks important both version sitting at the top of the older consoles list :) lol
I seem to recall more than one discussion on what is a glitch and what isn't.  To me it's pretty clear - a glitch is when the code doesn't run properly, and when the resulting choke is advantageous, then people use it.  Mockballing and wall-jumping are not glitches.  Murder beam, space time, etc are glitches. 
Edit history:
SnUfFiT86: 2010-12-04 02:21:41 pm
SnUfFiT86: 2010-12-04 02:21:22 pm
SnUfFiT86: 2010-12-04 02:20:58 pm
SnUfFiT86: 2010-12-04 02:19:01 pm
I love you whores!
Very cool! Thank you Behemoth, saved me the trouble. I only say trouble because I find this GT Glitch so very uneventful, boring even. I could see a casual gamer getting exited about it, being they don't have to master the bosses and all the other nuances of the game. It took me somedays to even say something about it, shows how much i could care less about it.

Yea the Murder Beam is a definite glitch. The reason it never got categorized as a glitched run would probably be because it only nets you maybe 15-20 seconds in-game time.
Edit history:
Behemoth: 2010-12-04 02:25:21 pm
Behemoth: 2010-12-04 02:22:37 pm
Yep it really is no trouble using the x ray - plasma glitch to kill bosses in one round. no skill.

ok i posted, if theres anything that else that needs to be said than just say and i can edit the post there.
Edit history:
SnUfFiT86: 2010-12-04 02:31:18 pm
I love you whores!
I know it! I'm glad you said something about the skill aspect of such a run. Your opinion holds alot of value because of the success you had in this game. I'm just glad some of you are on the same page as me. I'm gonna go check it out.....

I couldn't have said that any better man, that was perfect. Ahhh, thanks a bunch dood.