Super Secret Area - Dead Ahead!
I was only mentioning keying the combination at startup to help differentiate between entering an obvious cheat code (not specifically Super Metroid), and something that can be done in-game.
This breaks the game a lot less than the Murder Beam does, as it's not actually breaking anything. Yet the Murder Beam is OK? It should be remembered too that the collecting of items in this game is only a means to an end, and is not the game in itself. The task at hand in Super Metroid is beating the bosses of each area, to open the door to Tourian. That is all. Items are only collected to allow travelling into new areas. They are not actually part of your task at hand. This means that a completion of Super Metroid involves getting whatever items are necessary to beat the four bosses in the quickest time. It doesn't matter how this is achieved at all. Please don't feel that I'm playing down the normal runs at all. I still prefer them too, much as you do, but times change, new things are discovered, and things can never be as they were. Technically, this code actually breaks the game a lot less than abusing physics and whatnot. Things like mockballing, which eliminates Spore Spawn, jumping through platforms, eliminating the shaktool (sloooow) room when collecting Spring Ball, arm pumping to skip Torizo, blue suit from Draygon... All of those actually break the game more than this code. Why is getting Supers via a glitch OK, yet this isn't? Why is abusing the game's scroll mechanics to skip Spore Spawn OK, and not this? It all seems a little contradictory.
This breaks the game a lot less than the Murder Beam does, as it's not actually breaking anything. Yet the Murder Beam is OK? It should be remembered too that the collecting of items in this game is only a means to an end, and is not the game in itself. The task at hand in Super Metroid is beating the bosses of each area, to open the door to Tourian. That is all. Items are only collected to allow travelling into new areas. They are not actually part of your task at hand. This means that a completion of Super Metroid involves getting whatever items are necessary to beat the four bosses in the quickest time. It doesn't matter how this is achieved at all. Please don't feel that I'm playing down the normal runs at all. I still prefer them too, much as you do, but times change, new things are discovered, and things can never be as they were. Technically, this code actually breaks the game a lot less than abusing physics and whatnot. Things like mockballing, which eliminates Spore Spawn, jumping through platforms, eliminating the shaktool (sloooow) room when collecting Spring Ball, arm pumping to skip Torizo, blue suit from Draygon... All of those actually break the game more than this code. Why is getting Supers via a glitch OK, yet this isn't? Why is abusing the game's scroll mechanics to skip Spore Spawn OK, and not this? It all seems a little contradictory.