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I think I've found the cause. if you run and stop on a dime and jump as normal you will just jump straight up as normal while looking diagonal. If you do it within a shorter time frame samus will jump with the same pose but moving across the air like a spin jump.
Embarrasing Fact: Power suit made by lowest bidder
Nope. You can do a vertical spinjump so the first can still cause a mispositioned shinespark.
My name is 4N6/Forensics.
Why don't you just do what I do and hold Angle Up. Then release your D-Pad completely and press jump.
so the spin jump is tiny and barely noticable. which is what is making me fly through the air while aiming. I do that now lxx4xNx6xxl. To get through the ledge everytime simply stand upright and do a vertical
here's another smv showing the shinespark. you might have to slow it down just to see what I'm doing
attachment:
Edit history:
lxx4xNx6xxl: 2010-07-22 05:45:38 pm
My name is 4N6/Forensics.
You can still do a diagonal one. You where just slightly jumping is why. if you stop on a dime like this you shouldn't have any trouble.

You jumped Behemoth. Because your not stopping on the dime correctly.
coral to complement blue
You are pressing Jump and R on the same frame.
yea diagonals do work most of the time. just we are trying to work out why sometimes I crash and no one else does.

The thought did occur to me 072. maybe this causes a sligtly slower acceleration to pass the ledge
coral to complement blue
It causes you to spin jump. :P
its definately on the same frame because i just tried it and crashed 5 times in row. are we sure it's spin jumping. I genuinly can't see anything of the like...
coral to complement blue
Positive. >_>
Embarrasing Fact: Power suit made by lowest bidder
I can't see it either. I can hear it just fine though.
My name is 4N6/Forensics.
From your .smv file you posted you clearly jumped.

Angle Up before you let go of your D-Pad and this won't happen.
coral to complement blue
There's no need to be in that much a rush to jump anyway. There's no harm in a 1/4 second pause between stopping and jumping to be on the safe side.
Edit history:
Behemoth: 2010-07-22 06:01:04 pm
I figured just now you need to leave a larger gap between letting go of direction and R and jump. I still can't see or hear a spin jump though. I'm not saying that there isn't one there. I just can't identify it straight away.

I know I wouldn't normally go that fast. It's just to show how you can crash if you careless. now we know why it does it.

heres another smv showing how lxx4xNx6xxl described. to me the takeoffs look the same when you slow it right down to minimum speed your emulator lets you.
My name is 4N6/Forensics.
I don't know if anyone else has ever noticed this but, if you stand still or have 0 run speed and Shine Spark it will always leave trails. As opposed to having run if have run speed and Shine Spark you won't have any trails at all. I guess that's why it lags more when you Shine Spark from standing still. None of what I just said matters but, I do find it interesting.
Edit history:
Behemoth: 2010-07-22 06:07:19 pm
Behemoth: 2010-07-22 06:06:10 pm
yea I've noticed it before lxx4xNx6xxl.

I've found out what it is. you crash if you press jump at the same time as letting go of direction. possibly on the same frame. I don't know, but maybe this causes the tiny spin jump, but still activates shinespark as normal. just with that spin jump at the beginning that fucks everything up. All the while R is being pressed, makes no difference.
coral to complement blue
It does, and that's what was causing it in your smv. Letting go of forward a frame too late would cause the same exact thing, of course.
My name is 4N6/Forensics.
Yea that can happen but, its unlikely though. Because you just let go and jump instead of hitting a button after another button. Its less room for error. Honestly I feel that's the best way to do the stop on a dime trick anyway.
yea. It's weird I diddnt think there would be any need to wait a little after pressing R to stop on a dime. I thought the trick would trigger as normal, but no it seems there's a frame or two to wait for the "standing" animation otherwise a mininture jump occurs and you will jump across the screen like a spin jump only aiming instead. Like I mentioned before. My head going to explode.
coral to complement blue
There is no wait for the standing animation, but by pressing jump on the same frame you are effectively jumping *before* the stop since there is also no wait to jump.
Edit history:
lxx4xNx6xxl: 2010-07-22 06:18:09 pm
My name is 4N6/Forensics.
Makes a man feel good when the most experienced Speed Runner/World Record Holder for this game can have trouble with some of the simplest of things.
Edit history:
Behemoth: 2010-07-22 06:25:20 pm
ahh don't rub it in lol. I have trouble grasping loads of simple things. This though is weird. There's something in between the basics here I'm sure of it. I get it but it's not immediately basic. as 072 said. If both done on the same frame a jump occurs like a spin jump. But not regular.

I hear the spin jump now for these particular jumps
Edit history:
lxx4xNx6xxl: 2010-07-22 06:28:00 pm
lxx4xNx6xxl: 2010-07-22 06:27:24 pm
My name is 4N6/Forensics.
That just the Shine Spark animation that can make it look like a jump but, its not a spin jump. You spin jumped in your first .smv file. In slow motion I can also clearly see you hit your head on the low block before the Shine Spark.
Edit history:
Behemoth: 2010-07-22 06:53:04 pm
Behemoth: 2010-07-22 06:31:26 pm
I think the game reads it to begin with as a spin jump hence the partial animation of a spin jump at the beginning and you can clearly hear a little spin jump noise. The game isn't sure what you've done because of two conflicting imputs