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lol, cool. and yeah, i appreciate the subtle hint, but i'm already converting your run to divx as i type this. :P
Ah, no.  That honestly wasn't a hint.  I put it in there because I figured since that folder is full of vids, I'd put it in there as well since it's a vid as well.  Nah, the hint was the private message I sent earlier in the week. :D Wink

EDIT:  Almost forgot.  Where are my manners?  Thank you, Nate.
A small painful glitch.

When you get the speedbooster you can escape faster if you do a shine out of the room.  If you time it right the lava will rise to meet you and you will stop, still shining foward and taking damage from the shine and lava.  Since you're stuck and taking damage its pretty much a death sentance.
Wait, is that the old/new escape shaft or somewhere else?
Embarrasing Fact: Power suit made by lowest bidder
That's in Norfair, in the room just before you get the speedbooster.
Long story short, Samus can not super jump in lava. She moves at 2 mph.
If you get the Gravity Suit before you get the Speed Booster, you could survive with 29 health. :P
2mph, pfft I wish, more like 0 mph
I've also been meaning to ask you Nate if you got that ZMV file.  If you've got it saved and ready for the site, I'm going to go ahead do away with it from my M2K2 space.
got it.
I found a very strange glitch.

First step is to do the Reset Glitch.
-Quick tutorial on that:
--Equip all five beams, except for the wave beam
--Jump and shoot a door
--Everything will start falling through the floor in slow motion, including you. If you make it through the door, the game will be set back to as if you just started. Save, and then reset your game. You'll start out back in Ceres, with all your original stuff, just not the missiles

Second step is to find Crocomire. You should know where he is.
Switch to grapple beam and use it on him.
His arms, legs, and tongue will stay behind as the rest of him marches away. You'll take some damage, since you'll be inside him, as if he was a grapple point.
I have no video or anything since I was using my SNES and don't have any way to capture it. Surely somebody's willing to try it out and capture it, right? Please?
Uhhh..  I have a questuin. why was mother brain in that thing anyway? i dident hear anything about that in the storyline...
Time bomb set get out fast!
Kejardon, our resident Super Metroid codemaster, knows about this -- but then, he knows about everything.  A while back he mentioned Crocomire's unique "grapple instructions" in a post.  I PMed to ask what he meant, and he explained:

Quote from Kejardon:
You can grapple onto Crocomire and attach onto him like normal. BUT... Crocomire is still able to move and continue on, completely ignoring the grapple beam.
Oh, and the graphics and scrolling go fubar till you release the grapple beam.

If you want a bit more technical explanation of what I meant, there are common instructions for handling being hit by a grapple beam and many other things (contact with Samus, contact with beams, contact with power bombs...). Enemies have a pointer in their data structure to these, but Crocomire's pointer points to instructions that only he uses for being hit by a grapple beam.


Good find, though.  It's funny -- I've done the reset glitch any number of times, but never thought of grappling bosses.
Bah!
My hopes and dreams...crushed.

Eh, I'm sure there's something that people haven't done to their Super Metroid.

-I'm sure this has been done already, but I feel like resurrecting it:
If you do a power-bomb shot thing(Charge with one beam in use and select power bombs. Don't release it-that happens automatically)and pause it and select another beam or even all five, you get some wierd effects.
Death Noble even made a sig out of it (look a few posts up).
Embarrasing Fact: Power suit made by lowest bidder
I really doubt anyone but borgers will put this to any use... but if you have a 4-beam power bomb attack on (anyone but spazer) and do a super jump, the ending will release Samus a second or so faster because it doesn't bother with the second echo because the projectile array is already full (Samus can only have a maximum of 5 projectiles on screen).

Nothing major, just something funny I noticed. It works with murder beams too, but that takes a while to set up which kinda ruins the point.
Quote from kwinse:
Death Noble even made a sig out of it (look a few posts up).


I made a sig outta the Megazord Torizo.  I used to have a sig of all the possible beam shield combos, but I don't have it siggi-fied anymore.  But I do still have it.

http://i10.photobucket.com/albums/a141/DeathNoble/Metroid%20Images/BeamShields.gif
That murder beam is a funny thing. You can shoot what-ever you want as long as it doesn't end up on screen. Then it freezes.

I've honestly never heard of a "Megazord Torizo."
What happens?
Try reading the entire thread.

Quote from DeathNoble:
This site could use some more colors!
I am so making a sig out of that...


And only the Torizo freeze when you hit them with the Murder Beam.  Everything else just dies normally.  No idea why.  Perhaps Kej knows, he knows almost everything about Super Metroid.  And don't forget bosses are the only thing that can take a Murder Beam and not die instantly.
Embarrasing Fact: Power suit made by lowest bidder
Basically, the Murder Beam is considered a charged power bomb. Because it contains the ice beam, it's capable of freezing enemies if they are not freeze-proof against *the combined beam* (and sorta the charge beam). Torizo isn't freeze proof against power bombs, so he can be frozen by the Murder Beam.

Quick summary, to try and answer questions before they're asked:

Murder Beam is Ice(2), Wave(1), Spazer(4), and Plasma(8). The game adds them together and gets Power Bombs (ice/wave/plasma is the last beam, then add spazer (4) and it goes past missiles, super missiles, bombs, then reaches power bombs).
Because it was charged up, the Murder beam is considered a charged 'power bomb' beam.
Enemy is hit. Checks damage type, it's a charge beam. Multiply damage accordingly.
Because Murder Beam contains the ice beam, it's capable of freezing the enemy. Enemy checks the beam type multipliers for the charge beam *and* equipped beams (power bomb in this case) to find if it can be frozen.

Charge Beam multiplier + Equipped Beams multiplier = Freezability
00 + 00 = No
00 - FE + 80 - FE = No
00 - 7F + FF = Yes
01 - 7F + 00 - 7F = Yes

I'm fairly sure about those values... the rest I haven't tested. Metroids are 00 + 02, but I've never used a murder beam on them.

There's really no reason for the programmers to worry about whether or not enemies could be frozen by power bombs, so the freezability of power bombs is pretty randomly mixed among enemies. Phantoon is also freezable, but he glitches up IIRC.
Indeed.  He stops moving and everything.  It's as if he doesn't exist, yet his image is still on the screen.  He's not there, but you see him.  His death never triggers and thus, you're stuck.  Forces a reset.

Hmm...  Now I wonder what other creatures can be frozen by a murder beam and turned megazord.  I knowing freezing things with a regular Ice Beam then turning on Space/Time or Murder Beam causes frozen thing's color scheme to bug out...  I'll have to check and see if you can Murder Beam a Metroid.  Never thought of that.

Metroids, Blue Side Hoppers, mini-bosses like Botwoon, and regular bosses...  What else is strong enough to not die instantly from a Muder beam?
Ever try the kung-fu space pirates? Those'd be rather difficult to hit unless you know what you doing. Is it ever possible to get the murder beam on screen(not just the explosion or ball thing) without it freezing?
Quote from Elpizo:
Ever try the kung-fu space pirates? Those'd be rather difficult to hit unless you know what you doing.


I tried them last night.  It works...  In a way.  You can only do it after you've taken down one normally.  You see, Murder Beaming the "kung-fu" pirates will cause them to die.  While they are golden.  If one of them takes damage from the Murder Beam while they're silver, then the game freezes, the exact same freeze as when you try and shoot an uncharged Murder Beam shot in an empty room.

Quote from Elpizo:
Is it ever possible to get the murder beam on screen(not just the explosion or ball thing) without it freezing?


Select Power Bombs, pause, turn off all but Charge and Ice Beams, unpause, charge a shot until beam shield triggers, pause, turn on Murder Beam, unpause.  http://metroid2002.com/deathnoble/Sigs/PrettyLightShow.gif  (It's the third one.)

Or do you mean just shoot the Murder Beam like a regular, uncharged shot?  If that's what ya meant, then, no.

Quote from Kej:
There's really no reason for the programmers to worry about whether or not enemies could be frozen by power bombs, so the freezability of power bombs is pretty randomly mixed among enemies. Phantoon is also freezable, but he glitches up IIRC.


Metroids will do the "Megazord" thing.  Their outer shell will change color to the corresponding beam active.  Which sucks, since they're green so Plasma Beam doesn't make them look any different. Crying or Very sad The blue Sidehoppers don't take damage from Power Bombs, so they are invulnerable to the Murder Beam.  Crying or Very sad

Oh, and if you Murder Beam a Metroid, it freezes permanently.  You'll have to leave the room through the door you came to reset the Metroid, as you won't be able to kill it.  I don't know about Missiles, though...  I was hard-pressed for time, so I didn't nother hitting them with Missiles or Power Bombs after they were Murder Beam-Frozen.

I also found another glitch while playing around.  I didn't manage to pull it off so it was a speed trick.  In fact, I sucked so much it turned into an anti-speed trick...  :?

Murder Beaming the Giant Metroid while cause him to shoot of screen for a moment, giving you time to run down the hallway.  If you can get to the plant-like stuff, you can shoot it and escape without it latching onto you, ever.

However, the real glitch is if it latches onto you and you go through the door while it's on you.  You'll come out through the door, you'll be able to Space Jump and jump all the way up.  But coming down, you'll come down super-fast.  And going left or right...  You'll move like you were under water.

Basically, exiting with the thing still on you causes you to move as if it were still on you.

EDIT:  Megazord Metroids.
Mister ...
Here's a glitch I may have found, maybe it's what's supposed to happen.  I was fighting Ridley, and I had run out of Missiles and SUper Missiles, and was attacking Ridley with charge plasma beams.  He picked me up while I had a a charge shot, and then he 'sploded and died.  Maybe this has happened, and maybe he's supposed to grab you at the end, but I'm a first time player... so yeah
That is perfectly normal.
Mister ...
Quote from Random Zelda Person:
That is perfectly normal.


K thanks.

Here's a glitch I found.  In Tourian (again...)  while fighting the original style metroids (larva ? ), at times they would fly around, with the Outer shell, and the brains in the middle, no big deal.

Then, after a few moments, it would just be the red"brains" flying around the room. is that because they are unstable clones of the baby metroid? Or is it just 'cause that's what they do?  (I was playing the rom version, sorry no screen shot, saved too far ahead before I realized, SH*T!!!)
If you could freeze and kill them as normaly, its just a graphical glitch.  Otherwise thats messed up.


in case you didn't get from above, no, the brains are not supposed to fly around without shells.