Wow, that is a detailed explanation about improvements, thank you very much!
On the other hand, I do not claim to be some professional speedrunner so all those tricks and some things for general speed are not that obvious to me, nor easy to perform. Sometimes I feel like you are talking like I was making a TAS or something :P
It is quaranteed that a single-segment run is very likely to ruin at least a couple of tricks. Of course none of the runs are perfect. Shaving off all those seconds you pointed out is impossible, but I promise to work on it so I can at least reduce the amount.
Yeah this keyboard playing makes things quite a lot harder. Mockballing is pretty hard, at least flat mockballing or getting the Norfair gate hater right. I never thought of mockballing in more areas but I will try to find those optimal places. Sometimes mockballing just does not seem worth the trouble, especially after speed booster.
My Ceres Station is never good. I hate that part so much. Mostly I just skip it and it shows. Need to play it through more often.
Yeah I hate that morphballing out of the first missile area, I have to work on that. It should not be more different than morphing out of the bomb area. Somehow that seems just irritating to me.
Two rooms before Red Brinstar....I missed that mockball so it took pretty much everything away. Surely I should have at least enemy boosted...
Before Kraid... maybe I should adapt to boosting with those skrees. Fast frontal boosting (especially ceiling) is incredibly hard with keyboard. Other enemy boosts do you mean in the corridor two rooms before Kraid? I dont know it that really helps that lot. The room before Kraid it seems that boosting really makes no big difference, sometimes I boost, sometimes I dont. Kraid fight itself is a problem for me, too. I can quick-kill him only under half of the time. More for me to work on. Now it worked allright though.
Yeah that Norfair gate hater grinds my gears. I should do some research and see which method works absolutely fine every time. Now it is just a gamble every time and sometimes I win, sometimes I lose :)
I would enter the moving platform room Hotarubi style, but high-speed mid-air morphing is practically impossible without (a good) controller.
I havent been used to the Angle Up using when climbing platform vertically, I will take a look at that one too. Very nice information! Would Angle Down work out as well? It is easier to press in my keyboard combination, as you can see from all the run-wanking I am doing :D
Although there is always a risk I fall down too early and that would outnumber the gained time immediately...
Those PB damage boosts are irritating as well. Partly it is the keyboard, partly I just dont have the skill to do it 100% of the time, maybe 70% or 80%
Yeah that single shinespark to Wrecked Ship is quite impossible for me. That dual shinespark usually goes well without costing that much time but now I screwed up a couple of times loading the new shinespark. Usually I get it the first time because there is more room to spark from the previous room. Maybe I will lose those seconds doing the dual-shinespark but I will stick to it for now. That one is very hard to perform, to me at least.
Phantoon fight seems to be tha problem for me. I got the illusion of a good strategy because a couple of times I trashed him quickly by manipulating him to open his eye every time in the same spot, but that is not very reliable strat. I will go with the normal strategy from here on. What was the best strategy for that one again? The first one was a charged Ice+Wave (what Hotarubi tried) and then Spazer+Wave a couple of times, then Spazer+Wave and the last one Spazer+Wave+Ice ? Please confirm those to me. :)
That top-Wrecked Ship shinespark is quite hard too. I have only managed to do it a couple of times so practically every succesful spark I make is extra :P I dont know wheter I lost time even if I missed one enemy compared to the other strat, killing all with supers one by one.
Should I mockball in the area before entering the hole in the ground to enter the Pre-gravity room? I do have the speed booster and all...
I am impressed how you can estimate the time saved in every situation.
Also I think it is remarkable that Smokey did not use most of these tricks at all and still managed to get that good a time. I guess even more rushing forward...
Yeah, when I reach 0:39 with this lack of skill, I will finally start practising. Short-charge and mid-air shinesparking might be my first lessons. :)
Wow thats a big post, luckily you did not analyze the whole thing
On the other hand, I do not claim to be some professional speedrunner so all those tricks and some things for general speed are not that obvious to me, nor easy to perform. Sometimes I feel like you are talking like I was making a TAS or something :P
It is quaranteed that a single-segment run is very likely to ruin at least a couple of tricks. Of course none of the runs are perfect. Shaving off all those seconds you pointed out is impossible, but I promise to work on it so I can at least reduce the amount.
Yeah this keyboard playing makes things quite a lot harder. Mockballing is pretty hard, at least flat mockballing or getting the Norfair gate hater right. I never thought of mockballing in more areas but I will try to find those optimal places. Sometimes mockballing just does not seem worth the trouble, especially after speed booster.
My Ceres Station is never good. I hate that part so much. Mostly I just skip it and it shows. Need to play it through more often.
Yeah I hate that morphballing out of the first missile area, I have to work on that. It should not be more different than morphing out of the bomb area. Somehow that seems just irritating to me.
Two rooms before Red Brinstar....I missed that mockball so it took pretty much everything away. Surely I should have at least enemy boosted...
Before Kraid... maybe I should adapt to boosting with those skrees. Fast frontal boosting (especially ceiling) is incredibly hard with keyboard. Other enemy boosts do you mean in the corridor two rooms before Kraid? I dont know it that really helps that lot. The room before Kraid it seems that boosting really makes no big difference, sometimes I boost, sometimes I dont. Kraid fight itself is a problem for me, too. I can quick-kill him only under half of the time. More for me to work on. Now it worked allright though.
Yeah that Norfair gate hater grinds my gears. I should do some research and see which method works absolutely fine every time. Now it is just a gamble every time and sometimes I win, sometimes I lose :)
I would enter the moving platform room Hotarubi style, but high-speed mid-air morphing is practically impossible without (a good) controller.
I havent been used to the Angle Up using when climbing platform vertically, I will take a look at that one too. Very nice information! Would Angle Down work out as well? It is easier to press in my keyboard combination, as you can see from all the run-wanking I am doing :D
Although there is always a risk I fall down too early and that would outnumber the gained time immediately...
Those PB damage boosts are irritating as well. Partly it is the keyboard, partly I just dont have the skill to do it 100% of the time, maybe 70% or 80%
Yeah that single shinespark to Wrecked Ship is quite impossible for me. That dual shinespark usually goes well without costing that much time but now I screwed up a couple of times loading the new shinespark. Usually I get it the first time because there is more room to spark from the previous room. Maybe I will lose those seconds doing the dual-shinespark but I will stick to it for now. That one is very hard to perform, to me at least.
Phantoon fight seems to be tha problem for me. I got the illusion of a good strategy because a couple of times I trashed him quickly by manipulating him to open his eye every time in the same spot, but that is not very reliable strat. I will go with the normal strategy from here on. What was the best strategy for that one again? The first one was a charged Ice+Wave (what Hotarubi tried) and then Spazer+Wave a couple of times, then Spazer+Wave and the last one Spazer+Wave+Ice ? Please confirm those to me. :)
That top-Wrecked Ship shinespark is quite hard too. I have only managed to do it a couple of times so practically every succesful spark I make is extra :P I dont know wheter I lost time even if I missed one enemy compared to the other strat, killing all with supers one by one.
Should I mockball in the area before entering the hole in the ground to enter the Pre-gravity room? I do have the speed booster and all...
I am impressed how you can estimate the time saved in every situation.
Also I think it is remarkable that Smokey did not use most of these tricks at all and still managed to get that good a time. I guess even more rushing forward...
Yeah, when I reach 0:39 with this lack of skill, I will finally start practising. Short-charge and mid-air shinesparking might be my first lessons. :)
Wow thats a big post, luckily you did not analyze the whole thing