OK, so assuming they even give us multiplayer...
I would like them to steer away from deathmatches.
The controls should be great fun for a FPS style deathmatch, but that also goes against what the primary play elements have been.
With that in mind I have a few thoughts, and I'd like to hear any y'all might have as well.
The first is a race.
Multiplayer levels are designed similar to the escape sequences that we love oh so dearly, complete with short-cuts and multiple ways of traversing the route. Of course, you'll also be able to take pot-shots at, and in other way impede your competition's path to the goal. First man there/shortest time wins!
The second is a legitimate bounty mode.
This one plays more off the Metroid world than off the specific game-play.
Each level would have specific goals that need to be accomplished, and of course it would be up to each player to do so first. This could be as simple as what would basically amount to CTF, or as complicated as the game designers can make it. (Take object A, to point B, then escape to your ship for example.) To add extra challenge you could have to use the scan visor to figure out how you need to accomplish your task in each level.
A third one is more deathmatchy, but also more Metroidy.
That being a deathmatch played fully in a morphball maze, complete with half-pipes, orb cannons, and other morphball specific elements.
Even better would be to string the different types together in a sorta campaign format, that would have you play through a lengthier mission and could even allow for sequence breaking. You could play for most items, or fastest time, or just overall mission accomplishment - with only one person being able to ultimately complete the mission.
There's a board game I once had, called The Omega Virus that I think would be a great model for Metroid multiplayer. (Come to thunk it, it may have even been based off of Metroid...)
I would like them to steer away from deathmatches.
The controls should be great fun for a FPS style deathmatch, but that also goes against what the primary play elements have been.
With that in mind I have a few thoughts, and I'd like to hear any y'all might have as well.
The first is a race.
Multiplayer levels are designed similar to the escape sequences that we love oh so dearly, complete with short-cuts and multiple ways of traversing the route. Of course, you'll also be able to take pot-shots at, and in other way impede your competition's path to the goal. First man there/shortest time wins!
The second is a legitimate bounty mode.
This one plays more off the Metroid world than off the specific game-play.
Each level would have specific goals that need to be accomplished, and of course it would be up to each player to do so first. This could be as simple as what would basically amount to CTF, or as complicated as the game designers can make it. (Take object A, to point B, then escape to your ship for example.) To add extra challenge you could have to use the scan visor to figure out how you need to accomplish your task in each level.
A third one is more deathmatchy, but also more Metroidy.
That being a deathmatch played fully in a morphball maze, complete with half-pipes, orb cannons, and other morphball specific elements.
Even better would be to string the different types together in a sorta campaign format, that would have you play through a lengthier mission and could even allow for sequence breaking. You could play for most items, or fastest time, or just overall mission accomplishment - with only one person being able to ultimately complete the mission.
There's a board game I once had, called The Omega Virus that I think would be a great model for Metroid multiplayer. (Come to thunk it, it may have even been based off of Metroid...)
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