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OK, so assuming they even give us multiplayer...


I would like them to steer away from deathmatches.
The controls should be great fun for a FPS style deathmatch, but that also goes against what the primary play elements have been.


With that in mind I have a few thoughts, and I'd like to hear any y'all might have as well.


The first is a race.
Multiplayer levels are designed similar to the escape sequences that we love oh so dearly, complete with short-cuts and multiple ways of traversing the route.  Of course, you'll also be able to take pot-shots at, and in other way impede your competition's path to the goal.  First man there/shortest time wins!

The second is a legitimate bounty mode.
This one plays more off the Metroid world than off the specific game-play.
Each level would have specific goals that need to be accomplished, and of course it would be up to each player to do so first.  This could be as simple as what would basically amount to CTF, or as complicated as the game designers can make it.  (Take object A, to point B, then escape to your ship for example.)  To add extra challenge you could have to use the scan visor to figure out how you need to accomplish your task in each level.

A third one is more deathmatchy, but also more Metroidy.
That being a deathmatch played fully in a morphball maze, complete with half-pipes, orb cannons, and other morphball specific elements.

Even better would be to string the different types together in a sorta campaign format, that would have you play through a lengthier mission and could even allow for sequence breaking.  You could play for most items, or fastest time, or just overall mission accomplishment - with only one person being able to ultimately complete the mission.

There's a board game I once had, called The Omega Virus that I think would be a great model for Metroid multiplayer.  (Come to thunk it, it may have even been based off of Metroid...)
Thread title: 
my umbrella goes directly to Bankai
what if i want multiplayer's abscence from mp3?

at least Four Swords didn't hamper Wind Waker or Minish cap...

and the only Multiplayer-centric offering is really meh as a Metroid game.

imo this series should stay 1 player. not every franchise is made for multiplayer.

(although morph ball racing has potential. some speed-gaining mechanics and it could be F-Zero-like on balls)
I have to admit, the multiplayer in Hunters did have potential for a while, until everybody started either cheating or using cheap tactics all of the time. Then it became very frustrating for somebody like me who wanted to play a fair game. (That, and I never ran into anybody from my friend's list anymore after a few months.)

I haven't played Hunters singleplayer in quite a while, and while it's a fun game itself it doesn't have a lot of the core Metroid gameplay we all love so much.

If the multiplayer for Corruption was designed as something between the Federation's marines and the Space Pirates, but in settings to flesh out that conflict some more, that could be interesting. But Samus doesn't belong in multiplayer matches in my mind.
If there is some online functionality to Corruption, I would hope that it is not multiplayer.

Metroid is an action/adventure style game.  Multiplayer in Echoes and Hunters is a shooter style game.  It's alright to change the style of games for these offshoots (Pinball too), and these can make these games fun.  However, I imagine that the number of people who will get MP3:C and are interested in FPS's might not justify that kind of online addition.

One possible idea for a multiplayer addon would be for cooperative adventuring (as it mimics the FPA aspect).  There are new Hunters in Corruption, and I could imagine senarios where them and Samus are working together to accomplish something.  So as a way to beef up the game, to get the complete story of Corruption you would have to do both the solo adventure as well as the cooperative adventure.  But even this seems like a silly idea which even less people would do.

I don't know of any good ideas for online usage in general, nor multiplayer ideas that would attract a sizable number of MP3:C players.  If there is multiplayer, it will probably be FPS-like deathmatch and the like.  If that is quick and easy to add then that is fine by me, otherwise I hope that they spent their time on the main game.
I have to admit I'm amused.


There's an almost pavlovian response to the word "multiplayer."  People come in cursing FPS style deathmatches, and I don't think anyone even noticed that I was presenting an alternative...
red chamber dream
I vote for no multiplayer at all, but if it must be there, I think a race or something more Metroidish would suit the mode well. Perhaps short puzzle/platforming stages that you have to jump/Bomb your way through, maybe picking up a key or powerup along the way. Metroid is just not a traditional shooter, and the multiplayer imo should reflect that.
I suppose part of the desire for multiplayer is to share the experience with friends in a direct way.

Right now, in the traditional sense all we have is speed-runs, which are inherently both competitive and in the spirit of the game.  Hell MZM even incorporates functionality to make it easier.

I'd just like to see the games incorporate appropriate features to make it a group activity.  When it comes to groups, of course, it's also easier to do things in shorter bursts as well, hence the specially designed levels.


Retro has indicated a desire to use download functionality, so between that and the extra time they're devoting to the game, I doubt we'll have any issues with any sort of multiplayer impeding on the single player experience.
All I was saying is that, if Retro did include a standard FPS type of multiplayer with the game, then they should take Samus out of the equation. Putting the Federation marines against the Space Pirates in standard FPS gameplay would work well in my opinion, because it is still something relating to the Metroid series while making the FPS multiplayer gamers happy at the same time.

However, if Retro wanted to go with something suited more for the Metroid universe and make something unique for Corruption's multiplayer, then I would have to agree with the idea of the morphball races or something along the line of what Ark suggested.

As I suddenly have this mental image of a skateboarding or snowboarding meets Morph Ball multiplayer mode, where tricks, jumps, and speed are somehow incorporated. I usually don't play those types of games myself, but they're still somewhat popular right?
Honestly, if you're going to do a FPS you might as well use Samus.  Although we interact with her in the form of exploration games, she herself gets into plenty of combat that could be represented via traditional FPS mechanics.  But with the concern being that FPS gameplay is too different from that of Metroid games, simply using different characters wouldn't really change that.  It'd still be the "wrong" style of gameplay.



Mind you though, I like the idea of fleshing out the Metroid universe, and I think that would be a great way of doing it.  That's why I don't mind the NPCs we're going to be seeing in MP3.  I want to have a more fleshed out universe for Samus, one that will allow for story oriented game play.  Hell, if I gave y'all a description of my ideal "Metroid" game, y'all'd prolly lynch me.
(user is banned)
i have no objections to a multiplayer in prime, its just that it has to be half-assed. it can't be something that was just shoved in their at the last moment like MP2. they have to actually work on it. and if they have to delay it until this time next year to do it, im all for it.
red chamber dream
Quote from Lazylen:
i have no objections to a multiplayer in prime, its just that it has to be half-assed. it can't be something that was just shoved in their at the last moment like MP2.

Wait, what? Do you want good multiplayer or half-assed multiplayer?
(user is banned)
i want at least half-assed multiplayer. :|

i know that they probably wont accomplish a good multiplayer, but its always fun to be surprised.
Look, witty text!
Assuming MP3 has multiplayer...

Having Samus could possibly work, but only in certain game modes...  Specifically, a sort of "Hunt the Hunter" mode where one person is Samus, and everyone else is on a team of Space Pirates.  Another possibility could be a 3-player "Samus Showdown" type of thing where you'd have Fusion-suit Samus, SA-X, and Dark Samus beat the crap out of each other.

Space Pirates vs Galactic Federation Marines would definitely be the best way of doing things for your typical CTF matches and stuff, though.  Maybe Chozo warriors clad in Power Suits...
Quote from Lazylen:
i know that they probably wont accomplish a good multiplayer, but its always fun to be surprised.

Hunters had ok multiplayer, although it could have used a balance/bug-fix patch, but thats what WiiConnect24 is for (in the case of MP3).

On the other hand, Hunters also had relatively poor singleplayer for a Metroid game, and we don't want that for MP3...
red chamber dream
Well, they'd have to include Samus in the multiplayer somehow. If they didn't, it would just be retarded.
Silly idea:

Everyone plays as Samus, but all but one are an impostor.  Whoever wins turns out to be the real Samus.



More realistically though, the multiplayer will be non-canon.
(user is banned)
it wouldnt be bad if there were enough hunteres introduced in the game to make an entire multiplayer mode off of different versions of samus and different bounty hunters.

that way, they could make different strengths and weaknesses between all of the different characters, but if said thing would happen, they would have to make sure that multiple people can select the same character, cause nobody likes being stuck with the horrible character.
red chamber dream
Quote from Lazylen:
it wouldnt be bad if there were enough hunteres introduced in the game to make an entire multiplayer mode off of different versions of samus and different bounty hunters.

that way, they could make different strengths and weaknesses between all of the different characters, but if said thing would happen, they would have to make sure that multiple people can select the same character, cause nobody likes being stuck with the horrible character.

Where have I seen that done before ... ?
But then you'd end up with something like Hunters where almost everybody and his brother would choose the same, annoying and at most times overpowered, characters. That frustrated me to no end, when all I ever ran into was Trace or Sylux for ages.
What if all the players were space pirates in a a big or complex level,  and Samus is an AI or another player (maybe random at first and the winner of the last game later.) At the start of the match, a message appears saying “The hunter has landed” or something, and all the pirates run for their lives.

On the subject of not playing Samus in deathmatch, many other games did similar things, most prominent is Halo, why would the spartans fight each other? they all have the same armor in differing color, so its not like there are rival groups.
Quote from Prime Hunter:
But then you'd end up with something like Hunters where almost everybody and his brother would choose the same, annoying and at most times overpowered, characters. That frustrated me to no end, when all I ever ran into was Trace or Sylux for ages.


That's a design issue really.  Good design needs balanced characters.



As for the idea of why would X fight X, that would just be a question of the multiplayer, as with most (as I mentioned before) falling outside canon.
What about a co-op mode for the single player game? With over powered enemies, of course, and you would have to play as a team with the other Samuses to survive.

The extra-samuses could be explained as in halos master chief case.
By not explaining it, that is.
red chamber dream
Metroid is not Halo. Metroid Prime is not an FPS. Co-op single player would ruin the entire point of the series: that you're a tough bounty hunter trying to eradicate a planet of its danger all by your lonesome.
<2001> metroid is not 3d
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Ready and willing.
Quote from edited nate:
<2001> metroid is not an fps


Think that's probably more like it.