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Reeve: 2010-04-24 03:34:15 pm
Quote from Reeve:
How can i calculate the exactly time of the game?

Quote from Saturn:
In Snes9x, once Samus' Ship leaves Zebes and the planet explosion starts, go to "Cheat" ---> "Search for New Cheats" and then scroll down the list and add the following addresses by selecting them and clicking on "watch" for each one:

"7E09DC" (1 byte, unsigned) for In-Game Seconds
"7E09DA" (1 byte, unsigned) for In-Game Frames


This used to work in an older version of the emulator, but i tried this in Snes9x 1.43 v17 and the option is not avaliable anymore (or was moved to somewhere i didn't find). Does anybody know another way for doing that? I'd like to keep track of the time in my runs and this was a good option because it worked well not just when Zebes was exploding, but anywhere i'd enable the option.
Edit history:
Reeve: 2010-04-25 03:06:14 am
Does anybody know if there is some kind of patch or something that allows you to see on the screen your in game time while playing, like the chronometer in Ceres Station but off course not a countdown. It would be nice to have the option for realtime too and it just could be on a better place on screen and could be smaller too. Just an idea.
Edit history:
mgdunn2: 2010-04-25 04:41:14 am
mgdunn2: 2010-04-25 04:39:09 am
Thanks a lot for the boss HP/ability damage page.  Managed to get my first sub 1:00 segmented run today, really excited about that.  Got the Zeb glitch on my first attempt and managed an almost perfect(based on my standards) escape after beating mother.  Also shined the crap out of Draygon, love the quick charge so much.  My biggest question now is if I get the blue suit after Draygon where do I use it?
Edit history:
Reeve: 2010-04-25 06:07:05 am
Reeve: 2010-04-25 06:05:03 am
Reeve: 2010-04-25 05:58:12 am
Quote from mgdunn2:
Managed to get my first sub 1:00 segmented run today, really excited about that.  Got the Zeb glitch on my first attempt and managed an almost perfect(based on my standards) escape after beating mother.  Also shined the crap out of Draygon, love the quick charge so much.  My biggest question now is if I get the blue suit after Draygon where do I use it?


Congrats on your time, it's really wonderfull to get an under 1:00 in this game, and you'll be more excited when you get a 100% iten collection under 1:00. About your question, as far as i know, the only place you can get the blue suit (despites kejardon glitch) is when fighting Draygon, and the only place is worth to use it (on a speedrun) is on the Big horizontal room with lot's of metroids and sand on the bottom. You pass through there to find Draygon and you can use the Blue suit to charge the shinespark and release there on the way back.

I found another way to make Samus to get the blue suit but she only gets blue and there's no echo and you can't charge the shinespark only pressing down. Anyway just to know how to do it, it's simple, run till the echoes apear, so jump and try to start the mockball on the sand in Maridia, Samus will be blue, so use the spring ball to get out of the sand or just jump out.

Anyway, if you managed to get the blue suit in another place and it let's you charge the shinespark just pressing down, please let us know.
I was just referring to the blue suit I get after killing Draygon, trying to figure out where to use it.  This run I actually somehow wasted it while fucking around in Draygons room waiting for the door to open after he died.  Watched some videos though and that Mocktroid room definitely looks like the place to use it.
Super Secret Area - Dead Ahead!
As Reeve mentioned, the large room that you come through on your way to Draygon, with all of the Mocktroids (mini Metroids) is the best place.  Just do a mid-air spark across the top, back to the door you first came through.
I am completely stuck at ridley with 34 hp and 2 tanks, reserves area all out. I want to enable the murder beam. It won't work. my controls are:
Shot: Z (R-Button)
Jump: Space (Select)
Dash: X (Y-Button)
Item Select: C (B-button)
Item Cancel: D (A-Button)
Angle Up: A (L-Key)
Angle Down: Not bound
Movement: Left, Right, and Down.
Please help me!
I didn't quite understand the problem. Can't you activate the Murder Beam on the pause screen or can't you use it?
Quote from Reeve:
I didn't quite understand the problem. Can't you activate the Murder Beam on the pause screen or can't you use it?

I can't get it to equip or anything. a murder beam how-to would be really cool.
Edit history:
Reeve: 2010-04-27 02:25:04 am
Look here: http://tasvideos.org/SuperMetroidTricks.html#GlitchedBeams.

Click on "Glitched Beams".
There's this obscure site I heard of, and it has a Murder Beam page.

http://www.metroid2002.com/3/techniques_murder_beam.php
Honestly I would recommend just dodging his attacks with the screw and just blasting him with charge shots.  Once you get the hang of his movements its really easy to dodge him and charged Ice/wave/plasma tears through him.  I usually just charge then screw attack up and shoot him.  Also one thing that help a lot is if he is bouncing facing the left wall you can just stand with one foot off the ledge on the left of the platform and just repeatedly fire shots upward without him hitting you.

It really doesn't take long to get the hang of it.  I started playing this game about three weeks ago and my first few times through I couldn't beat Ridley on my first try even with a crap load of etanks, now I usually take around 100-200 energy and just use charged shots.

Another trick you can do is wall or space jump up to the top and lay a power bomb near the top and he'll just run to the opposite bottom corner and sit there for a few seconds and you can easily get in a number of supers or charged shots.  Just make sure that you put the bomb on the opposite side that he is facing or else he will stay at the bottom with his tail facing you and can mess you up pretty easily without being too easy to hit.
Could anybody tell me how many frames are in each door transitions?
professional chin scratcher
Ok I understand mother brain has 18,000 HP. But at what health does mother brain start using the big flame beam ?. The one that has that electric sound to it. I'm doing a low% run and basically I can't get hit by it at all. I'm finding it really hard to predict when she'll use it. So I need to know how many shots from the ice pee shooter charged shots are required before she starts to use that beam so I can scout it and evade her first attck with it.
Embarrasing Fact: Power suit made by lowest bidder
4500 health, or 150 ice beam shots.
professional chin scratcher
Cool thanks !

It's really hard to count properly when your trying to stay alive and evade everything but I'll give it a shot. If I do 3 ice-power bomb combos on mother brain at the start of the fight and make all the particles hit, then that would leave 138 shots until the fire beam ? . 3 times 4 particles = 12 charged shots, is this correct ?
Embarrasing Fact: Power suit made by lowest bidder
Yep. Ice beam PB combo is weak :(
Hi all.  So I have gotten down to 44 minutes SS with the Hotarubi route and an insane amount of attempts.  My question is regarding pausing to remove hi-jump boots.  Obviously in Hotarubi's run he doesn't lose time switching the boots since he is either sprinting or dropping when he switches but my question is whether or not this actually improves ones time.  Is there anything that you can do without the boots that you can't do by just releasing the jump early?  Thanks!
If i remember correctly, he removes Hi-Jump to jump less on the pre-wave beam room and in the 100% run he removes it to reach the Energy Tank in Wrecked Ship as he doesn't have the Grapple. Without the Hi-Jump Samus jumps lower and far even in a high speed, and in this places the Hi-jump makes you hit the ceiling and fall. I think there's no way to have the same result just releasing the button earlier, but TASers use the Continuous Wall Jump to have a better result in this places alghouth in pre-wave beam room they usually don't have the Hi-jump Boots.
Edit history:
mgdunn2: 2010-05-18 05:00:54 am
I did numerous attempts with both Hi-Jump on and off and I will concede that I did have my fastest time frame-wise with the boots off.  I thought up to this point that one could achieve the exact same results with the boots on as off but I guess, at least in realtime, there are advantages to taking off the boots.

Edit: if there are real advantages to taking the boots off, realtime or no, I would love an explanation of it.
Super Secret Area - Dead Ahead!
Reeve explained it pretty well.  With the Hi-Jump boots equipped Samus gains height much more quickly, making some jumps more difficult.  Try the Energy Tank room in the Wrecked Ship, both with and without the boots, and you'll see that it's much easier without them equipped.  As for the Wave Beam room, I can't see it makes any difference, as either way it's just a jump, and one wall-jump.
Edit history:
Reeve: 2010-05-18 07:36:41 am
I think, in the pre-wave beam room, the advantage is on the moving plataforms. You can jump in the third plataform and from there to the plataform with the missile if you're not using the Hi-jump Boots. But jumping in the third plataform is a little risky, better is to jump in the second, run and jump in the last and from there to the plataform with the missile. If you don't remove the Hi-jump you can jump in the second plataform, but from there i think it's not possible to jump in the last, so you'll have to jump in the third and so in the last and from there to the Missile.
Yeah once you get to the missile pack it doesn't matter at all, I prefer to have the hi-jump on at that point.  But I came to the same conclusion that Reeve just stated about the platforms leading up to the blue gate.
So in the room at the top of the wrecked ship, I usually start with a pbomb to clear the three bug thingies there and then go right killing the ball thingy.  I then charge a shine and attempt to kill the other four enemies with the shine.  My question is if there is a height or a method that can guarantee that you hit all three of the ball thingies and the bug thingy on your way or is it better to just kill everything with supers.
yea the shinespark will kill all the remaining creatures going left. You have to activate it high up and just beneath the pillar sticking out from the ceiling. Sometimes the green ki hunter will survive but he should follow you to the door anyway and you can kill it there