I feel the same about the things I said before, but this is an awesome game. Levels are one spectacle after the other. The presentation is so amazing that even the most basic levels are memorable. Giant fish jumping at you, platforming in the middle of a freaking avalanche. Haha.
There must be 14 or so levels I skipped, counting alternate exits and the secret world. I'd say that's a good incentive to come back another time (plus all the items I missed, which were a ton). I will 100% this eventually.
That final boss, though... snore. Not a fan of these types of bosses where you can't do anything for 85% of the fight. Are devs going to realize that after a couple of tries we're just watching fancy animations while dying of boredom?
That final boss, though... snore. Not a fan of these types of bosses where you can't do anything for 85% of the fight. Are devs going to realize that after a couple of tries we're just watching fancy animations while dying of boredom?
This was one of my bigger complaints with Rayman Origins (which I finished last night). It's literally just memorizing rigidly scripted animations until you know exactly when and where to move. There was also a lot of trial and error in the "regular" levels but for some reason that didn't usually bother me, maybe just provides a better illusion of agency since you're moving through the game world instead of in a fixed arena waiting for the next thing to happen.
That's like every DKC boss. I played the one for Wii and it was really basic platforming with very little movement options and waiting game bosses, just like the SNES trilogy. I think the only thing they didn't take from the originals was awful hitboxes but I don't remember it too well
Now that I think about it, R:O does oddly resemble DKC in its gameplay, it's just more fluid with more modern sensibilities. But it has that same emphasis on collecting "tokens" and a one-or-two hit point "health" system making the margin for error somewhat slim.
You can only appreciate the setting you are forced to move slow as fuck and interact with nothing! And learning how to play the game along with this dumb child version of your character is the only way to really get to know and connect with her as a character! Story integrated tutorial! Innovative!
Horizon is a game that maybe kinda doesn't know what it really is. It wants to be an RPG but also a survival game and also Monster Hunter with Robot Dinosaurs. And it really should have dumped the rest and committed to the last one. Or any one of them but mostly the last one because that's what everyone was interested in from the E3 reveal. No one was looking to go to inventory management hell, I can tell you.
lol it's so true. i mean, i like lore and want to get into it. but don't make me play as a child first thing, make that a flashback once i'm a couple hours in or something
lol it's so true. i mean, i like lore and want to get into it. but don't make me play as a child first thing, make that a flashback once i'm a couple hours in or something
Yeah, I don't know why games like doing that, really. introducing the player to the game by... not letting them play it is bizarre.
Quote from Serris:
Eventually there will be a Dark Souls knockoff where you only have one weapon for every type of weapon you can use in Dark Souls