Dood Trigger™
Day 19 - Spawn (blind) » Done!
Blind SNES game. It's an action sidescroller/2D beat-'em-up not unlike Mutant Apocalypse. I was curious about Spawn because it was made by the same developer of Skyblazer and Hook. But this one is just... not as inspired as the others.
The controls are really sluggish. Everything has an awkward delay. Hook was pretty sluggish as well, but at least that game was designed for slower commands... Spawn throws enemies at you left and right (literally), and the boss fights require a good deal of reaction sometimes. Even just turning around to hit an enemy behind you is like an event for this guy. I know your cape is huge and all, but come on, dude. Spawn's hitbox is also big, and he doesn't have a lot of i-frames, which results in some really funny (and frustrating) situations where you get hit, fall down and the invulnerability wears off before you re-gain control of the character.
The main thing about this game is that Spawn has a lot of moves, most of which are activated with Street Fighter inputs. These moves consume mana (the 1K number in my screenshot), which is interesting because those points also buy continues when you die. You can't be too trigger happy with the Shoryukens otherwise you won't have enough points to revive. It's not as unforgiving as it sounds, but I like the concept.
Spawn's sprite is cool, and I like some of the platform-y levels, but that's about it. Not a terrible game, just kind of annoying and disappointing overall.
Clear time: 3 hours
Blind SNES game. It's an action sidescroller/2D beat-'em-up not unlike Mutant Apocalypse. I was curious about Spawn because it was made by the same developer of Skyblazer and Hook. But this one is just... not as inspired as the others.
The controls are really sluggish. Everything has an awkward delay. Hook was pretty sluggish as well, but at least that game was designed for slower commands... Spawn throws enemies at you left and right (literally), and the boss fights require a good deal of reaction sometimes. Even just turning around to hit an enemy behind you is like an event for this guy. I know your cape is huge and all, but come on, dude. Spawn's hitbox is also big, and he doesn't have a lot of i-frames, which results in some really funny (and frustrating) situations where you get hit, fall down and the invulnerability wears off before you re-gain control of the character.
The main thing about this game is that Spawn has a lot of moves, most of which are activated with Street Fighter inputs. These moves consume mana (the 1K number in my screenshot), which is interesting because those points also buy continues when you die. You can't be too trigger happy with the Shoryukens otherwise you won't have enough points to revive. It's not as unforgiving as it sounds, but I like the concept.
Spawn's sprite is cool, and I like some of the platform-y levels, but that's about it. Not a terrible game, just kind of annoying and disappointing overall.
Clear time: 3 hours