<- 1  -   of 1198 ->
^^
vv
List results:
Search options:
Use \ before commas in usernames
Edit history:
Da Dood: 2018-06-26 02:36:42 pm
Da Dood: 2018-06-26 02:34:34 pm
Dood Trigger™
Quote from Glenn Magus Harvey:
final tally: morph, plasma, grapple, varia, fast pants, 15/46 missiles, 10/10 supers, 11/14 etanks, 2/4 reserves, 5/10 powers

Wait, why couldn't you enter Lower Norfair? Pretty sure that's more than enough tanks to wall jump up the lava lake. The one thing Rando takes care of re: Lower Norfair is making sure you can always find Varia (and enough E-Tanks) before the lava lake. Unless Hi-Jump is necessary and I'm not remembering this right?
Quote from Da Dood:
Quote from Glenn Magus Harvey:
final tally: morph, plasma, grapple, varia, fast pants, 15/46 missiles, 10/10 supers, 11/14 etanks, 2/4 reserves, 5/10 powers

Wait, why couldn't you enter Lower Norfair? Pretty sure that's more than enough tanks to wall jump up the lava lake. The one thing Rando takes care of re: Lower Norfair is making sure you can always find Varia (and enough E-Tanks) before the lava lake. Unless Hi-Jump is necessary and I'm not remembering this right?

I just barely couldn't jump from the left wall of the lake to the middle wall to be able to do a wall-jump.  Hi-jump would have allowed me to make that jump.

Is there some sort of thing involving morphing/unmorphing that would have made it work?
Dood Trigger™
It's not supposed to involve anything super glitchy on Normal, I think. That's weird. I wonder where Hi-Jump was on that seed :O
Dood Trigger™
Day 24 - Killer Instinct » Done!

CINDERRRR! Fierce kick, torpedo, weak punch, flash kick. Repeat 400 times!

This game has surprisingly fair AI for an old-school fighter... even on the hardest setting, you can use all of your character's moves and play style, and the computer actually lets you react to their attacks (unlike MK and Street Fighter where you often have to abuse exploits to win).


Clear time: 25 minutes
Quote from Da Dood:
It's not supposed to involve anything super glitchy on Normal, I think. That's weird. I wonder where Hi-Jump was on that seed :O
Looks like it's in the Wrecked Ship Reserve Tank location.

Requires upward mobility when you're at the bottom of the Red Shaft.
Dood Trigger™
Oh, that's nutty. Sorry your game screwed you there :\ I've done Rando about 15 times and never got an unbeatable seed. I thought they were supposed to be softlock-proof. Hope you give it another try sometime!
Quote from Da Dood:
Oh, that's nutty. Sorry your game screwed you there :\ I've done Rando about 15 times and never got an unbeatable seed. I thought they were supposed to be softlock-proof. Hope you give it another try sometime!

It's supposed to be softlock-proof but apparently the update hadn't percolated to Normal yet.

I'll be playing a combo rando soon, and if I can figure out how the various SMet randomizers work I'm definitely interested in trying (standalone) SMet rando again.
Dood Trigger™
Day 25 - Pulseman (blind) » Done!

I thought about some blind Genesis games to do, and it came down to either Pulseman or Alien Soldier. Alien Soldier looks amazing, but I think I want to dedicate more than one day to it. Pulseman it is, then!

This is a platformer with very addicting movement. The central mechanic is picking up speed to generate electricity, which can be used to fire a projectile or launch yourself at a 45° angle. The launch move travels a considerable distance, bounces off walls and interacts with special blocks. There's also a dash that instantly generates a spark (really useful), and a vertical jump attack.

Most levels are designed around the 45° charge, with sprawling mazes and platform-y gimmicks that you gotta adapt to. There aren't many enemies around, which makes rooms feel kind of empty (reminds me of Socket), but you still have to be careful as you die in 3 hits. Sometimes you get that "ooh!" moment where you can tell the devs put a lot of thought into the level design, but every now and then it's like the main team went out to lunch and a whole different team picked up from there. The underwater stage is like a Megazord of wrong things... unrefined controls, blind jumps, and no 45° charge which turns the level into a generic mascot platformer.

The game was shorter and less complicated than I expected. I'm not crazy about the music or backgrounds (the casino area hurts my eyes), but the character sprites are sweet. Overall I thought it was a pretty cool game. Too bad about the inconsistent level design, because the main mechanic is awesome.


Clear time: 3 hours (spent about 30 minutes farming lives in one of the rooms before the final boss)
Dood Trigger™
Day 26 - New Super Mario Bros. 2 » Done!

Last year I revisited Super Mario 3D Land, way after its release. I didn't remember much about it, which I took as an indication that the game probably wasn't as amazing as I thought. And I was wrong... the 3D levels are designed very creatively, and the game just feels smooth and fresh (even coming from 3D World). So I thought I'd do the same with NSMB2, which I haven't played since 2012, and I always found it kind of interchangeable with all the other NSMBs...

... meh. Don't get me wrong, this is a very good game, but there's nothing particularly inventive or exciting about it compared to other NSMBs. If only Nintendo at least tried to tweak the aesthetics or the physics of the New series a bit... the levels look exactly the same between all 4 (!) games, and what you do in these levels is always pretty similar and directed. NSMB2 tries to make coins a theme, at least, and it works sometimes. But I have a feeling I'll shelve this for another 6+ years. I think my favorite NSMB was the Wii version, maybe because there was less NSMB fatigue back then (and the propeller is sweet)... I haven't played it in a while, though, so who knows.


Clear time: 2:05
Dood Trigger™
Day 27 - Viewtiful Joe » Done!

Kamiya was on a roll back when he didn't spend all of his time trolling fans on social media. I prefer this game to Bayonetta, where IMO the ideas started getting a little too over the top. VJ stays closer to the original theme and keeps adding to it. Of course there's the obligatory nod to <insert arcade classic> like most of Kamiya's work, but I think it's done in a non-intrusive way here.

I picked Joe. It's been a few years since I played this, but the controls came back Mach Speed fast. Not to say I didn't get my ass kicked... the game is easy to pick up, but it doesn't hold your hand. All those dumb rusty hits make a difference when you get constantly graded, and then you don't have as many points as you'd want for upgrades. But I did okay overall.

Sometimes I forget how brilliant VJ is. Combat is immensely satisfying, and there's a lot of creativity and nuance to the gameplay. All the things you can do with VFX, Shocking Pink + Mach Speed, Voomerang Slow Zoom, that kind of stuff. I think this along with Sin & Punishment was the most fun I had so far in the marathon.


Clear time: 2:59:57 (barely sub-3 hours!)
Dood Trigger™
Day 28 - Golden Axe » Done!

I was too harsh with this game in the past. It's really fun once you start figuring out the AI and abuse pit kills and such. The moves are sweet, especially the running jump stab and the back attack. Love knocking enemies to the ground and then looping them with the jump stab.


Clear time: 17 minutes
Dood Trigger™
Day 29 - Journey to Silius (blind) » Done!

NES blind playthrough.

This is a simple game. Run forward, jump and shoot, with not much depth to any of those. The guy is "Mega Man locked" to shooting forward, although you earn a new weapon just before each level's boss, and those have different properties (homing shot, angle shot, etc.). Weapons share the same ammo bar, like Sunsoft's own Batman. Sadly, unlike Batman you don't get a whole lot of ammo, and enemy drops are pretty uncommon in my experience.

I enjoyed it. There's a very annoying issue with jumping not responding as quickly as it makes you believe, but it's a nice game. Shooting feels good, challenge is fair for the most part, and the music is excellent as expected from 8-bit Sunsoft.


Clear time: 2:20 (game over'd 3 times)

Mega Man 3 finale tomorrow!
never heard of that one,. just checked it out and it looks awesome. music is beyond dope. think i'll have to play it someday
Dood Trigger™
Yeah, the music is amazing. I left the game on while writing about it :) Just listening to the stage 1 music
> Golden Axe

This game has co-op, right?

Apparently the Sega Mega Drive and Genesis Classics game (more like, official emulator, on Steam), semi-recently added online multiplayer.  Suddenly stuff like Gunstar Heroes is worth playing on it.
red chamber dream
just got done 100%ing mario vs rabbids: kingdom battle. DO NOT SLEEP ON THIS GAME! it's fucking awesome
red chamber dream
and never do any stages on easy mode

fuck dat
Dood Trigger™
Day 30 - Mega Man 3 » Done!

30 out of 30!

LMAO, the movement in this game coming from Journey to Silius. So smooth. For this year's Mega Man 3 finale I did a Reverse Boss Order, sort of an homage to Super Metroid (which I'm still kinda obsessed about). The thing is, MM3 doesn't have a full weakness cycle, which means I had to improv some of the route. Here's what I came up with:

Snake > Hard > Magnet > Spark > Shadow > Needle > Gemini > Top

Turned out to be an interesting order because you only get one E-Tank until Needle, and the first few weapons aren't exactly spammable. It's hard not to get something useful in MM3, though. I also used the same "reverse" order for the Doc stages, but it doesn't really matter.


Clear time: 1 hour
Beat Devil May Cry 1 for the first time yesterday. Despite all the early 6th gen clunkiness and a few really obnoxious bosses, the game was fun as hell. Very tightly paced action game.
Dood Trigger™
I still love DMC1. It's my favorite of these types of games, despite not being as refined as DMC3 (which you should definitely try if you haven't yet). It's cool how the game retains some of Resident Evil's atmosphere and exploration, considering at one point DMC1 was supposed to be RE4.
Finally 100%'ed Super Paper Mario.  All cards, treasure maps, recipes.  Shadoo can kiss it.
just cleared Lufia II in japanese. the game finally made proper sense to me. there's some depth to the characters that's missing in the localizations too.

now I feel empty, though.

next up is final fantasy 7
Dood Trigger™
RIP my PS4. Got the blue light of death :\ It sucks even more 'cause I was playing Dark Souls 3 and was really into it. Oh well.

Mourning with some Metroid Prime.


I'm no speedrunner, so to me that kind of time feels fast enough. I did well, except for early Artifact of Wild, which is the bane of my existence. I know it's not that hard, I just get nervous and mess up. There are some sequence break tricks I've got my eye on, like infinite speed for early Power Bombs, but I was too lazy to learn anything new.

Still one of my top favorite games. I've been playing Super Metroid more often these days, but Prime 1 is always an amazing time. I may do Prime 2 next.
Are you going to replace your PS4?  Does it back up your saves online, or is your DS3 save gone forever?
Dood Trigger™
I dunno... they're super expensive here. I'm still taking it to the tech store later today, so there may be some hope. I heard that as long as the system has any kind of response it might still work somehow, and mine does technically turn on; there's just no display, and it turns off after a few seconds.

I don't mind losing the DS3 save because the game is so fun, and I imagine it won't take very long to get to where I was. Bloodborne will hurt a bit because I did a lot of gem/rune farming, and I don't have online anymore. Everything else I'm okay with losing... it's mostly games I've only beaten once with no 100% completion (Arkham Knight, DOOM) and games that wouldn't take long to get everything again (like RE7).