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Quote from ZephyrZx:
A question though, you changed the wall jump physics or you just suck at it? (no offense xd)
                          oh im actully very good at wall jumping its just a water glich
Fear Me! (Or else...)
No, not just in the water. Go back and actually look at the video you made. You'll see it.
Quote from Bioniclegenius:
No, not just in the water. Go back and actually look at the video you made. You'll see it.

The glitch happenes after you get out of the water thats why the wall jumping is so bad.
Water shouldn't affect your wall jumping after you're out of it. The only thing I can think of close to what you're trying to say is what happens when you enter a dry room from a wet room, if you don't set the doors/fx1 properly, you can sometimes have underwater physics even though there's no water. This is caused by the door transition iirc, so maybe I'm just not understanding you.

Anyway, i don't think you need walljumping skills to hack SM, though if you plan on making trailers, a really nice, polished trailer tends to look better. Regardless, I'll play it when it comes out.
Fear Me! (Or else...)
I'm talking about when you're going up those two really tall pillars. The dry ones. It tends to happen a bunch there.
Edit history:
The BigM: 2008-09-06 11:05:56 am
Quote from Bioniclegenius:
I'm talking about when you're going up those two really tall pillars. The dry ones. It tends to happen a bunch there.

yha thats a glitch also somthing bad happened to the file so i will have to restart so this topic will be post poned for a while
[BANNED]
Geez, if or when I decide to do some hacks myself I will definately back up my work just in case something happens unexpectedly.  Sorry to hear your project has to start over.  I hope you never give up so Zeon can be released some day.  I look forward to it.
You'd think people would already be using backups by now given how much people have talked about it  aiwebs_016
Quote from Black Telomeres:
You'd think people would already be using backups by now given how much people have talked about it  aiwebs_016


Well, a lot of people usually aren't doing things that will break their hack.  Right now I have almost 80 backups and have yet to revert to a single one.  I'm just paranoid, but for most people I think it takes a scare before they realize how necessary keeping backups is.   
yeah, be (slightly)paranoid. save a backup every time you start hacking.
It will save you many times if you don't yet know right from wrong yet in SM hacking.
Here i go the new in proved metroid Zeon (well kind of)





Leader of the "Council of XIII"
Justice! Hail Zeon!!! *Mobile Suit Gundam reference*

Not bad BigM...I always did like the dark gray/black color of the rocks there.

Edit: My bad they're the same color as the original SM, I didn't look close enough.
There's so many tiling errors I can't count them all.
Fear Me! (Or else...)
Really? I just see one where the dark tiles are, and a few in the pipe room, like pipes just ending suddenly, with no actual end, and that corner there.
Quote from Bolognab:
There's so many tiling errors I can't count them all.
yha i know but i had to rush it because of baseball and forgot to finish it today
this elevator leads to somewhere but where exactly

Green-Kirby, ROAR!
Quote from The BigM:
this elevator leads to somewhere but where exactly

That!

....is what I want to see. Great feel in that screen shot right there.

Love it! Keep the stuff coming.
that looks awesome.
did you change all the colors, or is that the fx1 changing the colors?
also, the elevator should go to an even darker cavern. or a norfair lookin' place.
Fear Me! (Or else...)
That's a nice piece of graphics work... Most people generally don't mess with the save rooms/elevator rooms etc. Still, that looks fairly natural, except for the symmetry. Maybe move one of them over one-two tiles?
Edit history:
The BigM: 2008-09-16 11:09:55 am
I will put a video of that enemy soon but it will be a while oh yha this is where you go when you go down that passage way

That "growth" in that door looks weird and out of place =/
you need some kind of seeable background. everything is a bit too empty..
Edit history:
The BigM: 2008-09-17 07:54:32 pm
Here is the demo version go ahead and try it out tell me what i should change and add
Thank you and have fun with it  :-D. oh yha in the room where you get the missiles dont go through the door part
Edit history:
Bloodsonic: 2008-09-20 10:12:31 pm
Hmm.. I got stuck between two platforms in the first room pretty damn quick.
I like the level design so far. where's morph ball?

EDIT: I got stuck again to the right of the crumble block above morph ball

EDIT2: That was short. there were a lot of tiling errors (eg. falling through tiles that should be air
solid)
and there were too many unchanged rooms. other than that, this hack is good.
it has potential. :D
Edit history:
The BigM: 2008-09-17 08:08:21 pm
Quote from Bloodsonic:
Hmm.. I got stuck between two platforms in the first room pretty damn quick.
I like the level design so far. where's morph ball?
after you go through the frist door there is a big shadow backround part go up all the way and go through the door thats where you get the Mari-Mari

yha its not very long but its only a demo so