Eh? Why would a letter from the Princess be addressed directly to Samus? What I was saying when I was referring to how weird the letter was being addressed to Luigi is that usually Mario is the one being called upon.
Well, the hack sees Samus in the Mushroon Kingdom, so it makes sense that she got an invite. Unless we assume that it's Luigi in the suit.
And Luigi has had invites before, such as in mario is Missing, Luigi's Mansion and, err, all the others!
I remember reading a Nintendo fanfic somebody wrote... Samus obtaining a license to able to hunt criminals in the Mushroom Kingdom seems much more realistic than a letter from the Princess.
Can't post all of it anyways, since it's not mine and it's teh pr0nz, but here's the excerpt:
[quote=Chaotic222's Story "Kidnapped!"]There was a sudden noise from outside Peach's room. "Is she awake?" asked a muffled voice. Her door swung open, and Peach found herself looking at a woman wearing strange armor she had never seen before. "I'm Samus Aran, bounty hunter. I'm passing through this land in search of a dangerous criminal. Custom requires that I ask you for permission to operate in this kingdom," the woman said. [section here removed for obvious reasons] "Um, er...we will discuss this later. I am recovering from a tramatic incident right now and I do not wish to be disturbed," Peach said quickly. Samus smirked. "Yes, I heard about that. Well if you need your rest, princess, I can wait. Just don't be too long. You don't want the man I'm hunting hiding in your little kingdom for too long." With that, the woman bounty hunter turned to go.[/quote]
Never played Luigi's Mansion, but I'm pretty sure that Mario is the one to go and check it out first, I think. You may be right about Mario is Missing, though. I have to check... Even if it means playing an educational game.
Eh? Why would a letter from the Princess be addressed directly to Samus? What I was saying when I was referring to how weird the letter was being addressed to Luigi is that usually Mario is the one being called upon.
Something else is strange here, too, since even Bowser takes his time to regroup and attack between titles, and him attacking another province after immediately failing at Delfino seems... unusual.
Mario was already sent, so all they got left is Luigi! And the thing with Bowser... well that will be explained in the 1st Chapter. Note though that it will be rather long... (I don't know how long just yet, but it will be more than this short ass prolouge to be sure!)
Well... some people have asked me why I haven't showed anything in what... a month almost? Well I've been busy. Sorry. Been working on a super metroid pointers list, and repointing the GFX.
FANFIC: I will only be updating the chapters as a make alot of progress on the hack. (ex. every 50 rooms or such...)
HACK: Well heres a new pic, the first offical pic of Rainbow City! Wootness! This is the starting room of the game, and is located in Plumber Hills.
You guys do realize how hard it would be to change the boss sprites? They have tons of frames and are large. He'd have to work REALLY hard to change boss graphics.
Agreed, I geuss if anyone wants it that bad. Volunteer
Thanks for all the words of praise you guys! It always lifts my spirits!
And I have some REALLY good news today. Those of you who talk to me on #JZD know I've been without a computer at home and have been hacking in 2 hour intervals at my local library... well I just got a new computer! Yippie!
Progress on Rainbow City will skyrocket now, since I won't be limited to hacking only 10 hours a week. No internet at home yet, so I'll still only be on IRC a few days a week. I'll keep you posted! Cheers to the future!
edit: A sidenote I forgot to mention... you will not be starting at your ship. Your ship will be... somewhere else... heh heh heh It will start out like the original Metroid. (or Zero Mission if you prefer)
UPDATE Been haxing on Rainbow City all week now. Finished the inside.gfx stuff, the super metroid pointer list, and started adding in new enemies. Speaking of which heres a vid of a few of them in action!
[quote=Sadiztik Fish]How did you make the missile block? Unless it's already in the rom...[/quote] Nope. You could easily make a missile block from an enemy. Just mess with the vulnerabilities, change speed to zero, do whatever else you do to make an enemy stationary (sorry I can't be of more help =S ,) and import the sprites you need, and voila!
Uhm. use the skulls in blue brinstar. simply give them a vulnerability to missiles, edit their graphics, and they're missile blocks. I figured this one one a while ago.
Squishy: amazing. simply amazing. This hack, I now very much anticipate. one thing though... I think you should edit the hit boxes of some of the enemies. It looks weird for samus to be floating.
Yeah... hitboxes have been annoying me alittle lately but eh... later right?
Anywho. The blue skull thing in Brinstar ACTUALLY don't work because you can't kill it for some reason? I had to use a different enemy, but I'm not telling you yet!
Got a few more rooms done this weekend, and am making pretty strong progess on design now that the stupid boring stuff is out of the way. I've got the inside.gfx and palletes today for those that want them, and I'm updating the first page of this thread for progress stuff. And I'm releaseing my pointer list in the SMILE Help topic for those that want it.
Ok, ok, its that yellow blob enemy that you normally freeze. Its stats are all 0000 so it doesn't move.
edit: palletes for the inside GFX- Both palletes have support for the cave foreground and background. I coundn't stick the castle and the ghost house in one pallete I tried.
Ag, this looks so good! With the goomba, my first reaction was 'jump on its head!' You really should figure out a way to add a vulnerability to head-jumping. This seriously looks incredible!
Aye! I see, with my eye, that 'I' is indeed the letter of the day.
One suggestion / critique: The grass patches look a little odd when they meet the 'grass' edges of the platforms. I believe they're supposed to represent the grass facing the player, and I think they might look better if they were a) more patchy (rather than long strips), and b) enclosed by the dirt.
Very nice so far. I'm going to venture a guess and say that these tilesets are a little harder to work with just because they're different. You seem to be doing an excellent job so far.