<DMan[haxn]> i would LOVE to see a tas of hangtime. seeing the most flawless grapple swings, the ones that get you the most air.. well in this case water. <Acheron> dude that would be sweet <Acheron> I wish someone would <DMan[haxn]> yeah, its the perfect tas minihack, cause there is right and wrong ways to get momentum with underwater grapple. <Zephyrtronium> i remember in one of the rooms i had been failing so much that i ended up finding ways of skipping like 8 grapple blocks in one jump <DMan[haxn]> also, keeping the speed of the swing going from hook to hook. <DMan[haxn]> would be lush. go ask someone to do it
This is a call-out to TASers. Optimization optional.
Decided to whip up a TAS of this game as I thought it had some potential for entertainment, especially after the new grapple glitch involving morphing and demorphing was discovered by the Japanese player gstick. The final time is 00:02:10.
While I think it is somewhat Improvable (Grappling optimization is very hard, and some of the puzzles here where not friendly) I don't think 00:01 is possible, I just don't see 10 seconds of misstakes here. Most strategies should be pretty optimal already.
[noembed][url= video here[/url][/noembed]
Played on v1.2 located in the first post. Oh, and the reason you get 17% (if you haven't figured it out already) is that you start with 14 E-tanks.
Basically if you morph then demorph after a grapple swing you can make a normal jump in air (must be done before the vertical momentum you gain from the swing gets back to 0), the speed of the jump is that of a normal jump, higher if you have Hi-jump naturally. So you can scale vertical shafts way quicker than usual if you abuse this, as shown.
I wonder how much use this glitch'll get in other TASs.
The grapple is not usually used at all for movement-only purposes, and it'll be interesting to see.
A few that I can think of would be in the Wrecked Ship approaching the Chozo statue, and the huge room in Maridia when exiting to the red Brinstar shaft.
Basically if you morph then demorph after a grapple swing you can make a normal jump in air (must be done before the vertical momentum you gain from the swing gets back to 0), the speed of the jump is that of a normal jump, higher if you have Hi-jump naturally. So you can scale vertical shafts way quicker than usual if you abuse this, as shown.
Oh great, another move to be incorporated into the next overly difficult hack. (don't forget to make easy versions, guys!)
Wow, never seen anything like it. That's just extremely cool. I had about the same reaction as with most other good TAS:s the first time I watched it: what happened? But this one presented a part of the game mechanics that I could never have imagined existing o.o for every other TAS I've seen I've known the theory behind it, but this just looks too crazy!
I've tried to replicate this glitch to little avail. Whenever I morph as though mid-air-mockballing, I lose my horizontal speed immediately. How exactly is the glitch done?
You just have to be really quick (I've never done it under normal conditions either). You have to successfully morph demorph and jump before your vertical momentum is down to zero (and you have to hold jump all the way until you have morphed) which usually is not very long. In all of the cases in this TAS the margin of error is only a frame or a few, since I release when my horizontal speed is the highest while still being able to do the glitch (and with high horizontal speed you have a low vertical speed).
I love this little hack. I personally think that Grapple Beam is underused, especially since you can almost always wall-jump where Grapple is "required." I think this should give us hack makers something to think about and hopefully use it in more hacks.
I don't think anyone owns ideas. Sure, I came up with it, but if it hadn't been me someone else would've thought of it eventually. So, by all means, go ahead.
Decided to whip up a TAS of this game as I thought it had some potential for entertainment, especially after the new grapple glitch involving morphing and demorphing was discovered by the Japanese player gstick. The final time is 00:02:10.
While I think it is somewhat Improvable (Grappling optimization is very hard, and some of the puzzles here where not friendly) I don't think 00:01 is possible, I just don't see 10 seconds of misstakes here. Most strategies should be pretty optimal already.
[noembed][url= video here[/url][/noembed]
Played on v1.2 located in the first post. Oh, and the reason you get 17% (if you haven't figured it out already) is that you start with 14 E-tanks.