<- 123 ->
^^
vv
List results:
Search options:
Use \ before commas in usernames
(user is banned)
Breathe in the Future, Breathe out the Past
11 minutes.

decent minihack and a good taste of your tileset. the background is great.
Acclaimed Threshold
Constant Sorrows
<DMan[haxn]> i would LOVE to see a tas of hangtime. seeing the most flawless grapple swings, the ones that get you the most air.. well in this case water.
<Acheron> dude that would be sweet
<Acheron> I wish someone would
<DMan[haxn]> yeah, its the perfect tas minihack, cause there is right and wrong ways to get momentum with underwater grapple.
<Zephyrtronium> i remember in one of the rooms i had been failing so much that i ended up finding ways of skipping like 8 grapple blocks in one jump
<DMan[haxn]> also, keeping the speed of the swing going from hook to hook.
<DMan[haxn]> would be lush. go ask someone to do it

This is a call-out to TASers. Optimization optional.
I cant play this... i tried a headered and unheadered rom, and it just loops over the file select song after selecting a file :<
Acclaimed Threshold
Constant Sorrows
Well I just tested and had no problems, but just to be safe here's a freshly-made set of patches. If these don't work, you're not using a clean ROM.
nope, won't work, and im using a clean JU Super metroid rom, i tried headered and tried removing the header with smile and it wouldn't work...
Acclaimed Threshold
Constant Sorrows
Ahh, it doesn't want to work in Snes9x. Oops.

I know what the problem is, I'll get a working fix up later.
Edit history:
Cpadolf: 2008-10-12 12:03:38 pm
Almost happy
Decided to whip up a TAS of this game as I thought it had some potential for entertainment, especially after the new grapple glitch involving morphing and demorphing was discovered by the Japanese player gstick. The final time is 00:02:10.

While I think it is somewhat Improvable (Grappling optimization is very hard, and some of the puzzles here where not friendly) I don't think 00:01 is possible, I just don't see 10 seconds of misstakes here. Most strategies should be pretty optimal already.

[noembed][url= video here[/url][/noembed]

Played on v1.2 located in the first post. Oh, and the reason you get 17% (if you haven't figured it out already) is that you start with 14 E-tanks.
attachment:
Acclaimed Threshold
Constant Sorrows
That was amazing. Thank you Cpadolf.  :D

Was that a little different from a vanilla SM TAS?
Almost happy
Yes, very Very Happy
That glitch is ridiculous. How does it work exactly?
Almost happy
Basically if you morph then demorph after a grapple swing you can make a normal jump in air (must be done before the vertical momentum you gain from the swing gets back to 0), the speed of the jump is that of a normal jump, higher if you have Hi-jump naturally. So you can scale vertical shafts way quicker than usual if you abuse this, as shown.
(user is banned)
Breathe in the Future, Breathe out the Past
I've always wanted to see a tas of hangtime and now I have, that was incredible!
Super Secret Area - Dead Ahead!
I wonder how much use this glitch'll get in other TASs.

The grapple is not usually used at all for movement-only purposes, and it'll be interesting to see.

A few that I can think of would be in the Wrecked Ship approaching the Chozo statue, and the huge room in Maridia when exiting to the red Brinstar shaft.
Quote from Cpadolf:
Basically if you morph then demorph after a grapple swing you can make a normal jump in air (must be done before the vertical momentum you gain from the swing gets back to 0), the speed of the jump is that of a normal jump, higher if you have Hi-jump naturally. So you can scale vertical shafts way quicker than usual if you abuse this, as shown.


Oh great, another move to be incorporated into the next overly difficult hack.  (don't forget to make easy versions, guys!)
Acclaimed Threshold
Constant Sorrows
Quote from Quietus:
I wonder how much use this glitch'll get in other TASs.


I can't see it being useful outside of other hacks or a 100% run, since getting grapple is so unnecessary in vanilla SM.
Super Secret Area - Dead Ahead!
Yeah, sorry, I should have mentioned 100%.  They're usually the ones I prefer.
Wow, never seen anything like it. That's just extremely cool. I had about the same reaction as with most other good TAS:s the first time I watched it: what happened? But this one presented a part of the game mechanics that I could never have imagined existing o.o for every other TAS I've seen I've known the theory behind it, but this just looks too crazy!
Eschews avatars
I've tried to replicate this glitch to little avail. Whenever I morph as though mid-air-mockballing, I lose my horizontal speed immediately. How exactly is the glitch done?
Almost happy
You just have to be really quick (I've never done it under normal conditions either). You have to successfully morph demorph and jump before your vertical momentum is down to zero (and you have to hold jump all the way until you have morphed) which usually is not very long. In all of the cases in this TAS the margin of error is only a frame or a few, since I release when my horizontal speed is the highest while still being able to do the glitch (and with high horizontal speed you have a low vertical speed).
Metroid Exp: Exploration - Great, Skills - Decent
me...need....better...thumbs

Seriously, I cannot hold one button down for that long without my thumb getting sore
Go ahead. Stare.
I love this little hack. I personally think that Grapple Beam is underused, especially since you can almost always wall-jump where Grapple is "required." I think this should give us hack makers something to think about and hopefully use it in more hacks.

BTW do you mind if I steal and idea or two I saw?
Acclaimed Threshold
Constant Sorrows
Quote from MetroidMst:
BTW do you mind if I steal and idea or two I saw?


I don't think anyone owns ideas. Sure, I came up with it, but if it hadn't been me someone else would've thought of it eventually. So, by all means, go ahead.
Run Samus, you can't go anywhere!
Quote from Cpadolf:
Decided to whip up a TAS of this game as I thought it had some potential for entertainment, especially after the new grapple glitch involving morphing and demorphing was discovered by the Japanese player gstick. The final time is 00:02:10.

While I think it is somewhat Improvable (Grappling optimization is very hard, and some of the puzzles here where not friendly) I don't think 00:01 is possible, I just don't see 10 seconds of misstakes here. Most strategies should be pretty optimal already.

[noembed][url= video here[/url][/noembed]

Played on v1.2 located in the first post. Oh, and the reason you get 17% (if you haven't figured it out already) is that you start with 14 E-tanks.

What version of Snes 9x do you have?
Edit history:
Cpadolf: 2010-08-15 09:34:04 am
Almost happy
Snes9x 1.43 Improvement 12, but anything between Improvement 9 or so and up should work, as long as it is 1.43.

Sorry for the really really delayed answer. I rarely check this part of the board anymore.
Time bomb set get out fast!
I think this thread was missed during the forum split.  Moving it to Now Playing.