Oh man, that's great. So much teasers in hacks these days.
For the Radia desert thing, maybe you can change around the Crateria rain a bit, and give the screen a bit of goldish tint, so it can be some sort of sandstorm. But that's just an idea.
Oh man, that's great. So much teasers in hacks these days.
For the Radia desert thing, maybe you can change around the Crateria rain a bit, and give the screen a bit of goldish tint, so it can be some sort of sandstorm. But that's just an idea.
Hey, now that I'm not using the rain for snow... Man, you're full of bright ideas, aren't you?
Man, it looks like there's gonna be some really awesome stuff that you guys haven't seen yet. I can't wait to show you all. Muahaha!
Oh man, that's great. So much teasers in hacks these days.
For the Radia desert thing, maybe you can change around the Crateria rain a bit, and give the screen a bit of goldish tint, so it can be some sort of sandstorm. But that's just an idea.
Hey, now that I'm not using the rain for snow... Man, you're full of bright ideas, aren't you?
Man, it looks like there's gonna be some really awesome stuff that you guys haven't seen yet. I can't wait to show you all. Muahaha!
Hehe. Thanks. I would like to see this hack get as awesome as it can before I play it :)
Posting up the assembly for a (very incomplete) version of the Phendrana Drifts theme. It's based directly off of Kej's patch so it'll play in the same place (first e-tank room, west of ship).
It's literally the assembly file you'd compile into an unheadered rom to get the music changed. You can view it in a text editor but it's not going to do anything unless you run it (scripted for xkas). You have to walk into the e-tank room from the side closer to the landing site, after you've got morph ball and missiles.
Care to show a mini-demo release? (or else, an IPS patch for a huge taste of the game)
I think that is a bad idea. Considering it will make the hype go up when the "demo" goes out. But will go down later since the hack is actually not done.
Also about the music assemble, mind if I make a patch out of it that works so people can try it out?
Keep an eye on Youtube; I might post more videos up in the future. Demos are a no-go, since I'd have to either release the game as-is at 80% completion or I'd have to axe off big chunks of content to keep people from going there, which would take way too long. Release is looking to be a month-ish anyway. Maybe sooner, maybe later, depending on how lazy I am...
Edit: Sure, go nuts. Music isn't done of course, so please don't take it as final content.
I don't really understand the question, but I'll just cover all the bases. Here's the idea with Aegis:
To enter the final boss area, you must disable four generators across the planet. Obviously there's going to be guardians to make that difficult. The intended path has a set order of items and is semi-linear; you will have to do some exploration to get upgrades to proceed easily, though SBs are certainly possible. The bosses are set up to be increasingly challenging to accomodate this route, but you certainly don't have to fight them in order. None of this is accounting for the two alternate paths (one accessible after Morph Ball and one accessible after Bombs). On the intended path, things become much less linear after the first boss, though I still have an intended order for people to travel in and it's the most obvious, I'm sure there will be those who find the other paths instead, and those aren't ridiculously hard. The exception to that rule is the GFS Aegis itself, which is intentionally filled with powerful and deadly enemies to discourage early entry, which would be a dead end unless you've destroyed the generators fueling its defense system.
I have no idea which way the TAS will go at this point, because the hack's not finished and because I really don't know which way is fastest yet. I'd expect it'll deviate from the intended path at some point, of course.
I don't do a pure TAS, although I only use slowdown for some hard tricks that I have to deal with on a keyboard, and savestates are used if I constantly screw up (5 times, forget it, I restart).
Here's something regarding your ending area:
Your four guardian units are original, right (not all the Statue Bosses)? And what type of Security System are you using (take like a screen system which shows what generators are offline)? How do you stop the generator systems?
Your four guardian units are original, right (not all the Statue Bosses)? And what type of Security System are you using (take like a screen system which shows what generators are offline)? How do you stop the generator systems?
That's right. The statue bosses will be an optional extra (on a hidden path) for a nifty upgrade at the end of the game. The game's main bosses are entirely new battles using existing enemies in ways I expect people will be pleasantly be surprised to see.
As for how the generators work, destroying them is part of the boss fight. If you mean how I've made this work in the game, it's use of the Metroid Shaft room states. In SM, there's four rooms in Tourian that have Metroids, and when you clear the Metroids in each different room it sets a flag to load a seperate state. Neat, no? I have the boss fights set one of those flags when you beat the boss rooms, and that affects the Aegis.
I'll rename this thread when the hack is released, of course.
I've mentioned it on IRC, but a thread here jogged my memory: I intend to release three difficulty levels for Aegis. The intended difficulty will be slightly tougher than SM, then there will be a hardmode hack (less missiles/SMs/PBs, enemies stronger). Finally, there will be a hardmode+no-map version, for those who really, really like a challenge. :P
Hm, are you sure you shouldn't just start a new thread when it's released? People who pop in to play it (who haven't been here the whole time) may have difficulty finding answers on where to go on their own if they have to sift through a beginning part of the thread that was posted before release (and thus won't contain any previously asked hints on where to go, etc.).