Gravity is ever-so-slightly increased. There's no place crouch jumping is required. Actually, you can beat this hack without ever walljumping or mockballing or anything, though those techniques will help in acquiring 100%.
Setting things on fire would be a bit too much ASM for me, sorry. You can't fight Torizo if you skip morph ball bombs anyway (one of the alternate paths lets you skip morph ball bombs, but once you grab a certain item you'll need on that path Torizo won't have the bombs any more).
Hm, the Intro theme just doesn't feel like it fits that area to me. Mostly because it's daylight I guess and not spooky enough. And I still feel like I want to walk through the dirt portions of the level
Hm, the Intro theme just doesn't feel like it fits that area to me. Mostly because it's daylight I guess and not spooky enough. And I still feel like I want to walk through the dirt portions of the level
I'll be using custom music of course, I just haven't got that done yet. And you're just gonna have to deal with the dirt. :P
I've said it before in IRC and I'll say it again here, that video is frickin sweet. My only small tiny wee bit thing with that video is that the area seems a bit too bright, but of course there's a reason for that...just me being nitpicky.
Is there mockball to sequence brake? Like with the Spore Spawn?
Edit: Sequence BREAK.
It's tough to SB because the paths are semi-intended. There's a clear and obvious main path and that's what I'm building the hack around... then there's two alternate paths (early speed booster or late morph-ball bombs) that are well-hidden means of playing a different style. The video shows the entrance to the early SB path, which is particularly nightmarish, since most enemies there will probably kill Samus in one-two hits at that point in the game. I have done it on PSP though, so it's not (necessarily) save-state demanding.
But to answer the question, there aren't any mockball paths so far. I guess I could put one in as an alternate route in Subverda though. Might be a good idea, actually.
It's a very minor change. I forgot I'd even made it until you all pointed it out. Don't worry. If it's not well-recieved I can always set it back to normal... it was just a -bit- high as-is for an area later on.
I just hope I don't get lost, usually when I play hacks that are made to fit all kinds of players and not just ultra hardcore ones I tend to get out of order really quick, especially considering that I often try crazy things in frame advance if they seem even marginally possible. And when you get out of order you usually tend to get really lost...
Well, most hacks probably wouldn't require frame advance. So keeping that in mind, you probably wouldn't get stuck. Although it is possible to pull off some pretty crazy tricks with just slowdown.
One of the cool things about this level design is that there's not really a real "lost". It all loops around and every area has one or two entrances to other areas (think Fusion's sectors). Each map room also clearly indicates boss areas, and they're generally not hard to find (no harder than Kraid or Ridley are to find in SM). I kind of got lucky in setting it up that way, really, and I'm glad I did. If you do crazy frame-advance SBing you should still be okay.
Well, most hacks probably wouldn't require frame advance. So keeping that in mind, you probably wouldn't get stuck.
Yeah, I usually try to keep that in mind, so that when I need to do a near frame perfect short charge or any similar "impossible to do in reatlime" move I try to not do so. But then I see that around the corner lies Wavebeam and I go like WOW early wavebeam that is awesome, and then I can get to 20 areas I shouldn't and... then I stop playing because I can't find anything anymore :|
Quote from Acheron86:
One of the cool things about this level design is that there's not really a real "lost". It all loops around and every area has one or two entrances to other areas (think Fusion's sectors). Each map room also clearly indicates boss areas, and they're generally not hard to find (no harder than Kraid or Ridley are to find in SM). I kind of got lucky in setting it up that way, really, and I'm glad I did. If you do crazy frame-advance SBing you should still be okay.
Yeah, I usually try to keep that in mind, so that when I need to do a near frame perfect short charge or any similar "impossible to do in reatlime" move I try to not do so. But then I see that around the corner lies Wavebeam and I go like WOW early wavebeam that is awesome, and then I can get to 20 areas I shouldn't and... then I stop playing because I can't find anything anymore :|
I actually don't think this is even possible in Aegis. If you see a cool upgrade, you can almost definitely get it then and there. I'm no tease. ;)