Who knows when he'll be back? I'll just give you something. And I thought the hack would be out this week. I don't want to go through finals week and figure out I waited and gone through a lot just to find out that things came out dry.
Progress is chugging along. Tileset work is pretty good. I can safely say that the hack starts out about average in the eye-candy department and just gets better as I get better. Sometimes I'm tempted to rehaul some of the less interesting visuals but it'd be more time than it's worth (and would put off release even more). Terrenus, Radia, and the sewers are a bit limited, but it's not painful to look at so I'm okay with it. The most bland area (sewers) is very limited anyway, about ten rooms give or take. I'd originally intended to make them much larger but you'd all hate me for it since it's a water-filled area pre-gravity.
Music work is coming along in a way. No actual encoding but that's actually the easy part. The hard part is getting good music. I'd originally planned to use tunes from other Metroid games but it feels a bit of a cop-out. Unfortunately I'm sort of limited with this music engine and I don't know if I have the energy to make all new music. I might for one or two "key" areas... the other stuff may be from other games. Rest assured if I use music from any other games it'll be obscure enough that you've probably not heard it before. Anyway, I'm starting to get comfortable with the hexing side of music. Still a big question mark I have to figure out with it, but them's the breaks.
Sorry for no pics. I don't have the time and it's mostly stuff I don't want to show anyway. I'm glad I have my computer but my free time is more sparse in the summer.
But still, music and the last of level design just need patience and careful thought. Take your time, and don't strain yourself. Even movie audiences and game players can hold up patience for something great.
Well, now that you have your computer back or whatever, could update the % things? I'm not talking about areas, more like music. Music takes a long time to compose and put into a game.
Possibly, you could include a patch with the original music if people don't like the new tracks. Just a suggestion.
Well, the only thing about music is having to manipulate two instruments in the game's music engine. Guess you can always have one instrument do the beat of the song, and have the other fit to do the theme you want.
Well, the only thing about music is having to manipulate two instruments in the game's music engine. Guess you can always have one instrument do the beat of the song, and have the other fit to do the theme you want.
There's actually 5 channels/instruments available for music (more if you don't mind interrupting gameplay sounds). That stupid patch I made didn't work though so you'll just have to take my word on it.
Personal life has been extremely overwhelming lately. Nothing I can't handle, but it leaves precious little time for... anything, really. More updates as events warrant.
Ok Acheron i signed up jst to ask you this How do you go about creating music for the SNES?? The reason i ask is that im in a couple of bands and i think id be able to help you by making ORIGINAL music for your hack. All i need to know is what type of music do you need ( .mid?? .wav??). All that i would ask is for a small credit to given to me in the game somewhere ( even if its at the very last line of the credits lol) for helping with the music. Well, just let me know, I would love to help with your music situation.
I don't know about Super Metroid, but with super mario world you can only insert a song if its in a .txt file written in a format similar to .mml. There are tools that can convert .mid to .mml so midi files would probably be better (just as a heads up). It probably would have been better just to PM him. Just a thought *shrugs*.
I don't know about Super Metroid, but with super mario world you can only insert a song if its in a .txt file written in a format similar to .mml. There are tools that can convert .mid to .mml so midi files would probably be better (just as a heads up). It probably would have been better just to PM him. Just a thought *shrugs*.
*sigh*
The snes sound format is SPC. 8 Channels of sound can be used on the same time. But one or two channels in-game are used for effects and such.
The easy way to make music is simply to make a midi in a soft ware that you can listen to the song. You will then have to manualy convert the song to code. Aka a text file or etc that can be inserted with an assembler.
But your also limited to the instruments in-game un-less you code in new ones, Any way. Kej's music hacking documents have more info. But acheron will have to provide the link to that page since I don't have it right now.
..oh and the song can't be to big and you need to make a loop at the end, but that's basic.