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Oh crap, I hate it when my memory serves me wrong. Sorry for the confusion, big man. :\
Quote from moozooh:
Oh crap, I hate it when my memory serves me wrong. Sorry for the confusion, big man. :\
It's perfectly all right.  We're human.  We make mistakes.

I was going to record an attempt at segment 2 and post it here for people to suggest improvments and whatnot, but with my current recording situation, I obviously can't.  So I made an SMV instead.
WARNING:  my playing skills are far worse on emu than on console.  This is just to give everyone an idea of what I'm doing.  If I miss or completely mess up an obvious speed trick, like the Kraid Quick Kill, please don't bother pointing it out.
Wow, I didn't noticed a AVI of Ceres was already captured here. Embarassed

Looks very good so far. And you even try to use arm-puming!

I want to warn you about it though: Avoid using arm-puming at slopes/hills/diagonal grounds when running down. There is always a 50% chace that you lose your grip and start falling off it like falling off a platform which will decrease your speed massively and cost easily more than a second. Especially outside of Cebes there are many such ground types (like in the room with your landing ship). Use it only on straight ones or if going up a hill to avoid the unnecessary risk.

Looking forward for more progress!

PS: Will check the smv later, have to go to work now.
About the arm pumping: I'm really just using it for fun.  I might be able to save a couple seconds total if I use it at every given opportunity.  And I found out about the downward slopes problem the hard way; notice how I don't use it on stairs going down?  The only other parts I was considering it for were the long stretches where I have nothing else to do.
You're right, it's probably better to not use it in difficult rooms to keep concentration for the more important moves than arm-pumping.

The smv route looks good. Only mistake you did (not sure if it was intended) was not taking another damage boost back to the door right after geting the hidden Missile in the first Power Bombs room. Fixing all of them on the console and you are in busyness. :)
Quote from Saturn:
Only mistake you did (not sure if it was intended) was not taking another damage boost back to the door right after geting the hidden Missile in the first Power Bombs room.


I had never thought about that!  I'll be sure to include it in all my future attempts.  Thanks; advice like that was exactly the kind of stuff I was hpoing for.
You're right in saying that getting the missiles in the green brinstar super room is the fastest way.  I've timed out grabbing the extra 5 missiles in blue brinstar, getting the supers first, and that missle pack and it worked out to be quicker if you can do it well. 

As for the bug tube missiles, it'll probably be faster to grab them on the blue brinstar cleanup than on the way to maridia, if your coming back up that room to the power bomb door.  Doing so while you're climbing back up the room will let you keep your speed going through it on the way to Maridia, and could save a little time.

I'm definately rooting for ya, as I'm attempting a 100% run myself, so we'll see who wins, ya? ;)
About the pipe missiles, if I get them on my way back up the room, I lose the speed I have climbing, which I think takes away more time.  Plus, if I get them going down, I can do a neat little mockball through the pipe :)
This is something I'm practicing, and I can't get the last boost right, but I was never that great at enemy boosting anyway.  This is with the speed booster and high jump.

Coming from the pink Brinstar room, jump through the door as normal, so you'll clear that first ledge.  Then mockball off the second one.  You'll fall into the first sidehopper, and bounce when you land.  You'll keep your speed, and the bounce will carry you over that ledge.  Then unmorph at the right time to kill your speed so you can boost off the second sidehopper or a bug that flies out.  With luck you'll land on/pass over the small pillar so you can exit the room.

The one problem is that mockballing over the second ledge is iffy.  Sometimes, I'll pass under the overhang, others I bump into it and lose my speed. I can get to the final boost about 50% of the time, but I've only made it once, mostly because I can't enemy boost for crap.  It's worth trying, considering it's a highly traveld room, but If you can't pull the trick off consistently, then grabbing those missiles then might be better.
The preciseness/luck that trick would require is something best left to the TASers. The problem you're having with the second ledge is that Samus has to be moving at a precise speed, and that alone is hard enough to get right, but as for the enemy boost, the sidehopper has a 50/50 chance of being in the right spot, and getting a boost off the bug would require near-frame perfection.

deleted, reposted, and edited: Just got a new DVD recorder, so I'll resume work on this ASAP. This time, I paid the high price for a GOOD recorder, so I won't have it breaking on me five weeks after purchase. Unfortunately, there's about 1/8 second lag. Just enough that I can't actually see it, but it completely messes up my jumping. Looks like I'll be playing without sound until I buy a splitter.

deleted, reposted, and edited again: Due to recent events, I've decided to go insane and completely change my expectations of what I want for this run.  Check the new topic title.
go go go!
Oh my god, that's insanely awesome. BlueGlass, you're da man! :D
This is crazy! I'm impressed of you speedrunner to take new and extremely difficult challenges over and over. 100% SS is insane man!

Best of luck to you BlueGlass, I really hope you don't overestimate yourself to attempt this insaneness!  :o
Thanks for the encouragement, everyone!

Currently, though, I'm having problems with a few tricks.  Specifically, short charging the gravity suit shinespark and Hotarubi's/the TAS's method of the Wrecked Ship entry shinespark.  Getting the charge is easy enough; the hard part comes in when I try to do the shinespark.  I'll either spark too early and hit the door, or spark too late and have the door not open, or spark too high and miss the missiles, or spark way too late and not spark.  After about thirty minutes of trying on EMU with a savestate from the door to enter the room, I succeded twice.  I'll also need to practice short charging in general, as my current success rate for a decent short charge is about 1 out of 9.

Also, what's the feasibility of JXQ's speed ball up the Green Brinstar pipe room?
Quote from BlueGlass:
Also, what's the feasibility of JXQ's speed ball up the Green Brinstar pipe room?

Well, I think this one will be extremely difficult, if not impossible on console to pull off correctly. You will need to execute more frame perfect timed jumps in a row to pass the entire room without touching any other walls during this move. At least there is no risk to slow down if doing it wrong, so you can always try to execute it without having to worry about it.
Okay, thanks.  I spent a while trying from a savestate at the door and haven't yet managed to land on the little two-block-wide platform.

I remember seeing in a TAS (one of your RBO WIPs I think) that a jump-through-the-ceiling glitch was used to save a few seconds after getting the etank past the Charge Beam.  Would this be useable in my run?  If so, it would be very useful, because I've been doing a few tests, and I realized that I'll be running extremely low on power bombs throughout all of Maridia and may even have to take the time to kill an extra crab for a refill, but if this trick is doable, it'll save not only a few seconds, but a power bomb, as well.

On that note, I can already tell that the biggest run-killers are going to be Wrecked Ship and Maridia.  WS because of Phantoon, the several tricky shinesparks involved (entering the ship and gravity suit shine), and I have to hope I have enough health after Phantoon for all the stuff I have to do on the way to the etank, and Maridia because it involves a multitude of extremely difficult tricks, and, as said above, I'll be running dangerously low on power bombs until after Draygon.
Embarrasing Fact: Power suit made by lowest bidder
The stand-through-ceiling glitch is fairly easy to reproduce with practice. That specific spot is tricky, though.

Jump onto the small ledge next to the bomb blocks, close to the edge. Run left a brief moment, then spin jump and aim down immediately. After Samus's head hits the ceiling, press forward. If done correctly, you should be able to simply press jump to go through the roof.

There's a slightly slower, but significantly easier method: Jump onto the small ledge, run left, spin jump, and aim down. Wait until Samus lands, then quickly press jump, down, then forward. From here, you can simply jump through the roof.
Thanks! I'll start practicing it immediately.

deleted, edited, reposted:  Just to give everyone a progress update, I'm still practicing tricks.  I can pull off everything fairly reliably except:

Wrecked Ship entry shinespark - getting the spark so that the beam opens the door in time and going through the missile is, for some reason, extremely difficult, and I don't want to have to rely on the super missile method, because I can't be sure I'll have any extras.

Gravity suit shinespark- I just plain cannot get down the timing for charging this.  Any help would be greatly appreciated.

Hotarubi's new "Torizo quick kill;" I'm not even sure of exactly how to do this.  In his comments, he says you have to move just when the fight starts.  Does that mean you have to be moving when it starts or move on the frame (or several frames) it starts?  So far, I have not succedded in this trick even once, and I'm considering dropping it, because it only saves a couple seconds.

And I haven't yet gotten around to practicing the Botwoon and Draygon fights.
Quote from BlueGlass:
In his comments, he says you have to move just when the fight starts.  Does that mean you have to be moving when it starts or move on the frame (or several frames) it starts?

You should start moving towards him right as you see him making a step towards you, as if you'd want to get under Torizo's front foot. It'll "scare" him, and he'll jump back. If you do it too early, he'll step over or attack you, if you do it too late, he'll finish his step. The window is something like 5-6 frames or so -- not the worst, but not the best either.
Edit history:
BlueGlass: 2007-11-12 12:51:39 am
I've just though of a possible route change.  Basically, I'll go and grab the landing site PBs and gauntlet items after Wrecked Ship, then skip returning to the ship for a refill before Tourian.  I have no idea wether this would be faster or slower, because while I'd save time by going straight to Tourian, I'd lose time by not having SJ/SA in the gauntlet.  Plus, I wouldn't have many SMs in Tourian.

What does everyone think?

EDIT: Never mind; I just tested how long the gauntlet takes with PBs.  Definitely quicker to wait.

EDIT2: Apparently SMF doesn't allow for a post as long as the one that was here, so I'll repost my route at the end of the topic.
Phazon level: 83%
hey blueglass, how is the run going??

for me i got my second segmented 32, technically better as i wasted time at save stations but i still need to do something at the last segment about the supers, my method requires insanely many work on tourian just so i can barely get enough missiles, i end up opening some doors with missiles too
Updated the route with a "new" (seems the Japanese have known about it for about two years) trick.

As far as working on this goes, I'm kind of taking a break until I get to a point where I don't have lots of other stuff to do.  That way I'll be able to concentrate on just the run.
Quote from BlueGlass:
seems the Japanese have known about it for about two years

Well, I'm not surprised in the least. With their attention and thoroughness, I'm surprised they haven't found a way to escape the bomb Torizo on an NTSC ROM. If only I knew kanji, I'd gather a lot of useful information from there. o_0
Quote from moozooh:
Quote from BlueGlass:
seems the Japanese have known about it for about two years

Well, I'm not surprised in the least. With their attention and thoroughness, I'm surprised they haven't found a way to escape the bomb Torizo on an NTSC ROM. If only I knew kanji, I'd gather a lot of useful information from there. o_0


I think there is no more new information in our wiki.
Mabye all of information written in our wiki is already known by metroid2002 members like you.
We have discovered some trick like torizo quick kill, super short charge, SS supers without CF, idea of RBO.
But all of our important findings are revealed. grin new
I hope I understand this correctly... you're using a DVD-recorder to record your run? If so, then it truly is stupid easy to get snippets encoded for internet use.

I give you... HandBrake. An OS X program that doesn't seem to have any windows equivalent nearly as easy to use (only one that even comes remotely close is Gordian Knot, but that requires several helper programs and plenty of patience).

Stick DVD in, run HandBrake, tell it to use DVD, set a filename, set your format (mpeg-4 avi), set your bitrates, encode.