pff!
j/k
Pure fast fun?
I kind of miss blowing through mindless waves of enemies, Doom2 style. I wouldn't mind seeing one metroid encounter like that.
Edit: I'm just being nostalgic now, but the original doom2 levels were all designed to be played with a 'fresh start' on each one. Ie, 100 health, a pistol and 25 bullets. And of course, I did, because it's really the only way the game was fun. Blowing through stuff with rockets and plasma was quite tedious. In some of those levels you would be facing off against incredibly powerful enemies, and not have the means to kill them or survive their attacks. You just had to run away, and collect the weapons and ammo you needed without attracting the attention of too many enemies, and if possible, kill them by getting them to fight each other. I remember, I think it was level 23? You started against about 15 imps, which you just had to avoid for a while, and when you reached a main courtyard, about 150 enemies 'woke up,' and you just had to avoid their attacks, running around and through them, for the next 3-4 minutes while they killed each other off. That kind of insane action just never existed in another game again, that I was aware of. Maybe there's those games based on china's history, but I never played them.
An encounter designed like that would be incredible in metroid. Being chased and shot at by an ARMY for a while, while you did what was required to 'win.' This is not so different from sequence breaking without weapon upgrades.
j/k
Pure fast fun?
I kind of miss blowing through mindless waves of enemies, Doom2 style. I wouldn't mind seeing one metroid encounter like that.
Edit: I'm just being nostalgic now, but the original doom2 levels were all designed to be played with a 'fresh start' on each one. Ie, 100 health, a pistol and 25 bullets. And of course, I did, because it's really the only way the game was fun. Blowing through stuff with rockets and plasma was quite tedious. In some of those levels you would be facing off against incredibly powerful enemies, and not have the means to kill them or survive their attacks. You just had to run away, and collect the weapons and ammo you needed without attracting the attention of too many enemies, and if possible, kill them by getting them to fight each other. I remember, I think it was level 23? You started against about 15 imps, which you just had to avoid for a while, and when you reached a main courtyard, about 150 enemies 'woke up,' and you just had to avoid their attacks, running around and through them, for the next 3-4 minutes while they killed each other off. That kind of insane action just never existed in another game again, that I was aware of. Maybe there's those games based on china's history, but I never played them.
An encounter designed like that would be incredible in metroid. Being chased and shot at by an ARMY for a while, while you did what was required to 'win.' This is not so different from sequence breaking without weapon upgrades.