could a gba run be possibly as fast as a TAS run? What are really the differences? (besides save states)
And could you do the speedbooster trick thing where you jump but don't spin on a gba. If so, how?
Also, how did tdk do the arc 1 trick (wall jumping and jump extending)
and, why did he go low on the last jump when space boosting to and from the two tank area behind the boss room
In both df and tdk's TAS runs, ive seen them do extremely visually appealing things when waiting for boss, like doing little (but extremely fast) jumps on the ground and also shooting their beam extremely fast. could you do that on gba? (If so, how)
Lastly, could you execute the double core x shot on every boss and every turn (on gba)? I've only done it on the first few bosses right when they appear, but i believe it can be done (after super missile, the frame time thingy gets bigger, doesn't it?)
And could you do the speedbooster trick thing where you jump but don't spin on a gba. If so, how?
Also, how did tdk do the arc 1 trick (wall jumping and jump extending)
and, why did he go low on the last jump when space boosting to and from the two tank area behind the boss room
In both df and tdk's TAS runs, ive seen them do extremely visually appealing things when waiting for boss, like doing little (but extremely fast) jumps on the ground and also shooting their beam extremely fast. could you do that on gba? (If so, how)
Lastly, could you execute the double core x shot on every boss and every turn (on gba)? I've only done it on the first few bosses right when they appear, but i believe it can be done (after super missile, the frame time thingy gets bigger, doesn't it?)
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