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Super Secret Area - Dead Ahead!
Quote from MetroidMst:
I think you confused verticle and horizontal.


Nah.  It seems I misinterpreted what you said.  I thought you meant the doors were horizontal, and you obviously meant the direction you travel through each door. i.e travelling horizontally through a vertically placed door. aiwebs_017
Edit history:
JAM: 2009-08-20 01:33:49 am
Quote from thelicker:
No, man. I wanna water and clouds are moving in the background  laugh new
If you can help, thanks

This is possible. Look at the room 794FD in original ROM. I mean, room placed right from wrecked ship. There are water and moving clouds at the same time

Quote from Bioniclegenius:
Also, I've noticed that even when I use those scrolls, it still sometimes messes up unless I fix the scroll next to that screen. What're the requirements for that?

See door 03 in room 792FD. Next screen after screen with door has scrolling value set to 00 (no scrolling, red screen). This is for horizontal doors.

See also room 7D340 for both cases (vertical and horizontal doors). Screen after door is red. Of course, I'm talking about case when door is placed at the border of screen, but this screen is not at border of the room.
OMG FLAN!!!!!!!
@ Tyjet:

No you can't have water AND rain, you have to choose. Unless you can write some ASM to have rain set by the layer1_2/FX2 of a room (similar to how explosions are done), then use FX1 for water, it's impossible.

Reason for this is they both use layer 3 (same as text boxes and the HUD). Layer1_2 simply changes the way the layer1 and 2 are drawn, FX2 uses layer 4 or 5 I think.
hey how do i change the color of the wepons?
Muahahah
Someone can ask cleary my question?
I waiting...
. . .
thelicker:

Code:
Edit -> Pointers

C116 - FX2
B76A - BG_Data
91C9 - Layer1_2

Tools -> Background Editor -> BG/Layer 2 Scrolling

Use BG_Data Pointer
X-axis Scrolling - 0
Y-axis Scrolling - 8


Of course this will be effected by the scrolling sky glitch. (The game will not show the right game graphics until you move an entire scroll screen vertically in either direction)

PJBoy made a patch to fix this scrolling sky error, but in my experience with it, it didn't work.
http://interdpth.arc-nova.org/PJs%20stuff/IPS%20patches/Super%20Metroid%20Scrolling%20Sky%20Fix%20Patch.ips

Most people don't use the scrolling sky due to the glitch.
better yet how do i change the pic/palet/texture(what ever) of the pullet of the gun?
(i know now how t change the color)
What'd you say?
Would you mind using better grammar? No offense but I don't have a clue what you are asking, are you trying to retile the sprite or just change the color or what?
i allready know how to change the color of the pullet that comes out of the arm gun. i just want to know how to change the texture(yes title)
texture=title/picture/sprite

i want to change the sprite
They look like they're at D7400 in my tile viewer, some other associated stuff is above that.  But if I remember correctly there's something screwy about the wave beam?  I think I remember that it shares a sprite for small health pickups?
how do i get to it?
its not in the graphics editing thing.(im a newb)
Tile Layer Pro is what a lot of people use, I don't really know of any alternatives. 
Edit history:
Blarget2: 2009-08-21 01:43:46 am
ok i used it but all that comes up is alot of scribllly colors. like a scabled tv but colorful
EDIT; i figured it out thanks.9mabey i should try before asking)
anyways i cant find the title screen in there can you give me a number to look up in the layer pro?
Muahahah
Quote from squishy_ichigo:
thelicker:

Code:
Edit -> Pointers

C116 - FX2
B76A - BG_Data
91C9 - Layer1_2

Tools -> Background Editor -> BG/Layer 2 Scrolling

Use BG_Data Pointer
X-axis Scrolling - 0
Y-axis Scrolling - 8


Of course this will be effected by the scrolling sky glitch. (The game will not show the right game graphics until you move an entire scroll screen vertically in either direction)

PJBoy made a patch to fix this scrolling sky error, but in my experience with it, it didn't work.
http://interdpth.arc-nova.org/PJs%20stuff/IPS%20patches/Super%20Metroid%20Scrolling%20Sky%20Fix%20Patch.ips

Most people don't use the scrolling sky due to the glitch.


Thanks. But, to use this patch, is required ASM or is by SMILE same?
Quote from Blarget2:
ok i used it but all that comes up is alot of scribllly colors. like a scabled tv but colorful
EDIT; i figured it out thanks.9mabey i should try before asking)
anyways i cant find the title screen in there can you give me a number to look up in the layer pro?


In SMILE's GFX Editor you can use a dropdown box that has Title 1 and Title 2 in it (assuming you're using earlier than SMILE v2.3). SMILE 2.3's dropdown box is out of range to click, so I use 2.1 to extract those files and open them in Fatilety because Tile Layer Pro cannot open mode7 gfx. Also, you cannot really FULLY edit these GFX unless the proper palette is used.....I believe Ceres (Tileset 16) palette is very close to the title screens palette. Hope that helps.


The Licker: Just download the .ips patch that Squishy linked you to. You will need an IPS patching program (I use IPSxp while some people use Lunar IPS). I'm not sure but I believe that the patch is for unheadered (unless stated). I suggest not using scrolling sky as it screws with the BG Data associated with rooms that already had it. Hope that helps as well.
i only have 2.3. were would i download 2,1?
...
Quote from Blarget2:
ok i used it but all that comes up is alot of scribllly colors. like a scabled tv but colorful
EDIT; i figured it out thanks.9mabey i should try before asking)
anyways i cant find the title screen in there can you give me a number to look up in the layer pro?

Wait a second...did you change the view in TLP to SNES?  It often opens in 1BPP mode when you first open a GFX file.  Or, if you opened the Super Metroid ROM in TLP, you'll have to keep scrolling down until you find actual graphics--the "scabled tv", as you called it, is mainly Mode7 graphics or other non-graphical data/coding.

Also, if you want to edit the Title Screen, you'll need to go in SMILE's Graphics Editor and select "Title Screen" under "Special GFX".
. . .
actually, Jathys made a .exe that fixed that slight oversight.

In the attachment is 2.3 that still has the special gfx importer/exporter.

Its at the very bottom of the screen
attachment:
I like Big Butts and I can not lie
Quote from squishy_ichigo:
PJBoy made a patch to fix this scrolling sky error, but in my experience with it, it didn't work.
http://interdpth.arc-nova.org/PJs%20stuff/IPS%20patches/Super%20Metroid%20Scrolling%20Sky%20Fix%20Patch.ips

Most people don't use the scrolling sky due to the glitch.

The more it's tried and tested the better... The only thing I've not been able to sort out it vertical doors. Don't forget you can just manually change the BG_Data in a hex editor, it's not that hard at all
how do you edit the hud
Samus...? Is that you?
Open your ROM in TLP and go to D3200. Then set the view to Gameboy
I get this glitch when opening this door. Then it glitches all the rooms following it. What Am I doing wrong? :/
Its something obvious, I know, but its really annoying me U.U



attachments:
i had the same problem. look at another door and look how its set up.
Edit history:
MoogleEmperor: 2009-08-23 10:01:03 am
1st one: Looks like you didn't set up the door tiles properly. You may find it quickest to just copy an existing doorcap instead of remembering the correct setup.
2nd one: Whenever misaligned tiles have happened to me, it was from entering a door that wasn't on the edge of the screen. Is the door bordering either the edge of the room or a red scroll block? They need to.
Edit history:
Ebithio: 2009-08-23 04:03:18 pm
Yeah I knew all that stuff. It was just that I used the Doorcap from the bottom tileset instead of copying others, so the BTS was wrong. I feel like an idiot now.

EDIT: Its still broken despite being a copy of a working door. Its on the edge, BTS should be right...Don't have a clue whats happening!

EDIT2: I tried adding a (grey) doorcap, and now its glitching even more  aiwebs_016 It works fine in testing, not so ingame...



attachments: