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chozo_69: 2009-06-05 06:36:20 pm
well no u see it is 0000 thas not the problem and iv tryed every thing u suggested  nothing ?  hmm ill probly just make a vid of it on youtube




Edit:  meh i fixed the problem i jsut open a new rom  and  and saved the room over my old one :P
hmm ok well i have another problem  when you leave ceres station ( when it explodes ) and u touch down on the planet  it dont  want to load --- i know its not the room  cuz it loads in just fine if i take the intro off -- is their eny way to fix it with out using a hex editor -if not how would i go about doing that --- any help would be appreciated thanx
Does anybody know what the yellow BTS slopes do?
OMG FLAN!!!!!!!
They're exactly the same, except for a byte change or something (cant remember exactly what). They serve no extra purpose, and aren't used anywhere in the game, so you don't really need to worry about them.
Edit history:
Bloodsonic: 2009-06-06 11:13:27 pm
Quote from Tyjet66:
Congratulations! This topic's noob level just increased to 34!
Click here to continue.
i need help
i keep click here but it dosnt continu
help?
. . .
Alrighty... Are we almost done spamming this thread. :/
It was 'kinda' funny a few day ago, but now its getting annoying...
I'm REALLY suprised one of the hack mods hasn't said anything on the matter.  I guess Archy isn't around enough, an Zeke doesn't read this thread or something...

Its not like I want to spoil the fun, I'm always up for a good round of being stupid, its just that this isn't the place for such silliness.

/rant

Quote:
hmm ok well i have another problem  when you leave ceres station ( when it explodes ) and u touch down on the planet  it dont  want to load --- i know its not the room  cuz it loads in just fine if i take the intro off -- is their eny way to fix it with out using a hex editor -if not how would i go about doing that --- any help would be appreciated thanx


Did you move the ship any?  I'm pretty sure that would make the room do that.  Otherwise, not a clue.

edit: PAGE BREAK! OH YEAH!
Acclaimed Threshold
Constant Sorrows
I'm still here. I don't see anything spam-like, though.
OMG FLAN!!!!!!!
Quote from Acheron86:
I'm still here. I don't see anything spam-like, though.


Look here and read on for a few pages
http://forum.metroid2002.com/index.php/topic,5980.4200.html
. . .
Its starts with Inter....
Anywho!

I have the day off from work, so I'm gonna start on that SMILE advance help guide I mentioned a few days ago.  Hopefully I can have it done by the end of the day! :D
Super Secret Area - Dead Ahead!
Quote from squishy_ichigo:
I'm gonna start on that SMILE advance help guide


We wub yoo, squishy! wub
I have noticed somthing funny with the doors that i made  when I shoot at the wall just below the door another (door )  or at least the blue shell of it. opens up  any idea of how to fix this
Make sure the BTSs of the door tiles match up to the ones on an original door. The topmost (or leftmost in the case of vertical doors) has a different BTS for each facing of door, so just flipping a door's tiles or drawing it from the tile sheet generally won't have the correct BTS.
If the shot isn't contacting the shotbubble at all then I guess check out the BTS of the surrounding tiles too.
Anybody know how to change the color of the red flashing things on the thing (engines or whatever they are) under Samus' Ship? Screenshot attached if you don't know what im talking about.



attachment:
It uses the same system as palette FX glows.



The color just before the pink one is the one used, but sadly, just like palette FX, you must only have that one color you are editing visible at a time. If you do what I did in the picture below, the game would crash due to SABS slightly changing the colors within its view that you didn't touch. So, pretty much you've got to set the second number to 00 to show only one color and then move manually through the whole thing. It's a pain, but it can be done.




Edit: actually, using a hex editor to fix the problem afterward is easier than doing the colors one by one. You can just do exactly what I did in the above pic and save it, then go to that location in a hex editor. (6CA54 being the location). You'll see a lot of "95 45 00 05" in the area after that location, change each instance of "45" to "C5" and it'll work.

Here's the above image, saved, fixed and then played ingame.

Thanks, it worked. I always thought hex-editors were crazy hard to use, but their actually pretty easy to use.
LOL
Quick question...I want to make a room where you can run over the water (using square BTS blocks) but I also want the player to fall in the water if they stop running. How could I do this without changing the square BTS blocks properties?
If you mean like the quicksand in Maridia, then I think you would have to use down treadmills on the water.
Edit history:
Jathys: 2009-06-10 08:21:39 pm
And if you mean like THIS, then it'll require ASM.
Looking back on this, I really should have made the water splashing behind you
LOL
Very Happy Thanks Project XVIII but Jathys hit it right on the head. Guess Ill HAVE to learn ASM  Rolling Eyes
OMG FLAN!!!!!!!
Quote from Jathys:
And if you mean like THIS, then it'll require ASM.
Looking back on this, I really should have made the water splashing behind you


It would also work a LOT better if you fell when your horizontal speed fell below a certain point, instead of being still. So if you didn't run, you would fall underneath.
Quote from Sadiztik Fish:
It would also work a LOT better if you fell when your horizontal speed fell below a certain point, instead of being still. So if you didn't run, you would fall underneath.

It does, but it only checks your speed once per second . . . Could have easily fixed that up a bit, but the original coding was slow... I have a MUCH better way of doing it now and will be replacing this.

Don't bother with the BTS. Instead, think invisible platform enemy that aligns itself with Samus's X position (and the liquid's Y position, assuming you're running). Could even account for waves that way.
Does anybody know why snes9x doesn't give you the upgrades you select for quickmet? It seems to work just fine for ZSNES.
Quote from Project XVIII:
Does anybody know why snes9x doesn't give you the upgrades you select for quickmet? It seems to work just fine for ZSNES.

It does give ME the upgrades.  Seriously though, I'm assuming you're dying instantly when loading to snes9x?  If so, you need to set your SRM folder (the one that your snes9x uses for srm files) -or- stop using an SRM folder with snes9x.

If you don't die, but simply start out with the default equipment, the SRM path may still be your issue... If you've ever gotten it to work with snes9x and the SRM (functioning) got saved to the correct folder, but smile doesn't know your srm path, then the existing srm file never gets changed (thus you get no equipment changes).
Yeh, that was the problem. It was using the SRM that ZSNES saved in the rom folder, instead of the one that snes9x should have been using in the saves folder. Thanks.

Also, what do the Loader 1-5 in the Beauty Salon do?
Quote from Project XVIII:
Also, what do the Loader 1-5 in the Beauty Salon do?

IIRC- those are the 5 different palettes that are used when Samus is "loaded".