Embarrasing Fact: Power suit made by lowest bidder
>Shadow34370
You just need to learn about numbering systems...
A bit is the smallest unit of memory, and is a 0 or a 1. Counting bits is done in binary (base 2).
A nybble is 4 bits, or a single digit of hexadecimal (each digit you see in a hex-editor). A value can be 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, A, B, C, D, E, F.
A byte is 8 bits, or 2 nybbles / 2 digits of hexadecimal. This is the fundamental unit of size typically used by computers as far as addressing is concerned - Each address refers to a single byte.
A word, on the SNES, is 2 bytes, 4 digits, or 16 bits. Computers typically work with words at a time, and so on the SNES it typically stores data in groups of 2 bytes.
7E:09A2 is referring to 09A2 AND 09A3. 09A4 is referring to both 09A4 and 09A5. There are two arrays mentioned there, 09A2 is what items Samus currently is using (hilighted items on the screen), and 09A4 is what items Samus actually has (available items on the equipment screen). Grapple and X-ray work slightly differently though, it only matters if they're in 09A2.
Also, if you're using codes, they'll probably be hexadecimal values. So changing it to 01 in hex means 0000 0001 in binary. FF in hex means 1111 1111 in binary. Counting in binary is straightforward: 0000, 0001, 0010, 0011, 0100, 0101, 0110, 0111, 1000...
Super Metroid actually counts according to what equipment Samus has. Redesign's percentage calculation was rewritten to check what items were marked as collected.
You just need to learn about numbering systems...
A bit is the smallest unit of memory, and is a 0 or a 1. Counting bits is done in binary (base 2).
A nybble is 4 bits, or a single digit of hexadecimal (each digit you see in a hex-editor). A value can be 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, A, B, C, D, E, F.
A byte is 8 bits, or 2 nybbles / 2 digits of hexadecimal. This is the fundamental unit of size typically used by computers as far as addressing is concerned - Each address refers to a single byte.
A word, on the SNES, is 2 bytes, 4 digits, or 16 bits. Computers typically work with words at a time, and so on the SNES it typically stores data in groups of 2 bytes.
7E:09A2 is referring to 09A2 AND 09A3. 09A4 is referring to both 09A4 and 09A5. There are two arrays mentioned there, 09A2 is what items Samus currently is using (hilighted items on the screen), and 09A4 is what items Samus actually has (available items on the equipment screen). Grapple and X-ray work slightly differently though, it only matters if they're in 09A2.
Also, if you're using codes, they'll probably be hexadecimal values. So changing it to 01 in hex means 0000 0001 in binary. FF in hex means 1111 1111 in binary. Counting in binary is straightforward: 0000, 0001, 0010, 0011, 0100, 0101, 0110, 0111, 1000...
Super Metroid actually counts according to what equipment Samus has. Redesign's percentage calculation was rewritten to check what items were marked as collected.