SM Eris on Wii. I figured out how to play hacks on the homebrew channel. Its basically the same way of how you put ROMS on your homebrew but make sure it is extracted first and that the files is patched
Whoa! Damn that's cool. That makes me want to get a Wii, even though I am getting one of those sketchpad laptops for my hacking projects. It's cool because it's a laptop, but the screen spins and flips into a notepad, where you control clicking and dragging with a little stylus. It's like making a hack by actually drawing it!
Glad you guys like it. The map layout was square enough to get it all within 1 image.
I still may make some slight modifications to the image if it doesn't freeze my comp. Like creating links in the map to make the planet seem more logical rather than squared off rooms in certain areas. In short, there's some bald patches which annoy me.
I fully admit it. I downloaded it shortly after release, got VERY frustrated with the pace at the beginning, and set it aside for awhile. Yeah it looked great, but the constant dying/state loading, underwater exploring, combined with the hours of exploration with little payoff, had me frustrated beyond belief, and I actually set it aside for a time, had it sitting on my hard drive, and went on to other things.
For whatever reason, though, I finally decided to join the rest of the SM hack-playing world and give it another go. I admit I looked up how to get a couple early tanks to cut down on the state-loading, but, once I did and finally dispatched Botwoon (the hardest boss IMO, GT was 2nd), and got into it, it quickly became the most immersive, addictive and best Metroid experience I've had in a long, long time. What I loved was the feeling of never being comfortable, never knowing what was through the next opening. It brought back a feeling of exploration and being lost I probably haven't had since my first playthrough of M1 back in 1987. It was that incredible. Even with most full hacks you generally get a sense of where you are, what's next, and what boss is probably behind the next door. Not so on Planet Eris. You literally never have any idea. Combine that with the lush environments, a challenge level that is substantial but never overwhelming as long as you explore (and actually quite easy if you pick up some powerful items late in the game), and you have what is easily one of the best, if not the best, SM hack I've ever played. I was wrong in the beginning. I was as as wrong as can be, and I am so glad I decided to give Eris another try. It's amazing. Congratulations DMantra.
I hereby declare that all maps ever made, for any game, must look like this. It's so much clearer, and more helpful like that than the usual just-shows-rooms style. Also, it clearly denotes rooms that are blocked, even though they may have a door entering from either side, which is really handy.
I know it'd be a heap of work, but it would be great to have one for each hack.
I am having an insanely hard time patching the game to play this. ONe time, I managed to get to the title screen and file select screen, but after that, black nothingness.
Other times, I get garbled graphics. Other times I get absolutely nothing. This is REALLY starting to annoy the heck out of me as I really want to play this.
Soft patching also does not work for me. I am using SNES9X v1.51 Many times when it is patched, be it by LIPS or soft patching, instead of it saying Super Metroid, it has a bunch of garbled garbage and I have noticed many times, it says that the S-RAM is corrupt or something. I am using the ROM that is titled Super Metroid (JU) [!].smc and the size of this is exactly 3MB in size. The patch itself is of the same exact size as well. Does anyone have any clue as to what the heck could be going wrong for me? This looks like such an awesome hack but the inability to play it is pissing me off. >.<
MAH BOI, guess what. I went there because i need it to get either Wave or Draygoon. But the door is still gray and i can't figure what am i missing to enable it.