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Dmantra: You have taken the word "HACK" to a new level. 100000/5.
"Balls"
Quote:
SM Eris on Wii. I figured out how to play hacks on the homebrew channel. Its basically the same way of how you put ROMS on your homebrew but make sure it is extracted first and that the files is patched


WHAAAAAAAT!!?!?!?!???!!?!?  Shocked
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If you think i'm lying, look at my picture

attachment:
Meri Kurisumasu! ^_^
Starting to upload my TAS to YouToob. A little late.

Your mum

As the three-handed description suggests, all parts will hopefully be up this weekend.
"Balls"
Quote:
If you think i'm lying, look at my picture


Whoa! Damn that's cool. That makes me want to get a Wii, even though I am getting one of those sketchpad laptops for my hacking projects. It's cool because it's a laptop, but the screen spins and flips into a notepad, where you control clicking and dragging with a little stylus. It's like making a hack by actually drawing it!
All aboard the soul train
Dmantra, that was one of the most awesome things I have seen. Well done!
Now that map......is awesome.
(user is banned)
Breathe in the Future, Breathe out the Past
Glad you guys like it. The map layout was square enough to get it all within 1 image.

I still may make some slight modifications to the image if it doesn't freeze my comp.
Like creating links in the map to make the planet seem more logical rather than squared off rooms in certain areas.
In short, there's some bald patches which annoy me.
Finally got it done.  6:37, 69%

Very late to the party (obviously), but thoughts:

I fully admit it.  I downloaded it shortly after release, got VERY frustrated with the pace at the beginning, and set it aside for awhile.  Yeah it looked great, but the constant dying/state loading, underwater exploring, combined with the hours of exploration with little payoff, had me frustrated beyond belief, and I actually set it aside for a time, had it sitting on my hard drive, and went on to other things.

For whatever reason, though, I finally decided to join the rest of the SM hack-playing world and give it another go.  I admit I looked up how to get a couple early tanks to cut down on the state-loading, but, once I did and finally dispatched Botwoon (the hardest boss IMO, GT was 2nd), and got into it, it quickly became the most immersive, addictive and best Metroid experience I've had in a long, long time.  What I loved was the feeling of never being comfortable, never knowing what was through the next opening.  It brought back a feeling of exploration and being lost I probably haven't had since my first playthrough of M1 back in 1987.  It was that incredible.  Even with most full hacks you generally get a sense of where you are, what's next, and what boss is probably behind the next door.  Not so on Planet Eris.  You literally never have any idea.  Combine that with the lush environments, a challenge level that is substantial but never overwhelming as long as you explore (and actually quite easy if you pick up some powerful items late in the game), and you have what is easily one of the best, if not the best, SM hack I've ever played.  I was wrong in the beginning.  I was as as wrong as can be, and I am so glad I decided to give Eris another try.  It's amazing.  Congratulations DMantra.
Edit history:
danidub: 2009-09-29 11:40:07 am
Here's the result of the fusion of my Eris maps and the capture of the game.



Eris Aeras Map



1024x768



1280x1024

Feedbacks are my fuel.  Very Happy











Super Secret Area - Dead Ahead!
I hereby declare that all maps ever made, for any game, must look like this.  It's so much clearer, and more helpful like that than the usual just-shows-rooms style.  Also, it clearly denotes rooms that are blocked, even though they may have a door entering from either side, which is really handy.

I know it'd be a heap of work, but it would be great to have one for each hack. Razz
First: I need a capture of the game for a better result.
Second: All games are not visually as interesting as Eris.  Wink
Quote:
Second: All games are not visually as interesting as Eris.


That might be a nominee for understatement of the year.
I am having an insanely hard time patching the game to play this. ONe time, I managed to get to the title screen and file select screen, but after that, black nothingness.

Other times, I get garbled graphics. Other times I get absolutely nothing. This is REALLY starting to annoy the heck out of me as I really want to play this.

Soft patching also does not work for me. I am using SNES9X v1.51 Many times when it is patched, be it by LIPS or soft patching, instead of it saying Super Metroid, it has a bunch of garbled garbage and I have noticed many times, it says that the S-RAM is corrupt or something. I am using the ROM that is titled Super Metroid (JU) [!].smc and the size of this is exactly 3MB in size. The patch itself is of the same exact size as well. Does anyone have any clue as to what the heck could be going wrong for me? This looks like such an awesome hack but the inability to play it is pissing me off. >.<
Burrrp!
I think you need to patch it to a rom with a header.
Quote from daltone:
I think you need to patch it to a rom with a header.


The thing is, how can one tell whether a rom is headered or not? That is one problem I seem to be having. >.<
Burrrp!
A rom with a header is 3073 KB while a rom without is 3072 KB
You could use SMILE to add a header...
What?!
Now i'm bitten.
Room 16 of Phazon Hollows. I see 1 entrance and 1 exit, but... They're not! Am i using an older version?

And past getting Lore, there's not a visible way to go, unless i can do Hell Run with 11 tanks Eh?
You can try doing the hell run, or you can go back and get some equipment you missed, which starts with
getting the Spring Ball in a room in the upper-right part of the map
.
What?!
MAH BOI, guess what. I went there because i need it to get either Wave or Draygoon. But the door is still gray Confused and i can't figure what am i missing to enable it.
Well, the requirement to open a grey door is to kill enemies, right? So kill enemies.
Super Secret Area - Dead Ahead!
Not always.  It can be triggered by other events too, such as killing a certain boss.
Quote from daltone:
A rom with a header is 3073 KB while a rom without is 3072 KB
You could use SMILE to add a header...


Ok, I found out my rom I have was UNheadered. >.<

How might I use SMILE to add a header?

Now that I think about it, that could be why most of the others I have tried do not work. >.<
Abandon All Hope !!
I like this romhack Iris it show !!
Great work
Now map awesome !!!.
Super Secret Area - Dead Ahead!
Quote from megamanrulesall:
How might I use SMILE to add a header?


Tools > Header > Add / Remove