Wow, i'm pretty much speechless, absolute masterpiece, ive finished with 6:55 and 77%
The difficulty was great, could have been harder near the end, hehe i saved a child! all the graphic changes are awesome to the max, so many cool little rooms and cool big rooms hehe just great, though i could have shot myself trying to find springball/spacejump
Lucied: download Bloodsonic's fixed patch earlier in the thread.
Also, you reminded me; the first time I visited that statue with all four artifacts, it said "access granted" but didn't actually grab me. I had to leave and return to get it to do its thing.
Jinx: gonna have to beat Draygon without either of those. Here's my advice:
1) De-equip the Bombs. Now you can hold a charge while you're in morphball. 2) Stand by the spike block in the middle of the room. Charge a shot. Shoot Draygon when he dives at you, then morph. 3) When Draygon comes at you spitting gunk, get on the other side of the spike block from him, then carefully time a powerbomb to clear the gunk out without getting hit by it. Then shoot him with your missiles and supers. Once he's about 2/3rds of the way across the room, he'll stop spitting; you can run after him pumping him full of explosives when this happens. If you do get grabbed, rapidly press directions to get loose. 4) Repeat. Once Draygon's dives speed up, don't bother trying to shoot him; just stay morphed until he switches to gunk-shooting mode.
Mostly this is a matter of avoiding getting actually hit by Draygon's body or tail, both of which hurt like whoah.
Played it for a second time now, 2:19, 85%. It was almost even more fun the second time through, since I didn't have this feeling of being utterly lost the whole time. Also, knowing where powerups are makes the first part of the game MUCH easier. Spore spawn with 2 tanks + evade is SO much easier than with 0 tanks and no evade .
Nevermind, I had to load a savestate before fighting
the absolute coolest Phantoon I've ever seen.
Well, I beat it. Kind of anticlimactic for a final boss, but.... it was great!
Don't laugh at my time! I left it on for 3 hours and I got lost a lot >_>
My thoughts:
1: The enemies need to do less damage. Not everyone is SUPER ULTRA good at the game. 2: The bosses were really unbalanced, IMO. Kraid, Phantoon, Crocomire and the regular Torizo were easy. Draygon, Ridley and Spore Spawn were kind of hard, but Botwoon and the Golden Torizo had SO much health and killed me in a couple of hits. 3: The maps... OMFG. It was pretty good at the start, but at the end is where you really worked your magic. 4: Too bad the Screw Attack wasn't in this game. Best Metroid powerup ever IMO. But then again, that would've made Evasion essentially useless after.
This game is the defination of Epic. The exploration is intense most of the time, but that makes it even more of an accomplishment when you find stuff.
Cheers to DMan, maker of one of the best, if not THE best hacks ever made. Hopefully he returns to us soon.
I'd love to see a TAS of this. Keeping your runspeed after jumps, combined with being able to jump through anything so long as you're above water, should make for some very impressive speed.
So... I actually very nearly beat the game without getting the Chozen armor. I got to that room where the metroid breaks through the wall, and then I ran out of energy. If I had one or two more tanks that I found later on, I probably would've accidentally beaten the game without the Chozen armor, spring ball, wave beam, and the plasma beam. XD
Goddamn, it was tough beating Ridley without those items.
When you can get through them, you'll already be past them. In that room, go through the left door. examine the floor closely and you should find a super missile block. This will let you move on.
Can somebody guide me how to reach the snail jump obstacle in the upper right part of planet eris?
I find the complaint of enemies being too hard to be invalid. Sure it is a pain sometimes, but really, patience is all that is needed. Quit trying to rush the rooms and carefully plan your path and things become relatively easy even at low percentages. Once Evasion is grabbed this becomes ridiculously easy to do.
Sturmvogel: this has been answered previously in the thread.
Your options are either to jump as the snail starts crawling up the wall, land on it, and then quickly crouch-jump off of it (and then repeat for the second level), or get a running start from the previous room and Gravity Jump up the right side of the room.
I've never played a game that's actually made me feel this excited and this wooried for the character when I'm playing it. All of the exploration made me frustrated, but it was a good kind of frustrated. I felt lost, and all of the stone statues everywhere made me stop and think sometimes, "What happened to these people to turn them to stone?"
I absolutely enjoyed going into the deep and fighting the rest of the bosses. Amazing stuff. Saving the child was really new and fresh, although, as already stated, it has a game breaking bug that it causes. I loved the whole hack, and I think it really deserves a sequel.
One last thing. This is my reaction to Last Report:
I'd never felt so sad for character's I'd barely even met.
Sturmvogel: this has been answered previously in the thread.
Your options are either to jump as the snail starts crawling up the wall, land on it, and then quickly crouch-jump off of it (and then repeat for the second level), or get a running start from the previous room and Gravity Jump up the right side of the room.
I didn't mean how to pass it, i'm stucked and i can't find a way to that room.
I found a secret passage (sort of), correct me if i'm wrong.
and where i can find the Spingball, i really nedd that item so any help will be thankful :)
Dmantra did do an easymode for Cliffhanger. I suspect he would have been open to doing one for this hack as well, but real life issues have prevented him from being here to do that. More than that, he chose to give us what he did have, now, while he couldn't even get to follow our progress or share with us in this project. He could just as easily have said "sorry, not releasing it until I'm back."
I don't blame anyone for being frustrated about the difficulty, but understand that it's not really something he could have helped and still got this project out when he did.
I don't want any pointers, I just want to know: Is this (spoiler in attached image) part of the escape sequence, or not?
Because if it's part of the escape sequence, I don't have to bash my head into the wall like any further like I have been since the start of the game trying to find Eris' uber-hidden equivalent of the gauntlet. :)
I don't want to spoil anything for anyone either, so let me just say that you should absolutely not worry at all about that block: you aren't missing anything.