Probably because you didn't shoot every wall in sight, otherwise you would've got at least %70 from the silly missiles hanging out in every single room in the hack.
I found boostball in a room that looks different than the one that you guys got it in. I don't even have supers yet! Boost ball for me was in a room that you could only get into after beating all the pirates in a previous room, then you enter a locked door and its sitting there in plain sight. There was no gray up-and-down thingy there. Am I going in a f-ed up order here?
Nope. You are actually the first person (I think) to get the Boost Ball where DSO intended people to get it. You should be very proud to go his intended route so far.
I'd be interested in seeing a map of this hack, if only because of how bizarrely non-Euclidean it was.
Oh, and how long was the escape timer? I was a bit worried that I'd run out of time because I couldn't read the gibberish.
Thanks for playing!
I'll get around to making a map, but I'll have to figure out some way to do it as I frequently overlapped things. Also correct on hi-jump and X-Ray.
The escape timer is set at 30 minutes. I intended it to scare people but not really be a threat. If you go the route that has the maze and are really bad at mazes maybe then you'd die, but as of yet I doubt anyone has fell to the timer.
Edit: link to map made with SMILE's area to bitmap function. 56k warning and spoilers.
Nice map, though I was thinking of something more along the lines of the automap when I said I wanted a map. >_> Oh well. I could probably use that map and your speedrun to make a map with all items and such.
(Speaking of that speedrun, even at 2x (and sometimes 4x) speed it felt kinda slow. Somehow I find that very amusing.)
And is it just me, or did you (accidentally?) shift the area between Draygon and Ridley up one screen?
I took my first run at this awesome hack when it first came out, and I've played on and off since then. Now I'm making my first thorough attempt to beat the thing. I've made a lot more progress than before, but I've hit a snag (one that's been "answered" already).
I blew up the noob tube and got through that Metroid room just fine the first time. Much later, after looping all the way around, I arrived back at my ship; I figured it wouldn't hurt to find a few more items, so I set out to make the loop again. This time the tube was indestructible.
And I trusted you, man. I tried to "just walk through". I tried jumping, I tried morphing, I tested every tile of the tube. And I was still so sure I was missing something that I cracked it open in SMILE, fully expecting to find the one little block I'd missed.
Turns out that room has two states -- one where you can just run out the right side of the tube. I assume that's the state it's supposed to be in after you've bombed the glass. But it ain't in that state, leaving me with no exit. I can't even go back the way I came.
What gives? (And yes, this was version 1.04; I tried the same savestate in 1.05 just in case, but no love.)
ETA: Beat it! Clear time 1:31, collection rate 66%. No, I didn't solve my permastuck problem; I started over. (Hence the time, which would be very fast for a first playthrough -- in fact, it stands up pretty well to the others in this thread.) I'm not nearly done with this hack, so expect more comments later.
Lol, I guess I'm going to have to make a version 1.06. I forgot I turned the PLM that sets the second roomstate upon killing the metroids into a crumbling chozo statue, thus the second roomstate (which you can walk through) never activates...
And it's fixed. The second roomstate is set to activate when the tube is destroyed, and it's been tested starting the game from scratch.
When I try to download the patch in firefox, I end up getting some weird file that isn't even the right type. When I open the page in IE, the download link doesn't appear. *sigh*
I've tested the new v1.06, both with my state and with a fresh game, and the tube now works as intended. Thanks, DSO! (Sorry to take so long to check when you responded so fast.)
I'm working on 100% now, and I've found some whole areas I didn't know were there -- this hack is much bigger than it appears. You can win without seeing half the rooms. Makes me wonder if "mini" is even the appropriate category.
The Ice Beam, however, is still defeating me. Is there any hint in the hack itself (like the awesome wave background near the Wave Beam)?
Spoo: We need more information. What are you playing the game in/on?
Hmm. Spazer's very close to the start, so redownload DSO's latest patch, try a new game, and see if it still happens. (Tip: It's possible to get your first missiles just outside that room.) If that doesn't work, try hardpatching. If that doesn't work, use wine and run the Windows version of snes9x, or try a different emulator. No emulator is perfect; sometimes one will choke on something another one can handle.
For example, I have a persistent problem with my PSP SNES emulator. Any time I save state, there's a small chance the state will get somehow corrupted -- the volume suddenly drops, and in the worst cases, I can't leave the room. I get around this by saving a lot (so I don't lose much progress) and doing it near save stations whenever possible, because loading from a cartridge save clears the glitch. Emulators for PCs are much more robust -- I'm sure you'll be able to solve your problem rather than just live with it.
Now it's me who takes a while to respond, lol. Don't check around here that often anymore. Anyway, as far as Ice Beam, it's cheaply hidden, but there is a clue to the location on an elevator ride.
Spoo: It works for me on SNES9x 1.51 just fine, but it does use a weird music setting that may be the cause of the crash on your emulator version. Does sound completely cut out for you when you enter the room? There's supposed to be a "thunk" and then a constant whirring sound in the room, if there isn't, it means the sound CPU on your emulator probably crashed.
I can only get 100%. I poked around in SMILE but I can't find a reachable item I missed. What's the 101st item? Did you take it out, or is it one of those missiles offscreen in the middle of a solid wall that looks unreachable?
I have everything but the High Jump and X-Ray, 14 tanks, 4 reserve, 220 missiles, 75 supers, 45 PBs.
"Non-regenerating speed block" sounds like a textbook case of "you aren't playing the most recent patch". Back up your current ROM, apply the latest patch to a clean ROM, and rename it to whatever your current ROM is called; that way your savestate should still work. Of course, if your state is in the same place as the pic, you're still in trouble since the speed block is already back...
Btw, I believe you have to pay Cardweaver royalties for that "Failed to take screenshot".