Hm, maybe that does make a big difference. The only fully 3D game I've completed is Ocarina, I think. Of course, I wasn't a kid when I started playing games semi-regularly, but equally of course the games I did play as a kid were 2D. Things might be a lot different if I didn't have such a tendency toward motion sickness...but I might not have that problem if I'd been playing 3D games from childhood.
Still, though, my big interest is in how glitches reveal how the games are programmed, and I think I have an easier time following that in 2D. I've plowed through that giant Ocarina thread at SDA but I know I'm not following much of it beyond "only these flags are needed to trigger this event". With this, I can at least look at it and think "Oh, morphball must fall more slowly than non-morph...wait, didn't we know that from Sess's demo when he was using missiles on Space Pirates in SRX? How clever to apply it this way."
Still, though, my big interest is in how glitches reveal how the games are programmed, and I think I have an easier time following that in 2D. I've plowed through that giant Ocarina thread at SDA but I know I'm not following much of it beyond "only these flags are needed to trigger this event". With this, I can at least look at it and think "Oh, morphball must fall more slowly than non-morph...wait, didn't we know that from Sess's demo when he was using missiles on Space Pirates in SRX? How clever to apply it this way."