Metroid: Other M is a huge step forward for Nintendo, a company that’s been reluctant to push story over gameplay. It’s certainly possible that what the Other M team did for Metroid could potentially shape the direction of other Nintendo franchises, but for now this is a great first step.
whether the game is great or horrible, safe to say i'm looking forward to playing it. sort of hoping it's horrible though ... should make it even better.
Sounds like the game is just mediocre at worst. Nintendo's first-party games almost always get universal acclaim, it's a bit disappointing to see so many of the reviews mixed. Still looking forward to playing it, hopefully it's still fun at least (and breakable).
i think it depends on whether or not you can enjoy awful storytelling -- i don't really have a problem with it. the stuff with samus submitting to adam though is just so hilariously japanese that it becomes charming.
So basically their biggest problem with it is "ZOMG sexism" and "Samus isn't supposed to be sexualized." These people so bad at Metroid that they didn't realize that Samus strips to a swimsuit at the end of the game if you get a good time.
i think they're all good points, it's just a question of how much you care. if i were a female game reviewer and metroid fan, i might be a little disappointed too to see nintendo regressing this previously badass heroine into a whiny little girl that can't seem to do anything on her own.
heppe's review also went into how the story negatively affected the game for her (why samus doesn't use her abilities, etc), so it's not just "zomg sexism" anyway.
Gamespot gave it a 8.5. In their good/bad section of the review, they suggest that the only real negatives are that the UNSKIPPABLE cutscenes break up the flow of the game, and that most textures are low-res. Other than that they were pretty positive about it. (One of the first things they did mention was that it's basically Fusion in 3D, but we've come to realize that over the last few months so it's not surprising.) Although after reading through their text review, they do also mention that the dialogue and voice acting aren't exactly the best either, but again that's something we've started to notice along the way.
In the end, it may not be the best Metroid, but it should still be a blast and add a lot to the Metroid universe, or at least to Samus herself.
does anyone else find it totally amazing that there could still be unskippable cutscenes in a game today? to me it suggests either total isolation from reality on the part of the developers or a rush job by amateurs.
Personally I don't have a problem with unskippable cutscenes, especially when GS suggested they can last for up to FIVE minutes. (Not that bad, really.) Guess the fact that I've played and love the MGS series has dulled the effect of cutscene length for just about everything else I've played since.
But yeah, how many games do in fact have skippable cutscenes the first time you play them these days? Can't really think of anything.
Well, my hopes of this living up to Prime and SM are officially lost. But I would like to see how this game stands once reviews from less prominent critics as well the general public start coming in.
i was about to say of course they wouldn't claim they're unskippable unless they had tested that. but then i realized i was talking about game reviewers.
a couple of the reviews have mentioned the story being very distracting from the gameplay which is probably the only reason it was even mentioned that they weren't skippable.