"C'mon, Luigi!"
These are challenges and some little (useless) gameplay facts for ZM. In my opinion, things like this keep ZM interesting, in case you don’t have any other portable games to play and/or you’ve played ZM to death (like me ). I apologize if people have already found some of these; I found them all from just playing the game. Also, if anyone finds more challenges/trivia, I’d love to hear them. I’ll update the list in case I find out about any more.
I know most of the challenges involve Shinesparking, but shinesparking just has so much potential! Also, don’t ask me why I decided to start shinesparking random Chozo Statues, because I honestly don’t know the answer
CHALLENGES:
[No matter how impossible you may think these are to do, I've done all (except one) of them - and on the US cartridge.]
GAMEPLAY TRIVIA:
I know most of the challenges involve Shinesparking, but shinesparking just has so much potential! Also, don’t ask me why I decided to start shinesparking random Chozo Statues, because I honestly don’t know the answer
CHALLENGES:
[No matter how impossible you may think these are to do, I've done all (except one) of them - and on the US cartridge.]
- So far, I’ve found 7 Chozo Statues that can be shinesparked into. Can you find and shinespark those 7? Let me know when you’ve found and/or shinesparked one. (Hint: the most obvious one is in Kraid! )
- Get to the Brinstar side of the Brinstar-to-Norfair elevator with a shinespark charge (no Power Bombs)
- Kill the Imago Cocoon without the High Jump Boots and without touching the walls or the ripper
- Shinespark up the long, "secret" Eastern shaft in Norfair
- Shinespark an Imago Larva (once from the left, once from the right. It doesn’t do anything lol)
- Get the lowest Energy Tank in Chozodia without dropping down into the vertical shaft below it
- Get across the lava-filled room that’s to the right of the Ice Beam room without going in the lava or even touching any of the green platforms
- Shinespark the ripper in the Imago Cocoon room
- Get the Super Missile expansion in Brinstar without entering the little Southern room (with the missile expansion in it) that joins the two vertical shafts together (HAVEN'T PULLED THIS OFF YET)
- Shinespark a Black Pirate (DONE WITH SAVESTATES)
- Break the Speed Booster blocks in the first room of the game without going into the alcove underneath (which is covered by Power Bomb blocks)
GAMEPLAY TRIVIA:
- On Hard Mode, it’s impossible to kill the Acid Worm using Power Bombs only. However, it’s possible to do this on both Easy and Normal Modes. (The Acid Worm only drops regular Missiles and energy – no Power Bombs or Super Missiles.)
- If you get Samus’ “fully powered suit” before the Varia Suit, the Varia Suit disappears from the Chozo Statue that used to have it.
- The Plasma Beam and Power Bombs can kill both Imago Larvae; however, it’s impossible to kill either of them from the right side.
- In order to beat the game, you HAVE to pass through 10 save point rooms (11 if you count Samus' Gunship), total. (Anyone who’s done a speedrun will probably know this already...)
- If you shoot diagonally (and perpendicularly) right between two blocks that are touching just by the corners, and there's nothing behind them; missiles, super missiles, and beams (without the wave beam) will pass through the point where the blocks touch.
- If positioned properly, you can do a Screw-Attacking-spin jump at a destroyable block and still grab on.
- Once you kill the Acid Worm, one of the enemies (which I forget the name of at the moment ) that pop out of the pipes two rooms above stop coming out.
- JaggerG: It's possible to LOSE height in an infinite bomb jump, and there is absolutely no reason to ever do so.
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