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plasma beam v.2.0
i meant that as a leave it at 7 differences for now, add more over time.  and yeah, whats the max missles?  now subtract 10 from that and thats what i had left after the final boss... now emp ing, thats a hard boss, i only had 10 LEFT after that.
Metroid Prime, what else?
when fighting emping i am more worried about ammo... ten annihilation shots/second^^
plasma beam v.2.0
only on hard.  on norm, its power beam the ___ (use your imagination to fill the blank) out of the vines(?) and annihator the last 2, then sonic boom once one the eye and power beam rapidfire a few rounds until it closes.  saves ammo.  besides, the crysalis form allows you to regain some ammo and health from the inglets.  DS is hard though when you only have 5 etanks and no missles on hard mode.
OH ****!!!!
Quote from PiccoloCube:
the lack of super missiles hurts a lot because you end up with a lot of dead weight missile expansions.


The missles have become very helpful to me, only after you get the seeker missle. The whole reason i won the fight against gandrayda ( YAY  :-D ) was because i would use the seeker missles against her. When she would turn invisible and use the seeker missle on her they still lock on, giving me less time to worry about were she'll attack with the 3 seconds of vurnerablity until i switch visors. I seem to use missle much more often in this game aswell, after i saved the game after grabing the nova beam i had like 20 missles out of 110. I guess you just need the right people to use them right. ^_^
plasma beam v.2.0
i had very few left after the nova fight.  actually, i had very little of everything.
my umbrella goes directly to Bankai
hypermode and screw attack make missiles useless since you can do everything outside seeker puzzles faster with those methods. you need enough expansions to have like 50 missiles to not run out for the puzzles. after that it's a waste of time.