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If you take the morphball rail you end up in the next room with 60 IIRC. Trust me, the morphball rail is better.
Alright, that's probably true considering the only reason it's faster in GC is because of the damage rate.
I wonder what Baby Sheegoth would be like if Metroid Prime never existed.....
Edit history:
Baby Sheegoth: 2009-09-13 03:44:45 pm
Quote from Opium:
I wonder what Baby Sheegoth would be like if Metroid Prime never existed.....

I'd probably be an A student  laugh new

I uploaded a High Def video of SJF slowed down, for those analytical people:

[noembed][url= Jump First[/url][/noembed]
Quote from Baby Sheegoth:
Yes, I guess at that point it would be. I literally hopped through the door and it closed and I sh*t my pants for a second. In 7 years of playing this game I've never had something this strange happen.
I timestamped your video link for a reason.  What're the Bombus doing up there?
Oh sorry I thought I explained that. I semi duped you. I got into a sw, doorwarped, touched the frame to put me back in that room and the door closed and it put me back into Temple access or whatever it's called and secretized whatever room I was really in. Either way, very weird behaviour (brought on by loader 3?)
QI[9]IQ
I got stuck =) Couldn't do nothin'
IS fetish as I am.

attachment:
Only problem is you can't unmorph and adjust your view. I'm heading there to try it out as we speak.
Quote from Baby Sheegoth:
Good fucking call man. Now we just need to figure out if we can get out of geocore's roof without raising it >_>


From atop the un-raised roof IIRC one needs at least a DBJ to reach the interesting places along the walls since the roof curves down at the edges to the metal ring.  And SW means only 1 bomb.  However, I seem to recall getting back into the SW using the spider blocks next to the door to Plasma.  So no worries!

[quote author=Baby Sheegoth]
Burning trail does not work. I did only try for about 10 minutes but it seems like the L button locked you into place; I can't seem to stick anymore.[/quote]

Z really doesn't act like L did.  I found no corner in MPT where you could jump against, get stuck, and float up with L held like you could in the GC version.
If you lock on you can float up, but I cannot seem to get stuck to the thing in burning trail.
All that's needed for a 22% game is a Magmoor secret world. If anyone could find one then I guess 22% is solved.
Monitor station is not doable unless a non-BJ method is found. Fuck.
Someone really needs to make a TAS tool which shows which TINY purchases in walls we could never find/test are standable. This game would probably be so much easier then.
Quote:
Monitor station is not doable unless a non-BJ method is found.


You mean Magmoor Workstation right?
Uh, yes. Lol.
YES!!! grin new I love sequence breaks and especialy with Wii controls aiwebs_008 This is great! I love this!! too bad some sequence breaks don't work anymore T_T but I'm just happy SJE works XD
SJF works too, try hard on it ;)
Jagger ftw
Just remember to move, then dash.
Here's the two SJF and SJE routes (any%)

Space Jump First Route

Segment 1: ENTIRE Frigate Orpheon. Keep going until you get a great PQ kill and escape.

Segment 2: Space Jump First. Three tries.

Segment 3: Main Plaza halfpipe missile, Morph Ball, Charge Beam, save at Gathering Hall.

Segment 4: Morph Ball Bomb, save at Gathering Hall.

Segment 5: Flaahgra/Varia, save at Burning Trail.

Segment 6: Nature, Strength, Boost Ball, Wave Beam, Sun via IS, save at Observatory.

Segment 7: Supers, Elder, Thermal, Spider, Phen Shoelines save.

Segment 8: Monitor Station > Burning Trail, Wild, Life Giver, Ice Beam, Landing Site save.

Segment 9: Phendrana's Edge PB, save at MW.

Segment 10: Plasma Beam, Workstation.

Segment 11: Spirit, MWorkstation PB rock (Get a PB refill for PPC), PPC, Main PB, save at CDynamo.

Segment 12: Warrior, save at MQuarry.

Segment 13: GTH, X-ray visor, Chozo, World, save at MQuarry.

Segment 14: Waste Disposal, PPC, CDynamo.

Segment 15: MQA, FHA, FHB, MQB, Save at MQB.

Segment 16: OP, Newborn, save at Workstation.

Segment 17: Ice spreader, save at Landing Site.

Segment 18: Ridley.

Segment 19: Metroid Prime.


Space Jump Early Route

Segment 1: ENTIRE Frigate Orpheon. Keep going until you get a great PQ kill and escape.

Segment 2: Hive Mecha, Morph Ball, Charge Beam.

Segment 3: Morph Ball Bomb, Flaahgra/Varia, Suntower > Vault > Main Plaza > Landing Site save.

Segment 4: Space Jump Early. Three tries is the magic number.

Segment 5: Strength, Boost Ball, Wave Beam, Sun via IS, save at Observatory.

Segment 6: Supers, Elder, Thermal, Spider, Phen Shoelines save.

Segment 7: Monitor Station > Lava Lake, Nature, Burning Trail, Wild, Life Giver, Ice Beam, Landing Site save.

Segment 8: Phendrana's Edge PB, save at MW.

Segment 9: Plasma Beam, Workstation.

Segment 10:  Spirit, MWorkstation PB rock (Get a PB refill for PPC), PPC, Main PB, save at CDynamo.

Segment 11: Warrior, save at MQuarry.

Segment 12: GTH, X-ray visor, Chozo, World, save at MQuarry.

Segment 13: Waste Disposal, PPC, CDynamo.

Segment 14: MQA, FHA, FHB, MQB, Save at MQB.

Segment 15: OP, Newborn, save at Workstation.

Segment 16: Ice spreader, save at Landing Site.

Segment 17: Ridley.

Segment 18: Metroid Prime.
Jagger ftw
1 try bro. ^-^
Hey. For the VMR. I tried it on the Wii 1st time finally. Normal mode. I tried both routes.
I also tried it without space Jump. And I always get to the door that leads to the energy Tank before the elevator to Phandrana Drifts ( always forget room names). But then I die cause of the darn turrets. Ive also tried Rapid Fire killing em with missles, but of coarse I cant multi task iether.

Chozo Elevator Route.
The one with save station. Maybe you guys can get it to work. I killed all the shriek bats and the crawler things on the platforms and had like 3-4 purple energies. You can suk em up in to the next room and it works, but Im not to good at speed running. So thats like 30-40 extra energy.
Unless you guys already no bout this?

Tallon EElevator.
Yeah. After frickin 10 tries I finally realized i should use the Morph ball rail. But even this route is hard.

I guess Space Jump is a must?

What do you guys think?
my umbrella goes directly to Bankai
you need lots of practice.

i had never done a VMR run before but on wii i could pull it off in like 10 tries and that was mostly memorizing the route and learning where and how to move/shoot. i didn't have sj and i survived with 61 health remaining since i picked up 3 e-tanks.
Quote from dreadedfear91:
Hey. For the VMR. I tried it on the Wii 1st time finally. Normal mode. I tried both routes.
I also tried it without space Jump. And I always get to the door that leads to the energy Tank before the elevator to Phandrana Drifts ( always forget room names). But then I die cause of the darn turrets. Ive also tried Rapid Fire killing em with missles, but of coarse I cant multi task iether.

Chozo Elevator Route.
The one with save station. Maybe you guys can get it to work. I killed all the shriek bats and the crawler things on the platforms and had like 3-4 purple energies. You can suk em up in to the next room and it works, but Im not to good at speed running. So thats like 30-40 extra energy.
Unless you guys already no bout this?

Tallon EElevator.
Yeah. After frickin 10 tries I finally realized i should use the Morph ball rail. But even this route is hard.

I guess Space Jump is a must?

What do you guys think?

Shocked
Oooooooooooooohhhhhhhh . . . Wow . . . I see now now. So u just go back for more Ultra energies.  Very Happy
Very much appreciated Sasuke. And thx a bunch for that vid Baby Sheegoth
You're welcome :)
Both routes are possible without space jump and both can be done with only 2 energy tanks.