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Quote from Jack879:
And the execution was pretty good, save for some obvious trouble areas like getting the ghetto in Frost Cave post-dash.

Frost cave auto-loads and you end up waiting at the door so no time was lost there.
Quote from T3:
Quote from Jack879:
And the execution was pretty good, save for some obvious trouble areas like getting the ghetto in Frost Cave post-dash.

Frost cave auto-loads and you end up waiting at the door so no time was lost there.

The earlier you get there, then the stronger your boost charge can be. It's slight, but it is something to consider.
Edit history:
T3: 2018-03-01 12:13:30 am
Ideally yes. However, boosting through the door with a weak boost produces a consistently good boost path (as seen in the segment).
Edit history:
Jack879: 2018-03-01 11:04:56 am
Jack879: 2018-03-01 10:46:20 am
That has more to do with the angle of the analog stick than the speed of the boost. And in the video Justin even hits the door frame which is what pauses him just enough for the camera to catch up and provide a clear path to leaving. A mistake to me is more than just what goes wrong but the thought process of analyzing everything improvable as mistakes.
Segment 10: 32:35.833 (1:46.766)

Great segment! That invisible drone strat is slick.

Just don't let Claris see this one <_<
Finally you didn't get screwed by the maze. 15 squares too, incredible
Got pretty bad RNG, but I would rather have a run with good, solid movement and bad RNG than a run with mediocre movement and good RNG. I can make up for it in the next segment.

This is the best Metroid Prime I have played in my life. 1,106 attempts.

Segment 11: 35.04.833 (2:29.000)

I had a feeling you were going to get S11 down last night! You were playing so good despite losing a lot of your attempts to the SW and to the Metroid dash. It was heartbreaking stuff but I'm glad you persevered.

What a segment. That wallcrawl was so fast!
red chamber dream
i just want to say this looks awesome, and i look forward to watching the whole thing when you're done

go go go!
Edit history:
Jack879: 2018-04-15 09:38:43 pm
Segment 10: The boost into the elevator room is pretty hard to do well, but since this is 15 squares I bet you just were forced to take it. Same with the lack of IU for PPC, since it's slower than jumping down from Df's timings. And the same goes for failing the platform boost in Omega Research compared to using dashes to fall more quickly. But, you and I both know that luck (and damn good luck at that) matters much more in this segment. Very nice invis drone strat, using df's dash along with a SJ dash to lure it over and a missile so you can morph sooner (and in SS, beam swap before morphing if you have three hands.) Smart. Kind of a meh end with the jump into the save but you can bonk your head so easily so I understand the nerves after 15 squares.

Segment 11: Not collecting drops at all is rather ballsy. It's too bad you didn't get the IU after box bomb but that's...hard. I'm glad you were able to incorporate a new strat into MQA after so long. I often bunnyhopped off that platform but never thought to start a dash from before that room. When I return I hope I can get that down, it's slick. And the second dash to the door must be very hard or we were all silly for missing such an obvious trick. That should save a lot of setup time. I'm curious if it's better to morph from further away after shooting the door, so you can boost into the bump then afterwards. Rolling seems...pretty slow there. Same with the SJ after the first dash in FHA. Probably nerves because of how crazy the earlier portion just was and what the segment is about to become.

Edit: Justin reminded me of glider cycle so it doesn't matter if there's slop so long as you make it.

ENB was, well, incredible. Same with the boosting through half of FHB. Pretty awesome. And a good way to get to the save room load trigger! I'm glad somebody found a way better method than I had. Pretty awesome and stressful segment I bet, not just the movement but the drop luck is absolute torture. It forced me to take a bad one, but "ok" luck and amazing movement is always much prettier. I'm glad you're finishing these up and they're looking great. Keep up the good work and good luck.