If nintendo keeps up there quick pace of releasing metroid games, they're going to have to add features to keep the games interesting... so ideas anyone?
Heavy Suit - this makes samus's suit bullkier, which in turn reduces damage, speed, jump distance ( although this would be annoying) , and reduces throwback from certain enemies attacks.
Light Suit - Mostly the exact opposite of the heavy suit, it allows for greater agility at the cost of protection.
Charge beam compacitor - allows charge beam to charge faster, or at least missle/ beam combos.
Beam merger (MP) - allows beams to be merged, elminating many annoying door switches, increasing beam power, and mddifying beam pattern to incorperate both beams features. would start off by mergeing power and ice, wave and plasma. perhaps a 3rd would merge the all the beams together.
Jet pack (MP) - not a space jump, but its a more realistic alternative. leaves game wide open for going out of order.
Machine gun - A rapid fire automatic weapon that is effective against some enemies. either drains energy from energy tanks (energy machine gun), or has its own seperate ammo supply.
All those items would be optional, able to be switched at will.
On another note of things they could do to incorperate all these new items... possible multi-planet adventure.... or at least between a planet and its moon(s). This would even allow for ship upgrades (and even the ability to pilot the ship at points) adding more depth to the game.
A second playable character / Fusion suit option - either as a reward or base option allows you to play the game through as a slightly different character, beyond mere cosmetic changes.
A unique system that allows you to choose what data you can download (like fusion) and adapts challanges to that specific choice. tons of work for designers.
Just a few thouhts...
Heavy Suit - this makes samus's suit bullkier, which in turn reduces damage, speed, jump distance ( although this would be annoying) , and reduces throwback from certain enemies attacks.
Light Suit - Mostly the exact opposite of the heavy suit, it allows for greater agility at the cost of protection.
Charge beam compacitor - allows charge beam to charge faster, or at least missle/ beam combos.
Beam merger (MP) - allows beams to be merged, elminating many annoying door switches, increasing beam power, and mddifying beam pattern to incorperate both beams features. would start off by mergeing power and ice, wave and plasma. perhaps a 3rd would merge the all the beams together.
Jet pack (MP) - not a space jump, but its a more realistic alternative. leaves game wide open for going out of order.
Machine gun - A rapid fire automatic weapon that is effective against some enemies. either drains energy from energy tanks (energy machine gun), or has its own seperate ammo supply.
All those items would be optional, able to be switched at will.
On another note of things they could do to incorperate all these new items... possible multi-planet adventure.... or at least between a planet and its moon(s). This would even allow for ship upgrades (and even the ability to pilot the ship at points) adding more depth to the game.
A second playable character / Fusion suit option - either as a reward or base option allows you to play the game through as a slightly different character, beyond mere cosmetic changes.
A unique system that allows you to choose what data you can download (like fusion) and adapts challanges to that specific choice. tons of work for designers.
Just a few thouhts...
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