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I'll probably use the robot method. I already did it once and I don't see why I couldn't reproduce it. I didn't try seriously and enough.

Your SW method around grand abyss is very interisting, it's not very slow and since the robot riding is already documented in my segmented any%, I could end up using this method, because it's something new :P
I heard that it is possible to get screw attack whit IS, if so are you going to use it? just wondering Wink
Quote from tuomii:
I heard that it is possible to get screw attack whit IS, if so are you going to use it? just wondering Wink

He'd be a fool to.  Yes, you can get it, but you can't keep it; the light show bug stops that from ever happening.  You get sent to a spinner, which is death since you can't get back to the bomb slot.  Now while I've never been able to use SA in light show, I've heard it can be, so there's a remote chance I'm wrong.  To do this in a speed run, however, would be truly insane.
On my fourth run in this game I encountered a glitch while fighting Quadraxis.
While I was in morph ball mode, he sent a shockwave (that i got hit with) and i went to regular visor and Quaddy was floating!!!!
Did anyone else encountr that glitch?
my umbrella goes directly to Bankai
speaking of Quadraxis...

last year i used an AR to mess around with Echoes a bit. i got royally stuck since i went completely out of order and the Alpha Splinter room got "blocked" by an invisible barrier because of the messing around. i guess i got some items too early. also, i got the game to crash on lots of elevators and rooms and got other invisible walls blocking my way but i could pass those with some floating. i also used the Phazon Shot to own badly some bosses. Alpha Blogg died in 2 seconds with a barrage of shots and even the Power Bomb Guardian died to Phazon Shots.

the point is that when i realized that the run was unfinishable because of the inability to get the Light Suit, i decided to kill the remaining bosses i could reach. Quadraxis was one of those. i decided to go and beat him. when i got him down to his last phase, i used a Phazon Shot to stun him and that made him invincible! no beam affected him after that. looks like he got a secret weapon against AR users :p
Piccolo, why were you stuck? I don't see why you would be.
my umbrella goes directly to Bankai
seems the game went weird on me or something...
Quote from Master ZED:
Quote from tuomii:
I heard that it is possible to get screw attack whit IS, if so are you going to use it? just wondering Wink

He'd be a fool to.  Yes, you can get it, but you can't keep it; the light show bug stops that from ever happening.  You get sent to a spinner, which is death since you can't get back to the bomb slot.  Now while I've never been able to use SA in light show, I've heard it can be, so there's a remote chance I'm wrong.  To do this in a speed run, however, would be truly insane.

I've only been able to SA with IS in Watch Station. There is no sound, but you can see the animation (color) sometimes in light show. You can track it on the map as well. IS SA I cut a section (of me fumbling in the menu to turn off music and hud lag  >_>).
I like the video except for the fact you didn't show the camera returning to first person.  I wanted to see if you lose the map after SA, but I can't tell since it cuts out early.

I also wonder, could SA locations in light show be related to SA spots during an NSJ game?
Quote from Master ZED:
I like the video except for the fact you didn't show the camera returning to first person.  I wanted to see if you lose the map after SA, but I can't tell since it cuts out early.

Me and my artsy scene editing.  Rolling Eyes  Anyway, it didn't go away that time. I did lose the map after one more SA though.

Quote from Master ZED:
I also wonder, could SA locations in light show be related to SA spots during an NSJ game?

Hmm, good question. I tried it in Vault afterwards, and it didn't work, so...

Edit: I went back into Vault just now to be sure (good thing). It does work in there as well. Vault is way slowed down, whereas WS was not. That threw me off last night (I did see what appeared to be the animations, but didn't travel far). I jumped too quickly to the wrong conclusion.  I used it quite a bit and didn't lose it, in fact.

Anyway new "so..." Warrants more testing, I reckon. A puzzle piece perhaps?

Edit2: A (now seemingly) pertinent factor I didn't notice. (It was evident in the vid.) When SA worked, I had triggered light show sans morphball shell. IOW, I hadn't used IS for anything. A quick test in WS comfirms no SA after using IS. Sorry for any confusion caused.
Aww... I had already mapped out SW122! :(

Wait, you do recall the shell doesn't always come off immediately, right?  There are cases where IS can be used multiple times, and IIRC, Vault is one of those places.  Guess I'll have to check again.

I did confirm something though; you can still nab SA before raising the Vault, but you'll still end up raising it.  In order to use IS to successfully keep SA, you need to use all four spinners before IS (doing so will not change the map, so for a normal game, it's feasible).  Once you use IS, you'll get SA and end up in the bomb slot, raising the vault for no reason.

This is worthless unless you're a big fan of SW65: Sentinel's Path.  The cutscene that is used when you retrieve Screw Attack normally is also what changes the enemies encountered in Watch Station and Sentinel's Path.  Since using IS skips this scene, the Quads and Rezbits will remain, leaving the entrance to SW65 wide open for future exploits.  What those exploits would be, I can't imagine them being useful.  I suppose if you're one of those people who can't stand losing entrances like in Phendrana Canyon on MP1, this is worth something.

And yes, I tested every spinner looking for the slot warp.  Infinite Speed warps you to a spinner or bomb slot in this unfortunate order of preference:

4 2
-5
3 1

(facing away from the door to GA, 5 being the if-all-else-fails option, and n/m the dash, it's just for spacing)

Here's hoping you were slightly incorrect doninss, and that Screw Attack simply needs the lack of a shell.  I fear you may be right, though, as the spinners don't exactly work after IS anyway.  It would be no surprise if SA were just as broken.
my umbrella goes directly to Bankai
i don't know if this is a glitch or not but when i was on my way to get the Sky Temple Key that is in Ing Reliquary, i was going to break the Seeker Missile door when a Dark Metroid came from behing and killed himself by crashing on the locked door. i still hadn't started to aim the missiles.  that made me laugh and i thought "wow these doors are not that harmless after all..."
Metroids + open doors = splat.  Been known for a long time.

Edit:  Oops.
Quote from Random Zelda Person:
Metroids + open doors = splat.  Been known for a long time.

He hadn't broken the Seeker lock yet, so the DT Metroid died on a closed purple door.  That's rather new, and will now proceed to distract me from my IS at HCB test.

EDIT: http://www.zeromission.co.uk/master_zed/DTMcloseddoor.mpg

I couldn't use the Seeker door, but it's proof enough of what's really happening; it's not the doors that kill metroids, it's the door triggers.  Therefore, an open door isn't required at all.  This isn't (or rather, wasn't) a glitch, but because of the heads up, we now know exactly what aspect of doors is causing our favorite fictional beast to spontaneously explode.

I tried to get one to die on an inactive door ring, but the room's design was such that I couldn't get close enough to prove or disprove anything.
my umbrella goes directly to Bankai
hmm that means every door is dangerous for DTMs

*wants a portable door to be protected against DTMs*
Bananas GOOD, Kremlings BAD
Here's a camera glitch in Transport Center(and probably Crossroads) I had talked about earlier, but never got the video out...

http://www.freewebtown.com/tttjp/library/video/Spirited_Away_Glitch.avi
A glitch i just saw:
Skip the Dark Torvus Bog energy and get the light suit. Now talk to U-Mos.
Transilator-crash :D
Anywhere, everywhere
Yeah, if you don't complete one of U Mos's "missions" and then start another one, he'll try to tell you two things at once. Laughing  I wiggle my lips looking at the jumbled text of DOOM! Laughing
my umbrella goes directly to Bankai
i noticed that too when i got the light suit and talked to him just for curiosity :p
I know we've all wondered why Power Bombs weren't given to Samus at the beginning despite the fact that the report after the first portal says the generator was stolen.  Well, this would certainly be a conveinent excuse; Power Bombs can break locked doors!

This is merely a sample from the first room with a locked door I could easily think of (on a 100% file).  Unfortunately, its usefulness is limited.  The room which the door leads to must remain in memory for the lock to open, since the part of the door in that room is what opens the side you're on.  If you're planning on using this to escape the Quadraxis battle, for example, the likelihood of that happening is low unless you can keep well away from the TSA door and Hive Controller Access.  Also, since you're using Power Bombs, the bug is limited to blue doors.  However, this would have worked well for HCB if the door trigger didn't have that inversion glitch, and it would work for any other door that you could get back to without going too far into the current room.

Finding this was actually just a mental connection.  I merely put together two bugs I already knew of and came to this revelation when thinking about the first portal.  The bugs in question were:

1. If a door's shield is open on one side, you can approach the other side and it will open anyway.  This can be done without secret worlds in Command Center through the command room with the broken windows (the two doors on that side lead to the same room).

2. Power Bombs, even once caught in secretized rooms (the door shuts), still have an effect.  They open the door you went through from the other side anyway, and keep it open so long as they're capable of doing damage.  They also keep your side open if possible (which probably wouldn't be with locked doors, but I could be wrong).

I can't think of a use for it off the top of my head besides a quick escape from Dark Pirate Commandos (as the vid shows) and what could have been.  Anyone got any ideas?  It's nice to know locked doors can be broken, but it would suck if we couldn't make further use of it.

EDIT: Completely unrelated bug; the boxes in Storage D (the Dark Beam room after DS1) don't just regenerate when the room is dumped and reloaded, they regenerate upon the room being secretized and "reloaded."  This is unique AFAIK.
PAGE BREAKER
Ready and willing.
Holy shit that's awesome. Is there any lasting effects to the room you reenter, or is it just as seamless as going through a door normally?
Quote from Yoshi348:
Holy gunship that's awesome. Is there any lasting effects to the room you reenter, or is it just as seamless as going through a door normally?

Not that I can tell, it should be the same.  If the game's going to crash or go nuts from a door that shouldn't open, the lock shouldn't make a difference.  It's merely another door type in Echoes, unlike the locks/barriers in Prime.
Anywhere, everywhere
I found two minor glitches in Echoes. The first one is really funny and simple. Switch to the power beam (any beam works, but power is the funniest), then hold the C stick up (on each beam, hold the corresponding direction, dark is right, light is left, etc). While still holding the C stick, also hold the Y button. Watch as the beam does its funkeh dance. Woo!  Laughing  Note: you must have seeker missles.

The second one is weird. I was rolling around in the Morph Ball, when suddenly the blue trail that usually comes out the back... was coming out the sides. Shocked  It looked really weird actually. Of course, once I morphed, the glitch fixed though. Too bad I couln't catch it on tape or reproduce it.

Master ZED: that power bomb glitch might really come in handy  Wink
my umbrella goes directly to Bankai
oh! i remembered now a huge and weird glitch i experienced the other day weeks ago.
that glitch scared me more than anything else within mp2. in fact, i think nothing scared me like that before.
i was walking around getting the items in a 100% game and i was in a room in agon wastes (the one with a wall and the ball launchers) and since i like to jump i jumped a bit when entering and pressed B 3 times, making Samus do a Screw Attack but here is when the glitch kicks in. the game slowed down to like 1/4 the speed and was loading and i thought "damn elevator glitch from mp1" but the animation still continued, just uber slowly. since i was shocked seeing that and thinking about redoing a lot of crap, i didn't touch anything els and when Samus landed, everything went back to normal. after that i ran to the nearest save station.
it has to be one of the oddest things around.
Anywhere, everywhere
I've actually noticed lots of slow downs in MP2.