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I haven't played with the sound on in a while, but doesn't the screw attack sound similar to the charge beam?
No, charge beam is more of a whirrrrrr sound while Screw Attack is more of a waaawaaawaaa sound.  Though a normal spin jump without Space Jump or Screw Attack on does sound like a charge beam.
RE: High jump, it's a glitch that is known in some circles; I got it on the power bomb tank near the charge beam in SM:R. I don't quite remember the specifics though...
Every Bit Counts
Quote from ING-X:
Quote from Fano7:
HA HA. I win. :P


How?


Because I'm awsome like that. :P But I really don't know. :-k

Edit: How did I get this?
attachment:
I'm going to guess that the dachora was trapped in the blocks which were broken by you and restored a moment just as it reached them.
Every Bit Counts
Probably. It happed on accitent. I wasn't even using slow down. Why does all this stuff happpen in real-time?
Almost happy
I've been meaning to ask this question for I don't know how long but never did it for some reason, but here goes.

Why do the game put you 1 pixel ahead every time your aim change or you shoot, is there any kind of logic in this abuse/glitch or is it just as ilogical as it seems to be?
Embarrasing Fact: Power suit made by lowest bidder
I assume it's there for SOME reason - it specifically does something so it was probably intentional, but it's so random that it's probably nothing more than a quirk to avoid a more significant bug in the engine.
I'm in the middle of tracing/disassembling something else, but as soon as I finish, I'll take a look at it. It's getting fixed for Insanity so I need to do it eventually anyways.
Almost happy
So you are going to remove armpumping abuse from insanity, is there any good reason for that? And speaking of it, how is progress on the hack going right now?
Every Bit Counts
Well I know 1 thing. It's going to be awsome when it comes out. How long have you been working on it now?
Embarrasing Fact: Power suit made by lowest bidder
Quote from Cpadolf:
So you are going to remove armpumping abuse from insanity, is there any good reason for that?

Yes.
Armpumping is pointless and looks stupid, and I don't like the fact that people can trip when running up or down slopes.
I've been working on Insanity since February... 2005? Meh. And as usual, no progress report, it's done when it's done.

I thought I'd be done documenting what I'm working on right now though, but then something bizarre popped up unexpectedly. As far as I can see from reading this code, Botwoon can cause Samus's projectiles to collide with eachother somehow.
I just double checked and it is definitely Botwoon, not the Golden Torizo or Reflec. I kinda want to know how that's supposed to be possible. Chances are I'm misunderstanding something, but still.
Quote from Kejardon:
Armpumping is pointless and looks stupid, and I don't like the fact that people can trip when running up or down slopes.

I hope you at least leave the diagonal aiming's stop-on-a-dime effect intact. That one is incredibly useful.
Embarrasing Fact: Power suit made by lowest bidder
After spending way more time than I should've on this, I've come to the conclusion it's a typo in the code, which has the result of dud explosions not appearing when you shoot Botwoon's body.
Once again I have overestimated Nintendo's programmers. ](*,)

Tracked down the code that sped Samus up, and had to reason out what was going on more than actually read the code. It's a bit convulated.
The game seems to check every time Samus goes into a pose that is moving horizontally if the pixel in front of them is clear so she can start moving. It does this by moving Samus forward a pixel. And that's about it. What SHOULD be here but isn't is a check if the last pose was also moving horizontally, thus making the pixel check unneeded. And that's probably how I'm going to fix it.
yeah
Quote from Kejardon:
After spending way more time than I should've on this, I've come to the conclusion it's a typo in the code, which has the result of dud explosions not appearing when you shoot Botwoon's body.
Once again I have overestimated Nintendo's programmers. ](*,)

Tracked down the code that sped Samus up, and had to reason out what was going on more than actually read the code. It's a bit convulated.
The game seems to check every time Samus goes into a pose that is moving horizontally if the pixel in front of them is clear so she can start moving. It does this by moving Samus forward a pixel. And that's about it. What SHOULD be here but isn't is a check if the last pose was also moving horizontally, thus making the pixel check unneeded. And that's probably how I'm going to fix it.


So how come armpumping moves you forward a pixel?
Almost happy
He just said that...

Every time samus changes her pose while moving horizontaly the game checks if she can start running by checking if the pixel in front of her is clear and it checks that by moving her forward 1 pixel. but there is no check if she is already running which means you can make the game check for this 60 times per second.
yeah
Quote from Cpadolf:
He just said that...

Every time samus changes her pose while moving horizontaly the game checks if she can start running by checking if the pixel in front of her is clear and it checks that by moving her forward 1 pixel. but there is no check if she is already running which means you can make the game check for this 60 times per second.


When you say "change pose" do you mean "aim down/up/thrust gun forward"?
Every Bit Counts
Quote from ING-X:
Quote from Cpadolf:
He just said that...

Every time samus changes her pose while moving horizontaly the game checks if she can start running by checking if the pixel in front of her is clear and it checks that by moving her forward 1 pixel. but there is no check if she is already running which means you can make the game check for this 60 times per second.


When you say "change pose" do you mean "aim down/up/thrust gun forward"?

yes
yeah
Quote from Fano7:
Quote from ING-X:
Quote from Cpadolf:
He just said that...

Every time samus changes her pose while moving horizontaly the game checks if she can start running by checking if the pixel in front of her is clear and it checks that by moving her forward 1 pixel. but there is no check if she is already running which means you can make the game check for this 60 times per second.


When you say "change pose" do you mean "aim down/up/thrust gun forward"?

yes


tanx
Does anyone have an idea of how to get past the metroid larva (in Tourian) without it attaching to you? I know its possible with a super short charge but I've only been able to do it with the metroid on me but the physics change (kind of like Redesign) until you save and reset.
I found a useless but odd glich. when you vs mother brain and she is about to do her mind laser lay a power bomb and she wont use it till the blast dissapates/you can lay bomb after bomb delaying the enable for a while. [-(  Exclamation
I like Big Butts and I can not lie
Quote from Sneaky Paradox:
Does anyone have an idea of how to get past the metroid larva (in Tourian) without it attaching to you?

Make youself and the metroid go round in circles until you get to the exit
Quote from quant 4:
I found a useless but odd glich. when you vs mother brain and she is about to do her mind laser lay a power bomb and she wont use it till the blast dissapates/you can lay bomb after bomb delaying the enable for a while.

It's known
IS there a relatively quick way of escaping?
does any one know an ezy way to get the hyper beam and reset the game Question i don,t have an emulator Crying or Very sad
¯\_(ツ)_/¯
Quote from quant 4:
does any one know an ezy way to get the hyper beam and reset the game Question i don,t have an emulator Crying or Very sad
You need to use the space-time beam in order to escape the fight with Mother Brain. I'm not entirely sure of the specifics, but it is not a simple task. It may be easier to procure a Game Genie device and use some cheats to give yourself the Hyper Beam.
i been playing around using bombs and springball and it resulted as a double bomb jump(i have trouble trying to keep samus in the air using her bombs).
its probably old but using samus bombs and using springball made her jump higher than normal.
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