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What'd you say?
As the title says. Here is mine:

Stage 1:

After picking a room and placing it where I want, I clear it, expand it to the size I want, link the doors and repoint the level data.

Stage 2:

I then take these blocks and place a basic outline.

Stage 3:

I place a few base ideas to help me get an overall feel of what the room will function as.

Stage 4:

I fill in unused scroll areas and top 2/bottom 2 layers with the same background tiles.

Stage 5:

I address a few spots to help me get more of a feel on how the room layout will be like.

Stage 6:

I finish getting the outline of the playable area done. During this stage, I also test to help smooth out areas that don't seem to flow quite right.

Stage 7:

I fill in the empty area outside of the playing field and I add in more details if needed.

Stage 8:

I place enemies, edit FX and place the BG (in this case, it's a pointer.)


Well, there is my process, shown creating a simple item room. Now, let's see yours.

P.S. Please remember to sue spoilers to cut down on sizes!
Thread title: 
Yoshi is back
I might show mine, mine is basically the same as yours though. You must use a Cam to get pictures?
Super Secret Area - Dead Ahead!
Dave: He uses the Print Screen button, and then pastes it into an art application.
Yoshi is back
I do too, but mine doesn't show the out side and room name.
Super Secret Area - Dead Ahead!
Your pictures always look like you've used the option within SMILE...

If you're using your keyboard button, then it should be the same, as it takes a picture of whatever is currently on your screen, whether it's one application or twenty.
Yoshi is back
I just pressed Print screen and it did nothing.
Super Secret Area - Dead Ahead!
Pressing the button copies a picture of the screen.  You then need to load an art application, as I said above, and paste it.  Then you can edit it as normal.

I did say this, you know... teach
Yoshi is back
I know what you said, I'm just saying my button isn't working.