sure, launch was ridiculous, but what in the hell are they doing right now? the previous 2 primes didn't take too long to make and mp1 ended up well in a 2.5 year dev cycle (also consider how much it changed). mp3 uses the same engine with upgrades (and not much since Wii is just 2 GCs glued together *winkwink*) and they just love to delay it. to top it, there's no 2D Metroid in sight to at least keep us busy for a while.
it's not like they started development last year like with SSBB...
My supposition, why it takes so long to finish developing MP3 is, that Nintendo decided to put an online-modus in there just like it was in the case of Metroid Prime Hunters.
Of course it's just a guess, but just like PiccoloCube said: I don't see any other reasons.
But from my point of view Retro Studios should just concentrate on the Single-Player mode. I hope that Metroid Prime 3 will surpass Metroid Prime after that delay
For the past 2 episodes of IGN's Wii-k in Review, Matt C. has hinted that news is comming soon. Week of May 20th soon. (*Only* 6 months to the day after Wii launch.)
Also, NoJ has pegged Corrupion for a (fiscal year?) 2007 lauch in Japan. That tidbit appeared recently in financial documents and was confirmed by Iwata. source
I hope they've made use of the extra time to have things translated for a simultanions NA/PAL release.
I'm sure there's a very very good reason. There's a very strict project plan behind every game in development, I'm betting translation is an entirely separate phase, possibly a separate project even, from the rest of the development process. Projects are planned out to maximize efficiency of resources (those being time, money and people), it doesn't surprise me at all if it turns out that finishing the game entirely before moving over to the translation phase is a more efficient solution than trying to bake translation into the development phase.
If the translation is a special task for special people who have nothing else to do with the game (I'm sure that's the case), then they've probably got a set date for when they will start their work on the project, and a set date for when it'll be finished. It's probable that, before the start date of their task, they're working on something else, or are on vacation. It would also be silly to begin translation during the quality control phase, if there turns out to be errors in the text of the game (which is incredibly likely), and then the translators' schedule would have to change to reflect this, possibly disturbing their plans and possibly prolonging the quality control phase because the text would have to be corrected and re-tested in two versions of the game.
But truth is, I have no idea how Retro work. I have no idea how their project schedule looks, and I have no idea who is hired to do the translation for them, and how their schedule looks. Exactly everything I just said may be completely wrong. I just think it's safe to say it's got nothing to do with incompetence.
According to one of my college "textbooks" about game production, typically localization happens during the Post Production phase of a game if I remember it correctly. It makes sense to me, because trying to keep multiple versions of a working game running is hard enough when you have several people trying to work on it at once. Keeping everything up to date and have it be the same version as other people are working on is very tough, trust me. (And this was for a flash game with 8 people working on it. I can't even imagine the hassle of keeping things constant when more people need to work on the same program.)
Same thing applies to the text from my perspective. I would imagine that it would be a big pain to keep multiple languages in order at the same time. If something gets changed late in production it would need to be changed on ALL versions at the same time. On top of everything else that needs to be constant across every version of the game, having to keep track of the languages saying the same thing would be a nightmare from my point of view.
I too, could be completely wrong. I've only had to create one small game so far, and all of this is based off of that experience and that book I had to read for the class.
Hmm, perhaps Retro is just adding last minute touchs to the game to make sure that is the best it can be. I'd rather wait for a few extra months then get Prime 3 early but have it end up like Prime 2... But meh, whatever the reason, when it does come up, it should be good.
clearly it must happen in post-production. what i'm wondering is how post-production is so short that the translation can't be completed. i mean we're talking metroid prime here, not exactly final fantasy.
Post-production is long enough to do the translation. The NA version of Hunters had the PAL translations already (the first hack was switching languages), but the game didn't reach Europe until 6 weeks later. Translation seems to be an obvious, but incorrect, place to lay concern for delays.
What are the reasons for delays? Each region might have their own ideas about when an optimal lauch should be. However, NoE's releases often occur later than their NA couterpart. Metroid Prime Pinball will finally have a release there 1 year and 8 months after its original release. My well-wishing was for the delay to be non-existing, or slight.
BTW, Echoes' credited translators (in the NA manual) are in NoA's Treehouse (NoA's official translators), save for one who presumably works for NoJ.
What are artists like Todd Keller and Andrew Jones up to during post-production? Do they design the game box and manual? The services they provide during the main development seem to be no longer in need.
If that is what they will be spending a bit of their extra time on, release that masterpiece as early as possible. Half the people having to import the better version is more acceptable than everyone getting player's choice.
Have you determined which even number of Wiis you will be picking up?
But at the same point I doubt Halo 3 will hurt sales of MP3 that much.
I had an idle thought just now while reading the thread. There've been rumors of hardware upgrades for the wiimotes - what if that's what the delay is for?
Yeah, Halo 3 can't hurt MP3. People who followed the Prime series will buy Corruption. People who followed Halo will buy Halo 3 (even though there have apparently been, like, twice as many preorders so far than copies of Halo 2 sold, which doesn't make sense to me...)
And real serious gamers will end up with both. Yes, hello. Sweden FINALLY got a new shipment of Wiis! But I'm not getting one until Corruption comes out.
Have you determined which even number of Wiis you will be picking up?
haha, I'd forgotten about that conversation. I'll get one eventually I think, but I'm leaning towards making it a US one as the European release schedule seems as retarded as always (in both senses of the word).
the europe pain will never go away. i feel sorry for you guys...
at least importing is less troublesome every year that passes (unless you are a Sony fan...)
btw, i don't think anyone that will be getting Halo 3 will get MP3 too. most of the halo fans seem to hate on Metroid so i wouldn't regard them as potential mp3 costumers. now, if the dumb Wii owners don't buy mp3, that's another issue. after all, it was the GC userbase, not the Xbox userbase, who failed to buy mp2 in 2004.
Oh, what makes you think Halo and Metroid are complete opposites? Every gamer I know personally loves both series like crazy. And that includes me, of course. In fact, the only reason I have for getting a Wii right now is MP3:C. And, well, Twilight Princess, but my roommate has the GC version, so I could just steal that from him if necessary...
Only people who are too stupid to appreciate the maze-ness of Metroid, or the people who are too "omg Nintendo rules, down with Microsoft!!!" would like one but not the other. You can't really compare them, of course, but that's also the point. It's impossible for one of them to be "better" than the other when they're so different. That's why a hardcore Halo fan, like myself, is still able to appreciate Prime. It doesn't try to do anything that Halo can do better. Of course, we'll see how true that statement turns out to be when Corruption is out... But anyway, most Halo fans that I know of don't mind Metroid Prime at all. It's only the immature fanboys that I never even see online because I don't go to places like that. M2k2 is my Metroid haven and halo.bungie.org is my Halo haven, and those are both very mature and open minded forums!
I guess my point is, if you have a 360, you WILL end up with Halo 3. If you have a Wii, you WILL end up with MP3:C. And this generation, I think more people will find themselves with both those wonderful consoles (as opposed to Xbox/GC/PS2 which was mostly just "hah, my console is better than yours, I don't need yours, it sucks!")
Only people who are too stupid to appreciate the maze-ness of Metroid, or the people who are too "omg Nintendo rules, down with Microsoft!!!" would like one but not the other.
It's really not that hard to understand: I don't like Halo not because I don't like or support Microsoft's games (Dungeon Siege rules) but because I just don't like FPSs in general. Metroid is not an FPS and therefore is in no way comparable to Halo at all. imo Prime was very much like Super, and you don't see anyone comparing SM to Halo, right?
Quote from Rox:
I guess my point is, if you have a 360, you WILL end up with Halo 3.
I fully plan on buying a 360 sometime in the future but I do not plan on ever owning a Halo game. I just don't like Halo.