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Maybe I'm being a little drastic but do any Metroid fans here feel like they have had a big kick in the teeth after playing the Hunters Adventure Mode?

It comes as a shock to me that this game has been focused on its run-and-gun multiplayer and online modes and not it's single campaign.

Metroid never was a mutliplayer game and it isn't interesting me at all. If I want to deathmatch I can pick up Rage Wars or Timesplitters. I'm not saying that Hunters doesnt deathmatch well, but I feel these titles are better suited to it.

Where is the exploration in the Hunters Unimaginative Adventure? It's unbelievably linear and the only backtracking lets you play through another linear section of the same world.

Admittedly I have yet to finish this game, and I might be sounding a little harsh but it is all for my love for Metroid and how well I know these games should be. I mean, when has a Metroid game (up to my point of playing) had six bosses with four of them being 'upgrades' of the original two? It's so unbelievably cheap and dissapointing after the wealth and variety of bosses in the GCN Prime games. Bosses should be a Highlight of a Metroid game, I don't expect to have to groan each time I see the same damn (spoiler-ish!) Totum poll!

As I say I still havn't finished this game, and if you can believe it after that moan I still love the game. I just wish It had more time spent on it and didn't feel like a rushed add on to the online multiplayer.

I'd be really interested in what anyone has to say about what they thought of Hunters Adventure mode.

Bring on Metroid Prime Corruption!
Thread title: 
l'appel du vide
It's the nature of the beast.
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Ready and willing.
You know what would be cool? If this topic were in the Hunters forum. Oh, look, here it is!

Okay, unnessecary sarcasm aside, I think most of us around were expecting less of an exploration concept here, since most of us were looking at the demo/advance news/what have you, so it not being a suprise helped. Personally, I was suprised when it DID start opening up to the level it did after Alinos... you weren't exploring an entire world, but at that point you weren't following a line either. I think I went insane trying to find the missing artifact in VDO 1, but I guess no one's noticed.

Repeating the same two bosses over and over again was just lame though, with a capital L.
Bangaa Bishop
Its slightly less linear than some people think at first glance, as Yoshi said it opens up a bit after your first trip to alinos. You can choose to go to arcterra or VDO and get the weapon there that will unlock access to more of the area you didnt go to first. In the end the paths merge again but there was a little bit of choice there. (I'm not sure which method is faster though, as I havent tried to seriously speed run it.) The only real let downs for me were A) the lack of metroids when they existed in the demo- except for trace's sniping metroids had the only attack that would really be unique in the game; and B) All the upgrades only being weapons. Samus still could have had to pick up some stuff like the boost ball, and power bombs (which are absent).

All in all I really liked the game though- it was an interesting departure with its greater focus on combat. Though I doubt they'll do another game quite like this one (MP3 seems to be shifting a little towards classic metroid, with beam upgrades stacking instead of being different weapons) I really feel it was successful. And I personally enjoyed deathmatching in the metroid universe. It might seem out of place to you but I think it was a long time coming.
A big let-down, still fun though, and my favorite game on DS.
it's a unique game.
I got exactly what I expected with Hunters. It's always been marketed as a first-person shooter with some bits of Metroid thrown in. In fact, the single player mode turned out to be a little better than I'd imagined. The last two hours or so were actually very fun, and frustratingly confusing enough to make it feel like a real Metroid game (damn those orange Magmaul doors not showing up on the map!)

But again, it is a multiplayer title, and you shouldn't expect a multiplayer game to have a great singleplayer mode. I'm ready to bet two more bosses and two more enemy types would've meant a map or two less in multiplayer, and that's the focus of the game, so it wouldn't be a smart move.
Phazon level: 83%
i never played prime, well just a bit but i really liked this game, single and multiplayer, but i would like to fight more enemies, not 2 upgraded 3 times and maybe some powerups aside from weapons

i still tink its the best DS game so far
It's a spinoff, it's allowed to be different.

Though I hate all these 9 year olds going "OMG METRIOIOID IS TEH ROXORZ" but before the game came out they were like "OMG METROID SUX ZELDA WITH TEH OOT IS BETER".

There are some morons out there that beleive this game comes anywhere near close to comparing to Metroid Prime.
Bangaa Bishop
I dont really think it should be compared to MP at all. The play style is completely different.
Mister ...
I have to agree with hunters being disappointing.  I'm only about 50% of the way through it and I've actually given up on it.  I was going to get my own copy, but after the whole repeated going back and forth between the same planets, multiple times, I got really, really bored of it.  I was looking forward to more of a challenge, and I think I've only died once (I was squished in the fire planet).  The repitition of the bosses got annoying, as they never really seemed to get much tougher.  The overall levels seemes huge, but the game was short in things to do.

in the end, I give Hunters a 3 out of 10 (10 best) for crappy 1 player, but the multiplayer isn't too bad, so it gets the other 7 points.
Quote from nn12000:
I was going to get my own copy, but after the whole repeated going back and forth between the same planets, multiple times, I got really, really bored of it.
But that's all you do in other Metroid games...
Quote from Liku:
But that's all you do in other Metroid games...
Except for the different planets thing. (Until Corruption comes out, anyway.)

Yeah, I've gotten further in this than in any other Metroid game (except Pinball, but I doubt that counts) and now I'm really, really stuck.

*turns on DS, tries to get unstuck*

Ya rly, I do like it.
Mister ...
Quote from Liku:
Quote from nn12000:
I was going to get my own copy, but after the whole repeated going back and forth between the same planets, multiple times, I got really, really bored of it.
But that's all you do in other Metroid games...

Yeah, but you don't go all the way into a planet for nothing, work your way all the way back to your ship, go to another planet, go hunting for nothing, etc.  Also fighting the same enemies everytime you enter a certain room got annoying.  Stupid lil' Hunter Bots.
Anywhere, everywhere
Quote from nn12000:
Also fighting the same enemies everytime you enter a certain room got annoying. 
Um, ever play ANY metroid game before?
Mister ...
as in the same Mini-boss like characters.  It's not like you fight Kraid every time you enter his room. 

I just realized something, and I know it's a little late for it.  There is no Fake Kraid in ZM.  But there is in M1 and Sm.
I recently bought the game and it's actually pretty fun.  Not like MP1 but the graphics are great, considering it's a DS game.  I hate how you use the touch pad for looking around though, and how you can't lock on. That makes the game hell.
red chamber dream
Aren't there different control schemes that can change how you look around? Don't quote me on that: I don't have the game (yet). You can't help the inability to lock on, though.
Anywhere, everywhere
Yeah, I use dual mode (where you aim with ABXY) more than stylus mode (where you aim with the touch screen).
Why are so many people complaining about the stylus mode? Pretty much everyone on NSider uses dual mode, and I'm like... wtf. Yay, it's like an analog stick, except it's not analog! It's just like playing on a low-res PSP!

The touch screen is one of the absolute best things that ever happened to portable gaming. Use it! Even if holding it will make your hand cramp up and unable to move for 15 minutes after you stop playing...
I tried using Stylus Mode at first, but I seem to be more accurate and comfortable with Dual Mode. I switched over to it early on and haven't looked back.
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Ready and willing.
Honestly, Stylus mode is objectively going to be the better and more accurate control mode. But yet, I simply couldn't use it. I'm not sure why, it's just like my brain didn't want to work that way. I couldn't navigate those spiral staircases in the first level in stylus mode. I think part of it might be the fact that to jump, you have to stop looking around by lifting you hand to either double tap the screen or reach the control pad (I'm left handed). It's sort of like if you had to let go of the control stick in order to jump in Prime.
Yeah, thats annoying, but after awhile you get used to it and just learn to tap quickly and then compensate for lost time turning. Overall I think the brief loss of turning while jumping is a minor sacrifice for greater accuracy with the stylus, whenever I try to play in dual mode, its always a pain to aim and it never works well, with stylus mode I can consistently get headshots as well, perhaps even better, than I can on a computer. You can try putting your knuckle on one of the buttons and use that to jump, but I don't know if that would really work well (I've only done it a few times on accident).
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six bosses with four of them being 'upgrades' of the original two


It gets worse, trust me. The final two are bosses 1,3 and 5 combined and 2,4 and 6 combined but slightly easier overall.

I really enjoyed Hunters' adventure mode, but I can't really be arsed to go through it again to get the octolith on my license. The only thing that bores me about this game is the REALLY low difficulty of the first 2 planets. And BTW, what was the point of the sylux ship cutscene on alinos? I actually thought I would face sylux again...
Bangaa Bishop
There are only two things I really didnt like about Hunters:

1) No metroids even though there were in the demo

2) later bosses upgrades of original bosses (common gripe).


this isnt really a compliaint but the gorea 2 fight coulda been more challenging if you had to duck behind a wall to not get vaporized by your own omega cannon shot like you have to in multiplayer. :)