Maybe I'm being a little drastic but do any Metroid fans here feel like they have had a big kick in the teeth after playing the Hunters Adventure Mode?
It comes as a shock to me that this game has been focused on its run-and-gun multiplayer and online modes and not it's single campaign.
Metroid never was a mutliplayer game and it isn't interesting me at all. If I want to deathmatch I can pick up Rage Wars or Timesplitters. I'm not saying that Hunters doesnt deathmatch well, but I feel these titles are better suited to it.
Where is the exploration in the Hunters Unimaginative Adventure? It's unbelievably linear and the only backtracking lets you play through another linear section of the same world.
Admittedly I have yet to finish this game, and I might be sounding a little harsh but it is all for my love for Metroid and how well I know these games should be. I mean, when has a Metroid game (up to my point of playing) had six bosses with four of them being 'upgrades' of the original two? It's so unbelievably cheap and dissapointing after the wealth and variety of bosses in the GCN Prime games. Bosses should be a Highlight of a Metroid game, I don't expect to have to groan each time I see the same damn (spoiler-ish!) Totum poll!
As I say I still havn't finished this game, and if you can believe it after that moan I still love the game. I just wish It had more time spent on it and didn't feel like a rushed add on to the online multiplayer.
I'd be really interested in what anyone has to say about what they thought of Hunters Adventure mode.
Bring on Metroid Prime Corruption!
It comes as a shock to me that this game has been focused on its run-and-gun multiplayer and online modes and not it's single campaign.
Metroid never was a mutliplayer game and it isn't interesting me at all. If I want to deathmatch I can pick up Rage Wars or Timesplitters. I'm not saying that Hunters doesnt deathmatch well, but I feel these titles are better suited to it.
Where is the exploration in the Hunters Unimaginative Adventure? It's unbelievably linear and the only backtracking lets you play through another linear section of the same world.
Admittedly I have yet to finish this game, and I might be sounding a little harsh but it is all for my love for Metroid and how well I know these games should be. I mean, when has a Metroid game (up to my point of playing) had six bosses with four of them being 'upgrades' of the original two? It's so unbelievably cheap and dissapointing after the wealth and variety of bosses in the GCN Prime games. Bosses should be a Highlight of a Metroid game, I don't expect to have to groan each time I see the same damn (spoiler-ish!) Totum poll!
As I say I still havn't finished this game, and if you can believe it after that moan I still love the game. I just wish It had more time spent on it and didn't feel like a rushed add on to the online multiplayer.
I'd be really interested in what anyone has to say about what they thought of Hunters Adventure mode.
Bring on Metroid Prime Corruption!
Thread title: