I've discovered these on my own, but am not sure if someone else has found them (they're not on the site, but may be in a speed-run video; my computer can't download them), or if they're actually useful. Here are three ZM ones:
> 1) When in the suitless Samus mode in ZM, there is a room with three Space Pirates and you going down three seperate Morph-Ball-esque passages (you're in the bottom one). I'm sure most people can't get through this mode with perfect stealth, and this area is often one where the alarms are already lit. However,
due to a glitch, it can be turned off here! Turn around and shoot the Space Pirate chasing you, then continue crawling left. The others will be a bit ahead. Once you reach the exit, DO NOT STAND UP. Only move beyond the end of the passage so that you are crouching. The Space Pirates above will not see you, and
the alarm will shut off. Hurry up after they turn around, though, as if the one following sees you, it's back on. Not as hard as it seems.
2) When getting the Grappling Beam, there is a very long wait in order to allow the statue to rise. You can wall jump up the left wall and all the way to the top to save a good five seconds off of your time.
3) In Kraid, when you are leaving, one Missile tank is in the room withthe "waterfall" of sand. Speed-Boosting through the very top of the two side-pillars can save a second or two.
Any feedback?
> 1) When in the suitless Samus mode in ZM, there is a room with three Space Pirates and you going down three seperate Morph-Ball-esque passages (you're in the bottom one). I'm sure most people can't get through this mode with perfect stealth, and this area is often one where the alarms are already lit. However,
due to a glitch, it can be turned off here! Turn around and shoot the Space Pirate chasing you, then continue crawling left. The others will be a bit ahead. Once you reach the exit, DO NOT STAND UP. Only move beyond the end of the passage so that you are crouching. The Space Pirates above will not see you, and
the alarm will shut off. Hurry up after they turn around, though, as if the one following sees you, it's back on. Not as hard as it seems.
2) When getting the Grappling Beam, there is a very long wait in order to allow the statue to rise. You can wall jump up the left wall and all the way to the top to save a good five seconds off of your time.
3) In Kraid, when you are leaving, one Missile tank is in the room withthe "waterfall" of sand. Speed-Boosting through the very top of the two side-pillars can save a second or two.
Any feedback?
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