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Figured I would start a thread to keep track of my segmented run that will be using the most up-to-date route. I was going to make it after the Early Elysia segment but eh.



http://pastebin.com/U1J2EKW6
Thread title: 
Not too bad of a start. For the record, the motion controls for the pull-twist-push segments and etc. only work if the pointer is onscreen. If they aren't responding that's usually why.
As I'm on segment 2, do you have any tips for shooting the crawlmines?

About berserker lord...how do you shoot the purple balls where they don't collide with eachother?
Umm, not really. I just aimed for what looked like more densely populated areas. Once you see the crawltank coming through the lower tunnel there's nothing else you can do to speed it up so just make sure you're in position to quickly enter the tunnel after the cutscene.

For Berserker Lord I'm pretty sure it's just a matter of moving so that the balls don't hit the walls + getting lucky.
Crawlmines are RNG? Fuck.
I never said they were RNG, just that I don't really have a strategy for it beyond "aim for dense areas".
I figured if you didn't have a set strat for them then it was random, sorry. Did you time the SSJ vs Jumping method for waste disposal?
...why would you be doing either of those things in Waste Disposal?
I think I mixed up room names...
You're talking about Repair Bay A I think? No, I don't think I timed anything.
Yea the room you climb for missile launcher
The jump for repair bay A is faster assuming you don't waste time turning after the jump. The only set-up it takes is getting on the railing, whereas the SSJ requires lining up the camera and morphing.
Can I say, fuck the pirate fight. Why does the energy cell find the need to fly across the room first.
yeah I remember this segment took me fucking forever. Berserker in particular. I considered splitting it at the save station but IIRC it caused me to lose too much time in loading.
I barely get past the pirate fight, and I feel like if I keep resetting there my post-crawlmines will be very rusty and kill the segment. Ugh. I've only been at this one day and i'm very frustrated. Maybe I'll just take a break
There are a lot of segments that took me fucking forever, so have fun with this run. :P The Seekers segment in the Xenoresearch rooms was the worst one.
I'm not looking forward to the Early Elysia segment, as I will have to learn it. Once it's down to consistency, the MDB / LSA segment will be "easier".

What made the seekers segment bad? Optimal boosting + spring ball?
shitloads of spring balls, awkward camera angles, seekers not working, etc. Xenoresearch was the worst part of it. I only had a couple runs get past it, because I didn't really need many attempts for the rest of it.
Just be glad that FRS was found, lol. If it wasn't then the optimal route would require doing the LSA and Concourse Ventilation SWs in the same segment. I'm not sure if you've done the CV SW but trust me, that would not have been a fun segment to run.
Segment 2 done. 0:06 Save. Will upload video soon.
Edit history:
JustinDM: 2015-08-19 07:01:10 pm
JustinDM: 2015-08-18 07:09:09 pm
Segment 2 - http://pastebin.com/U1J2EKW6 (Fixed Upload)



Edit: Oops, skip to 1:43 for the real segment start.
Edit history:
Aruki: 2015-08-18 08:31:33 pm
Honestly you're surprising me, these first two segments were better than I expected. Not a bad start at all. I noticed you seem to have a little trouble with the controls sometimes, but pretty good other than that.

This is late but I checked out a couple spots in the segment. First, the Crawlmine segment in Xenoresearch Labs counts up to 20 Crawlmine deaths and then activates the Crawltank after that, so that's the number to shoot for. Also, in Repair Bay A, this is the location of the load trigger. I think you might hit it slightly earlier with the SSJ method but it's likely not a big difference, and the door seemed to open as soon as you got to it so I don't know if the load for the missile launcher room takes long enough to make a difference. At any rate this is where it is:



The load trigger to load the next room past the big door covers basically the entire bottom half of the room so that little mistake at 5:50 didn't cost any time.
Thanks, that means a lot. The instant morph at the top of Repair Bay was unintended :/

Yea I know about all these mistakes and, like I said, I can't stay on the early segments forever.
You've only been on this a few days. Not really forever. I guess you probably don't want to take 2 years to finish this run like I did though.
Fair point. I guess when I do a lot of segment attempts without a product, it feels like forever. I did maybe 6-7 hours of attempts on segment 2, ugh.

Now before I start working on segment 3, any tips on the rip-off hive mecha fight? (Not sure what else to call it...) I know the robots spawn in the same spot every time.