Edit history:
kirbymastah: 2014-02-14 11:53:10 pm
kirbymastah: 2014-02-14 11:03:08 pm
kirbymastah: 2013-06-24 09:27:14 pm
Data dump for amount of time each missile tank costs. This is routing for Any%.
Missile Tank in Sector 6 start - 4:08
Missile Tank by Animals - 4:18
Missile Tank by Main Deck elevator, after animals - 4:35
Missile Tank by Spitter Room - 4:34
Missile Tank before Yakuza - 5:00
Missile Tank in Main Deck, 3rd one before entering Sector 1 - 5:00
Nettori times:
IM = ice missile, CB = charge beam, PB = power bomb
48 IM, 1 CB, 1 PB fastest
43 IM, 4 CB, 2 PB +2:14
39 IM, 7 CB, 3 PB +5:60
34 IM, 10 CB, 4 PB +7:00
Each test was done in real-time five times each, then the average times were taken.
A power bomb is planted just before falling down the pit blocks against nettori; the test was done with one starting charge beam.
For each charge beam against nettori, an ice missile was fired right after it during its cooldown.
Missile Tank in Sector 6 start - 4:08
Missile Tank by Animals - 4:18
Missile Tank by Main Deck elevator, after animals - 4:35
Missile Tank by Spitter Room - 4:34
Missile Tank before Yakuza - 5:00
Missile Tank in Main Deck, 3rd one before entering Sector 1 - 5:00
Nettori times:
IM = ice missile, CB = charge beam, PB = power bomb
48 IM, 1 CB, 1 PB fastest
43 IM, 4 CB, 2 PB +2:14
39 IM, 7 CB, 3 PB +5:60
34 IM, 10 CB, 4 PB +7:00
Each test was done in real-time five times each, then the average times were taken.
A power bomb is planted just before falling down the pit blocks against nettori; the test was done with one starting charge beam.
For each charge beam against nettori, an ice missile was fired right after it during its cooldown.
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