Hello everyone!
I'm a new forum member that has recently decided to put together a video series for YouTube. The aim of these videos is to break Prime 2 down in all its elements, and explain why they do or don't work. To that end, I've been playing the game several times over to 100% completion, watching reviews and let's plays on YouTube, and otherwise researching the game online.
One complaint I've heard time and time again is in regards to the game's intended path of progression. People feel that the game has way too much backtracking. This is a complaint I don't understand. Outside of two instances where the game pulls the player out of an area to search for an upgrade in a previous one, the player needs to travel through the Temple Grounds once after completing each of the lesser temples, there's a small bit of backtracking immediately after meeting U-Mos to get to the Agon Wastes, and the player must revisit each area one final time for the Sky Temple keys. This makes for seven instances of backtracking.
Obviously, I haven't mentioned any backtracking within areas between Samus's activating the hologram of a dead temple sentinel, and returning the Light of Aether to said temples. This is because I question whether this counts as backtracking when the areas are (mostly) self-contained segments of the game. They're like Zelda dungeons with a much better connection to the world as a whole. The backtracking within these segments is negligible, especially in strings of events such as from entering the Torvus Bog to acquiring the Boost Ball.
The worst instance outside of the Sky Temple keys is the Power Bomb. This has you cross the entire map for a single suit expansion. But even though there's an absolute absurd amount of walking up front, there's a short cut the player can take immediately after collecting the Power Bomb which carries the player right back to where they need to be.
I fail to understand this complaint about a metroidvania which basically is about backtracking to notable areas once you've learned how to deal with them. Even more so since Prime 2's backtracking tends to be so negligible. So my question is what am I missing here? Does the dark World with its similar shape and design make traversing what essentially are new areas/rooms feel like backtracking? Should all the backtracking within the temples count no matter how negligible?
I want to understand this so my eventual review, with all its criticisms, will be as accurate as possible.
I'm a new forum member that has recently decided to put together a video series for YouTube. The aim of these videos is to break Prime 2 down in all its elements, and explain why they do or don't work. To that end, I've been playing the game several times over to 100% completion, watching reviews and let's plays on YouTube, and otherwise researching the game online.
One complaint I've heard time and time again is in regards to the game's intended path of progression. People feel that the game has way too much backtracking. This is a complaint I don't understand. Outside of two instances where the game pulls the player out of an area to search for an upgrade in a previous one, the player needs to travel through the Temple Grounds once after completing each of the lesser temples, there's a small bit of backtracking immediately after meeting U-Mos to get to the Agon Wastes, and the player must revisit each area one final time for the Sky Temple keys. This makes for seven instances of backtracking.
Obviously, I haven't mentioned any backtracking within areas between Samus's activating the hologram of a dead temple sentinel, and returning the Light of Aether to said temples. This is because I question whether this counts as backtracking when the areas are (mostly) self-contained segments of the game. They're like Zelda dungeons with a much better connection to the world as a whole. The backtracking within these segments is negligible, especially in strings of events such as from entering the Torvus Bog to acquiring the Boost Ball.
The worst instance outside of the Sky Temple keys is the Power Bomb. This has you cross the entire map for a single suit expansion. But even though there's an absolute absurd amount of walking up front, there's a short cut the player can take immediately after collecting the Power Bomb which carries the player right back to where they need to be.
I fail to understand this complaint about a metroidvania which basically is about backtracking to notable areas once you've learned how to deal with them. Even more so since Prime 2's backtracking tends to be so negligible. So my question is what am I missing here? Does the dark World with its similar shape and design make traversing what essentially are new areas/rooms feel like backtracking? Should all the backtracking within the temples count no matter how negligible?
I want to understand this so my eventual review, with all its criticisms, will be as accurate as possible.
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