Well, the news isn't terribly exciting or unexpected, but I got the newest (Feb) issues of Game Informer today, and they have a 2004 in review section. Both Metroid games made the top 50 games of 2004 list. They're listed in order by release date, and aside from Halo 2 being labeled best game of 2004 (I'm staying away from that argument), nothing was numbered so it doesn't say where the games rank. Still, it was a decent nod to the games. Here's what they had to say, for those who don't get the mag.
So, that's that.
Quote from Zero Mission:
Metroid: Zero Mission
System: Game Boy Andvance
Release: February 10
It's no easy task to retool an 8-bit game for current hardware, but Nintendo did everything we could ask for and more with Zero Mission. Not only did the 2D Metroid formula get tweaked to the best it's ever been, the added epilogue rocks - it's a blast to play and a great story bonus to fans of the series. Even if you weren't alive yet when the original came out, Zero Mission is tight enough in both control and design to easily deserve its own piece of side-scrolling immortality.
System: Game Boy Andvance
Release: February 10
It's no easy task to retool an 8-bit game for current hardware, but Nintendo did everything we could ask for and more with Zero Mission. Not only did the 2D Metroid formula get tweaked to the best it's ever been, the added epilogue rocks - it's a blast to play and a great story bonus to fans of the series. Even if you weren't alive yet when the original came out, Zero Mission is tight enough in both control and design to easily deserve its own piece of side-scrolling immortality.
Quote from Metroid Prime 2: Echoes:
Metroid Prime 2: Echoes
System: GameCube
Release: November 18
Testing the will, abilities, and determination of the average gamer and rewarding them heartily upon completion, Metroid Prime 2: Echoes is a cruel mistress. Dark and Light versions of the world (and the main character) provide an excellent opportunity for interesting weapons, the series' trademark labyrinthine level design, and buckets of enemies. On top of the lengthy single-player story mode, Nintendo and Retro Studios brought gamers a four-player split-screen option as well, satisfying almost all of our wishes.
System: GameCube
Release: November 18
Testing the will, abilities, and determination of the average gamer and rewarding them heartily upon completion, Metroid Prime 2: Echoes is a cruel mistress. Dark and Light versions of the world (and the main character) provide an excellent opportunity for interesting weapons, the series' trademark labyrinthine level design, and buckets of enemies. On top of the lengthy single-player story mode, Nintendo and Retro Studios brought gamers a four-player split-screen option as well, satisfying almost all of our wishes.
So, that's that.
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